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==Chaos Beastmen== Thanks to the raging retards in the Imperium who just want to further dig a deeper hole in their own graves, some Beastmen, fed up of being chased out by the wider Imperium, decide to go all edgy and rebellious like a teenage kid in his mom's basement by joining the four ruinous powers. In certain cases, as with the Planet of the Sorcerers, the native population of a planet may mutate into Beastmen when it becomes a daemon world. These Chaos Beastmen are: [[File:Khorngors.jpg|200px|left|thumb|BRAY FOR THE BRAY GOD! HAY FOR THE HAY STACK!]] ===[[Khorngor|Khorngors, Beastmen of Khorne]]=== Beastmen who serve the Blood God [[Khorne]] are known as Khorngors. The signature of Khorne is writ clearly upon the form of the Blood God's Beastmen. They have canine heads or faces, fierce snapping jaws, and teeth which drip with rank saliva. Their skin or fur is usually red and their eyes are all white with red pupils. Khorngor Champions often have fur which is especially impressive, either bright red, black with red flecks, or a strange metallic brassy colour. If the Beastmen has horns these may be twisted into the shape of the skull-like rune known as the Mark of Khorne. The same rune is often painted or burned onto their skin or fur, and can be tattooed onto their exposed foreheads. Beastmen of Khorne always fight in their own units, although they can be led by a Beastmen Champion so long as he does not follow any other Chaos God. Beastmen of Khorne hate enemies who are mortal followers of Slaanesh, including Beastmen who follow that patron. They also hate all enemy Chaos Sorcerers. They do not hate enemy Shamans who also follow Khorne, as they cannot cast sorcerous spells but have the power to nullify psychic abilities. Their hatred only applies to enemy troops, never to allies, even if they are followers of another Ruinous Power. {{clear}} [[File:Pestigor_unittt.gif|200px|left|thumb|Nurgle loves <u>ALL</u> his children.]] ===[[Pestigor|Pestigors, Beastmen of Nurgle]]=== The Pestigors, the Beastmen of [[Nurgle]], have blistered and broken skins, often red with cracked flesh and sores which have been given to them by a generous master. Their fur is matted and coarse, and their bodies are riddled with all kinds of disease. Yet they retain the morbid vigour that characterises their master so their afflictions in no way mar their battle-worthiness. The Mark of Nurgle is carved into their armour, daubed upon their clothes, and sometimes etched onto their skin by the path of disfiguring disease. Many Beastmen of Nurgle carry Nurgle's Rot, although thanks to their loyalty to Grandfather Nurgle, that terrible arcane disease will not affect them. Their horns often twist into something resembling the horns on Plaguebarer demons. {{clear}} [[File:Slaangor.jpg|200px|left|thumb|The aborted lovechild between a [[Keeper of Secrets]] and a Beastmen. Kinky.]] ===[[Slaangor|Slaangors, Beastmen of Slaanesh]]=== Beastmen of the Chaos God [[Slaanesh]], known as Slaangors, have white or near white fur and pale or pastel skins. Their eyes are green and are sometimes saucer-like in a similar way to those of the Daemonettes. The Mark of Slaanesh appears somewhere on them, painted onto their hides or carved into their armour, a bracelet, or neck collar. Many of Slaanesh's Beastmen have the head or horns of a bull (known as Bovigors) just like the Greater Daemon of their patron god. And they all have huge dongers, titties, or both. Exotic piercings and tattoos are also not uncommon. NEWZ FLASH: The slaangor are getting official models for AOS. {{clear}} [[File:99120102068_ThousandSonsTzangors02.jpg|200px|left|thumb|Your average denizen in [[Sortiarius]].]] ===[[Tzaangor|Tzaangors, Beastmen of Tzeentch]]=== True to the Changer of the Ways, Beastmen of [[Tzeentch]], known as Tzaangors, are spectacularly variable. They always have at least one outstanding feature, either brightly coloured or exotically patterned fur, or very impressively coloured or shaped horns. Their mouths are also more beaklike than goatlike, as befitting their association with Tzeentch. Other mutations are commonplace amongst Tzaangors. Where other Beastmen often have no mutations (beyond their already altered phenotype), Beastmen of Tzeentch always have at least one. Tzaangors so far are the only known breed of Beastmen that can also fight in a [[Chaos Space Marine]] army (specifically, the [[Thousand Sons]]), and not just in the Lost and the Damned. It is unknown if this is exclusive to Tzaangors from Sortiarius, but Tzaangors tend to be more intelligent and disciplined than other breeds (and according to Abaddon they make some of Chaos's best ships), making them useful auxiliaries to a legion that is composed mostly of mummies and sorcerers. They are armed with [[Tzaangor Blade Weapons]] and [[Chain Weapon#Tzaangor Chainsword|Tzaangor Chainsword]]s for close combat and [[Fatecaster Greatbow]]s for range. Currently the only 40k Beastmen (that are aligned with a Chaos God) with models and rules. {{clear}} {{Lost-and-Damned}} {{Chaos Space Marines}} {{Death Guard}} {{Thousand Sons}} {{Emperor's Children}} {{World Eaters}}
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