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==Pathfinder== Of course, being essentially an update to 3.5 meant that ''[[Pathfinder]]'' held onto several of the old mechanics, Domains included. Clerics, for their part, got a bit more from their domains, as they now got two different abilities from their domains (one at level 1, one at level 4 or 8 depending on the power) on top of their bonus spells. These powers were often limited in uses per day by the cleric's Wisdom Modifier, but that's why they get two domains. Many Cleric archetypes tend to trade away one of their domains for something of relatively equal value. As of the final first edition crunch book, ''Chronicle of Legends'' Clerics get an extra domain at level 20 at no cost (since the class had no capstone before). Later books then introduced Subdomains, which allowed a Cleric to switch out one domain power and some spells for some alternatives for a slightly different thematic flavor. The mechanical reason for doing this over alternate domains is to keep deities to a consistent number of domains. This hasn't been kept to 100%, as some deities can get subdomains without having the domain itself. For example [[Norgorber]] has the Alchemy subdomain (as poison is his portfolio) but can't give the base Artifice domain. [[Druid]]s are able to take domains as well instead of a pet; their choice of domains was considerably limited, but later expanded into several unique domains that were based on terrain types, elements, and animals. Several Druid archetypes change which domains Druids can get and can give them some pretty weird ones. [[Inquisitor (Pathfinder)|Inquisitor]]s also had mini-domains called ''Inquisitions'' which gave powers like a domain, but not the free spells since Inquisitors were spontaneous casters. Inquisitors could take Domains and Clerics could take Inquisitions, but these tend to be bad choices since Inquisitors don't get spells from domains and Inquisitions have no spells to give clerics. Then there were those things that were like domains, but not quite. [[Warpriest]]s had ''Blessings'', which gave specific benefits at levels 1 and 10 like a cleric, but these blessings were functionally different from their respective domains despite sharing names with domains. ===Domains=== Italicized means that this is a Druid domain * ''Air'' ** Cloud, Lightning, Wind * ''Animal'' ** Feather, Fur, Insect * ''Aquatic'' * ''Arctic'' * Artifice ** Alchemy, Construct, Industry, Toil, Trap * ''Badlands'' * ''Cave'' * Chaos ** Azata, Demodand, Demon, Entropy, Protean, Revelry, Riot, Whimsy * Charm ** Captivation, Love, Lust * Community ** Cooperation, Education, Family, Home * ''Crocodile'' * Darkness ** Loss, Moon, Night, Shadow * Death ** Murder, Plague, Psychopomp (Death), Shadow, Undead * ''Desert'' * Destruction ** Catastrophe, Hatred, Rage, Torture * ''Eagle'' * ''Earth'' ** Caves, Metal, Petrification, Radiation * ''Erosion'' * Evil ** Cannibalism, Corruption, Daemon, Demodand, Demon, Devil, Fear, Kyton, Plague * ''Fire'' ** Arson, Ash, Smoke * ''Frog'' * Glory ** Chivalry, Heroism, Honor, Hubris, Legend * Good ** Agathion, Archon, Azata, Friendship, Redemption * Healing ** Medicine, Restoration, Resurrection * Knowledge ** Aeon, Education, Espionage, Memory, Thought * ''Jungle'' * Law ** Archon, Devil, Inevitable, Judgment, Kyton, Legislation, Loyalty, Slavery, Soverignty, Tyranny * Liberation ** Freedom, Revolution, Self-Realization * Luck ** Curse, Fate, Imagination * Madness ** Insanity, Nightmare, Truth * Magic ** Alchemy, Arcane, Divine, Rites * ''Monkey'' * ''Mountain'' * Nobility ** Aristocracy, Hubris, Leadership, Martyr * ''Panther'' * ''Plains'' * ''Planes (Earth, Fire, Water, Wind)'' * ''Plant'' ** Decay, Growth, Leshy, Thorns * Protection ** Defense, Fortifications, Purity, Solitude * Repose ** Ancestors, Psychopomp (Repose), Souls * ''Ruins'' * Rune ** Language, Legislation, Wards * Scalykind ** Dragon, Saurian, Venom * ''Serpent'' * Strength ** Competition, Ferocity, Fist, Resolve, Self-Realization * Sun ** Day, Light, Revelation, Thirst * ''Swamp'' * Travel ** Exploration, Portal, Trade * Trickery ** Ambush, Deception, Espionage, Greed, Innuendo, Thievery * ''Uskbond'' * ''Vermin'' * Void ** Dark Tapestry, Isolation, Stars * ''Vulture'' * War ** Blood, Duels, Tactics * ''Water'' ** Flotsam, Flowing, Ice, Oceans, Rivers * ''Weather'' ** Monsoon, Seasons, Storms * ''Wolf'' ===Inquisitions=== * Anger * Banishment * Black Powder * Chivalry * Clandestine * Conversion * Crime * Damnation * Excommunication * Execution * Fate * Fervor * Final Rest * Heresy * Illumination * Imprisonment * Justice * Oblivion * Order * Persistence * Politics * Possession * Recovery * Redemption * Reformation * Restoration * Revelation * Secrets * Sedition * Seduction * Sin * Spellkiller * Tactics * Torture * True Death * Truth * Valor * Vengeance * Zeal ===Warpriest Blessings=== * Air * Animal * Artifice * Chaos * Charm * Community * Darkness * Death * Destruction * Earth * Earthquake * Evil * Fire * Flood * Glory * Good * Healing ** Restoration, Resurrection * Knowledge * Law * Liberation ** Freedom * Luck * Madness * Magic * Nobility * Plant * Protection * Repose * Rune * Scalykind * Strength * Sun * Tornado * Travel * Trickery * Void * War * Water * Weather * Wildfire
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