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Codex - Angry Marines 7th Edition
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===Melee Weaponry=== [[Image:Angry-Sergeant-Power-Bat-001.jpg|200px]] * Power Bat and Wrench - While the Angry Marines employ a number of traditional Power Swords, many prefer the powered bats and wrenches unique to the Angry Marines. They count as one-handed Power Weapons with profiles as seen in the table to the right. [[Image:Cock Knockers 1.jpg|100px]] * A Pair of Power Feet - "Used in pairs and purchased as a pair.", Power Feet are weapons in the shape of the boots of Power Armor, sized up to disruptor energy fields commonly found in Power Fists. :*kick: regardless of which weapon a model with a pair of Power Feet use in close combat, They get one extra attack in close combat with S+1 AP4 resolved at initiative step 1. [[Image:Adamantium 4x2 with a nail through it.jpg|200px]] * Adamantium 4x2 with a nail through it: A special weapon only reserved for the elite of the Angry Marines, rare due to the sheer effort of getting a nail into a piece of Adamantium: this weapon is a Power Bat that has the Rending Special rule. [[Image:Power Chair.jpg|200px]] * Power Chair - Same power as the power bat and power wrench but with a bashing effect. First started with an Angry Marine Initiate who was having a fight with another Initiate who used a chair, used all energy from the power bat and smashed the initiate in the head. This was then developed into the Angry Marine arsenal. To this day the unconscious initiate is still in the med bay of strike cruiser "DIPSHIT" because "HE IS A FUCKING PUSSY WHO CANNOT FIGHT HIS WAY OUT OF HIS SLEEP, SLANNESHI-SLEEPING-SLOTH-SHIT!" [[Image:Dual power fists (3).png|200px]] * Dual Power Fist - Dual Power Fist is a Power Fist with a smaller Power Fist on it. :*Dual Fists: a model With one or more Dual Power Fists may re-roll all failed to Hit, to wound and armor penetration rolls.
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