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=== Weight Class === The most common classification of BattleMechs in-universe is by weight. How it's actually calculated is up in the air, as it doesn't appear to take into account the complete weight of the vehicle (since many Mechs have almost 10-20% of their tonnage taken up by armor), but it's generally agreed upon that this is the optimal "weight" of a fully kitted out BattleMech. * '''Ultralight Mechs''': Any Mech under 20 tonnes. Mostly used to man garrisons and patrol colonies out in the boondocks for law enforcement and piracy deterrence, they’re basically an aluminum box on legs with some machine guns or grenade launchers wired to a joystick. Depending on your luck, they might be the fastest thing you have or the worst purchase you ever made. Marginally better than a regular armored vehicle for direct fighting, the difference between one of these and an IndustrialMech strapped with ordinance is very, ''very'' difficult to parse. * '''Light Mechs''': Mechs between 20 and 35 Tonnes. They are normally cheap, easy to deploy, fast and lightly armored and are used for Scouting, Raiding, or in some cases urban defence. In-universe they are usually the most common type of BattleMech known. The [[Draconis Combine]] has used a tactic called "The Charge of the Horde": throw a large number of Light Mechs with Rookie pilots at a problem. They can run circles around enemy mediums and heavies, are cheap enough that you can eat the losses and MechWarriors who survive this trial by fire have proven their worth for heavier hitters. * '''Medium Mechs''': Mechs between 40 and 55 Tonnes. Able to throw down better than a Light Mech while being faster and cheaper than a heavy. Also includes specialized support units, as the medium weight range marks the point where glass-cannon loadouts with the biggest boomsticks become practical. Mostly used for tactical needs on paper, but tend to be wildly flexible in practice. Many of the more useful and iconic mechs in the series are in this category if they aren't Heavy Mechs. * '''Heavy Mechs''': Mechs between 60 and 75 Tonnes. The workhorses of most armies, affordable heavy power while still being able to move faster than a truck heaving forward. They are also just large enough that they can be used as the command units in any BattleMech formation due to the ability to mount specialty gear like C3 Master command modules. Several of the most iconic mechs in the series are in this class. * '''Assault Mechs''': Mechs between 80 to 100 Tonnes. The heavy hitters; ponderous and pricey but durable with heavy weapons and armor to both take and dispense a serious beatdown. When these hit the field it means some serious shit is going down, they're not committed casually (Lyran recon lances notwithstanding). Most assault mechs instantly recognizable symbols of their respective factions; all except for the [[Banshee (BattleTech)|BNS-1S]]. Nobody respects the Banshee. * '''Super Heavy Mechs''': Also called Colossal, they’re any Mech that is more than 100 Tonnes. Up until the 31st century, the general consensus was that Mechs more than 100 Tonnes were basically laughably bad penis compensators. After the [[Clan Invasion]] people are beginning to make them work, but logistics keep them towards being niche.
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