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Ashes of Yggdrasil
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===Warlord Trait=== '''Bane of Flesh and Metal:''' ''The insatiable hunger of this organism, paired with the incinerator in its belly, mean that nothing, be it organic or inorganic can stand in its way.'' *Each time this {{W40kKeyword|Warlord}} makes a melee attack, you can re-roll the wound roll. *Each time this {{W40kKeyword|Warlord}} makes a melee attack, if the target is a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}, add 1 to that attack's Damage characteristic. '''Hellspawn:''' ''The leader beast of the Nidhoggr is a demonic creature of ash and hatred. The heat produced by its body reaches impossible heights and all enemies kneel down and melt at its sight.'' *During deployment, you may instead set this {{W40kKeyword|Warlord}} deep underground, waiting for the right time to strike. At the end of any of your movement phases this model can burrow up and out of the rock in a fiery eruption of magma and razor-sharp limbs; set this model up anywhere on the battlefield that is more than 6" away from any enemy models, after that, every enemy unit within 9" suffers D3 mortal wounds on a roll of 2+. *At the end of every turn roll a die for every non-{{W40kKeyword|Nidhoggr}} unit within 6β of this {{W40kKeyword|Warlord}}; on a 4+ that unit suffers 1 mortal wound. '''Undying Flame:''' ''A perpetual fire harbors in the body and spirit of this organism and it can't be extinguished even by the most brutal weaponry.'' *Each time this {{W40kKeyword|Warlord}} would lose a wound, roll one D6: on a 5+, that wound is not lost. *When this {{W40kKeyword|Warlord}} is slain, before removing it from play, it may fight as if it was the Fight phase. If your {{W40kKeyword|Warlord}}'s characteristics change as it suffers damage, consider it as having its full number of wounds when resolving those attacks.
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