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===Armory=== ====Ranged Weapons==== A model can exchange its Melee Weapon and/or bolt pistol for one of the following: *Brother Bow: Free. *Combi-Flamer, Melta, or Plasma: +10 pts. ====Melee Weapons==== A model can exchange its Close Combat Weapon and/or bolt pistol for one of the following: *Power Weapon: +15 pts. *Lightning Claw: +15 pts. *Power Fist: +25 pts. *Chainfist: +30 pts. ====Great Weapons==== A model can exchange his storm bolter with one of the following: *Combi-flamer, -melta, or -plasma: +6pts *Lightning claw: +10pts *Thunder hammer: +25pts A model can exchange his power weapon with one of the following: *Power Maul, Lightning Claw or Storm shield: +5pts *Power fist: +10pts *Chainfist or Thunder hammer: +15pts ====Special Wargear==== A model can take the following: *Melta bombs: +5pts *Teleport homer: +10pts Models without the bulky special rules may also take one of the following: *Jump pack: +15pts *Rhino: +15pts Models in scout armor may take one of the following: *Horse: +5pts ====High Relics==== Only one High Relic may be taken per army. A model can replace any of its weapons with one of the following. *Avalon ................. 50 points ====Vehicles Wargear==== A Vehicle may take any of the following: *Storm Bolter^1 ................. 5 points *Dozer Blade .................... 5 points. *Extra armor .................... 10 points. *Camo Netting ................... 15 points *Enclosed Crew Compartment ...... 15 points. 1:This upgrade can only be taken on tank models.
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