Editing
Armageddon
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Third War for Armageddon== The third war for Armageddon was the biggest land war in the history of the [[Imperium]] and the [[RIP AND TEAR|galaxy's mosh pit]]. FUCKING EVERYONE was there - well, all the Orks and Humans anyway. Seriously, all nine former Space Marine legions were there along with a lot of successors, a dozen Titan Legions and a metric fuckton of Guard regiments, along with a few billion Orks. There were more Void Ships and ground forces at the third war for Armageddon than any other war in the history of mankind, surpassing even the Siege of Holy Terra and the Ullanor Crusade (though this has been partially retconned by [[Games Workshop|our overlords]]). Commanding this clusterfuck was [[Helbrecht|High Marshal Helbrecht]] in charge of the Void Battle, as the [[Black Templars|Templars]] are void specialists, and [[Commissar Yarrick]] in overall command on the ground (says a lot about how hardcore Yarrick is that even the Astartes were willing to take orders from this guy). To make a short story even shorter: Ghazghkull was annoyed that he had to fuck off to space last time, so he came back with even MORE Orks to come back and get Yarrick, though this time the Imperium was prepared and eventually forced a stalemate. [[Derp|Ghazghkull got bored and fucked off to space again]], with Yarrick joining the Templars on an epic road trip to go smite the green fucker, only to be left in the proverbial dust when [[Gork]] and [[Mork]] intervened on Ghazghkull's behalf. The conflict has kept going ever since, with no sign of slowing down. Meanwhile, the events of the [[Gathering Storm]] ended up putting Armageddon directly in the path of the Blood Crusade - a colossal legion of Khorne Daemons who almost certainly are ready for a second round. As of ''Dark Imperium'', the Blood Crusade tried to summon Angron but the [[Salamanders_(Chapter)|Salamanders]] managed to muck up the ritual. While the Chaos warbands were fighting each other, the Orks and the Steel Legion actually teamed up to banish them on occasion before going back to fighting each other. At this point, half of the planet is now a Daemon World occupied by the forces of [[Khorne]] and [[Tzeentch]] (which as usual are fighting among themselves as well) and the other half is presumably clinging to whatever territory they can old while waiting for Old Man Yarrick to come back to fuck shit up. Even worse, there are signs that the Salamanders merely delayed the summoning of Angron rather than preventing it completely, and the warp rift left behind from his initial banishment brings forth more and more daemons as if preparing for the return of the Red Angel. '''Armageddon indeed.''' ===Codex: Armageddon=== As with the [[13th Black Crusade]], Third Edition also introduced a Codex supplement for the Third Armageddon War with a basic overview of the war and some variant armies based on the forces arrayed. *'''[[Black Templars]]''': A variant [[Space Marines]] army. If you're wondering how they got their 4th Edition Codex as badass as it was, you'll find the origins here. Vows, a lone-wolf [[Emperor's Champion]], Crusader Squads, all of it was introduced here. *'''[[Salamanders_(Chapter)|Salamanders]]''': Another variant Space Marines army. This is where the -1 Initiative rule came from and how they became the diehards, including reinforcing their tanks with ceramite. All Fast Attack units are 0-1 here, meaning that you'd need to either make your options count or rely more on other FOC slots. *'''Speed Freeks''': A variant [[Orks]] army list focused entirely on going fast. Every unit in this army has a compulsory transport they had to start the game in, and thankfully the boyz knew well enough to fall back to their rides in the event that they failed a morale check. Even your big guns are strapped to trukks, something we've somehow never gotten since. *'''Steel Legion Mechanized Infantry Company''': A "variant" [[Imperial Guard]]. Rather than introducing new units or rearranging the FOC, a Mechanized Infantry Company instead required all units either be vehicles or hitch a ride in a chimera - something the army list happily opens up for any units otherwise incapable of taking them. The only units you couldn't bring along were the Deathworld Veterans from the Catachans supplement, which wasn't much of a loss. {{40k-Timeline}} {{40k-Planets}} [[Category:Imperial]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information