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===Troops=== *'''Varanguard:''' The fact that these count as Troops should tell you a little something about how Elite the Everchosen's army is. They're very big models (each rider is more or less as tall as an Ogor) but thankfully they can have any unit size. Each Varanguard has the same profile as your average foot-slogging melee powerhouse Hero, with 5 Wounds and a 3+ save (in fact, in the fluff each of them is a Chaos warlord in his own right). Their mounts are almost as good in melee as a Juggernaut, while being much more mobile and they also all wear shields that protect them from enemy magic on 4+. Not just magic damage, but also unpleasant debuffs will ping right off. Additionally, if the Big Cheese is on the board (apparently, any version of him will suffice) they all hit better and if he also uses his Command, they re-roll charges. Also, each Hero Phase Archaon can make the Varanguard take on a God-specific keyword so that they, for example, don't get hurt when the Lord of Plague next to them spreads Nurgle's Rot. Lastly, they can choose to pile in an additional time once per battle, just delicious. The riders have a pick of three weapons: **The Ensorcelled Weapon grants each rider 6 very decent damage 1 attacks. **The Fellspear has 3 damage, 2 attacks and nice bonuses on the charge. If you choose this weapon, use their additional pile-in ability the turn they charge, and you'll murder anything. **The Daemonforged Blade only makes 4 risky swings with a 5/6 chance of dealing mortal wounds and a 1/6 chance of hurting the user instead. With Archaon and his to-hit bonus on the field, they instead get a 1/3 chance of activating the blades, so they become ideal.
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