Editing
Battlefleet Gothic Armada
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Orks=== Rest easy, because now your one stop shop for ramming and assault entertainment has arrived. All of your ships have a few "Kustom Points" that allow you to change out the basic build for something that is almost the same. Your options (at the time of this writing) are: 1) Lotz of Gunz, where you have, you know... a lot of small caliber gunz. This is the base option. Compared to macro-weapon of other races, gunz have very fast RoF, but orks being orks, battery is as likely to fire double the dakka, as no shots at all, making them quite unreliable. 2) 'Evy Kannons, which pack a punch....if you can stand low rate of fire and abysmal accuracy (50% at range of 3k units). If you take these, Macro-cannon range upgrade is absolute must. 3) Hangars. What does it say on the god damn tin? Grab the extra teleporta upgrade to drop 3 assault actions at once on some poor squishy fool. Adds 17 points to the cost of the ship. Prow options: 1) Grot Prow Gunz. Not awful, but not world beating either. They're free if nothing else. 2) Mega Zzap gunz. They tend to do little damage, but have perfect accuracy, and orks even have upgrades the allow them to bypass shield and holofields, or slow down enemy ship upon hit. You can also slap one on any ship with the Weirdboy Tower upgrade. Fore weapons: 1) Torps. Whats that bitching about torpedoes not being any good? Well, you're kinda right. BUT Orks get Boardin Torpz! Because cramming a bunch of Boyz into a tube and lobbing them at the enemy has never gone wrong in the history of ever, also, you can set them in auto with right-click, as the Boardin' torpedoz don't deal friendly damage. 2) Mega Kannonz. 90* forward arc lovin with good damage but...with Orky (in)accuracy. Probably better than torpedoes only if you having problems with maneuvering your ships front on to the enemy. Taking these actually cuts ten points off the cost of the ship. Ork ships have the obligatory More Dakka upgrade available which causes all gunz to fire their maximum number of shots while the Lock On order is in effect. Combine this with Grot Message Runnerz to make orders last 50% longer and upgraded Grot crewmember to reduce order cooldowns and you may have difficulty seeing your ships through the hail of glorious lead spewing from every surface. For favors, half of the upgrades are crappy or just basic utility (extra upgrade slot and Grot Shokk attack gun for long range teleporation for the Bad Moons, a highly inaccurate Nova Kannon which can explode and Kommando training for running silent for the Blood Axes). For the more suicidal among us, you can choose some Goff action. It provides you with a flat boost to Troops (for and against assault actions) and then straps a giant can opener to the front of your ship to provide +50% ramming damage ( stacking with orks racial bonus of another 50%). If you can time your Big Red Button right, you can ram escorts to death in one shot, The downside is that you lose your fancy rust-and-red paint in favor of Black on black. The Red Sunz favor is actually great when combined with the Big(er) Red Button as it not only gives your ship a longer boost of speed, but also a *traktor beam*, which is probably the orkiest weapon in the game, because nothing else screams Orks that something that allows tossing of kilometers long ships like toys. You can use it to throw enemies into mines, asteroid field, torpedoes fans, or right into the path of a bullrushing ship, extra-win if that ship has the Goff upgrade, accept no substitutes for catching scurry space elves. Make escort missions hilarious/infuriating by tossing a cruiser covering the transports directly into them and wiping out three in one go. A further thing to note is that Ork ships are cheap as hell. If you ditch your torp launchers it's entirely possible to squeeze your entire fleet of cruisers and light cruisers into a single fight. Or, you can go for the opposite extreme and take two stripped-down light cruisers and 20(!) escort craft. A mob of Savages set to auto-use Lock On is capable of chewing through just about anything in short order and will spit out crits for days, but evaporates if a plasma bomb so much as looks at it funny. On lower difficulties this can win you games by itself. You can literally hit autodeploy, make a sandwich, and come back to the victory screen.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information