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===Shyish=== *'''Weapons''' 1. Blade of Endings. Pick one melee weapon. When the hit roll is 6+, add 2 Damage. 2. Banshee Blade. Pick one melee weapon. Each hit roll of 6+, roll 2D6. If 2D6 > target's bravery, the attack does D3 mortal wounds in addition to damage. 3. Lifebane. Pick one melee weapon. Add 1 to wounds. 4. Sliver of Decrepitude. Pick one melee weapon. Allocate wounds inflicted before any other attacks by the bearer. If 1 or more wounds by that weapon are inflicted on a HERO or MONSTER, they get -2" movement until the end of the battle. 5. Wraithbone. In your shooting phase, pick an enemy unit within 18" and roll 6 dice. Each 6+ is 1 mortal wound. 6. Splintertooth. In your shooting phase, pick an enemy unit within 8" and roll 3D6. If two dice have the same roll, do D3 mortal wounds. If all 3 are the same, the unit takes D6. *'''Relics''' 1. Cronehair Fetish. Can adjust the Shyish Realmscape by 1. 2. Ethereal Amulet. Makes the unit immune to save modifiers.(ignores rend modifiers) 3. Sepulchral Plate. Negates wounds on a 6+. 4. Amethyst Blindmask. When the bearer dies, roll for each enemy unit within 6". On a 3+, that unit takes 1 mortal wound. 5. Ragged Cloak. Once per battle during the opponent's shooting phase, you can activate this. If you do so, the bearer may not be chosen as the target of an attack until the phase is over. 6. Goblet of Draining. If 1 or more wounds are inflicted on an enemy hero, roll a dice. On a 5+, the enemy hero takes D3 mortal wounds.
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