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Codex - Drop Troops
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====Custom Regimental Doctrines==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div class="mw-collapsible-content"> *'''Agile Warriors:''' {{W40Kkeyword|INFANTRY}} can re-roll advance dice. *'''Close combat expert''' Add 1 to the Weapon skill of {{W40Kkeyword|<DROP REGIMENT>}} units. *'''Counter expert:''' Units with this doctrine may fire Overwatch once per turn when charged by an enemy unit. *'''Disciplined Shooters:'''{{W40Kkeyword|Infantry}} units double the number of attacks with Rapid Fire weapons at a range of up to 18". Hot-shot lasgun may double the number of attacks at a range of up to 12β instead. *'''Gunship Dance:''' Re-roll hit rolls of 1 in the Shooting phase for {{W40Kkeyword|AIRCRAFT}} units if they did not move in the previous Movement phase. *'''Heavy Infantry:'''{{W40Kkeyword|INFANTRY}} units gain access to the Carapace Armour equipment. (canβt be combined with the Mobile Infantry doctrine) *'''High energy ammunition:''' Improve the AP characteristic of las weapons and shotguns by 1 while within 6" of an enemy. *'''Honour paint:''' {{W40Kkeyword|VEHICLE}} grant +1 Ld to {{W40Kkeyword|<DROP REGIMENT>}} {{W40Kkeyword|INFANTRY}} within 9β. *'''Hungry for Battle:''' Add 1" to advance and charge rolls *'''Jury-rigged Repairs:'''At the start of the turn, roll a d6 for each {{W40Kkeyword|VEHICLE}} that has lost a wound (except {{W40Kkeyword|AIRCRAFT}}). It heals one wound on a 2-4, and d3 wounds on a 5+. *'''Leaf in the wind:''' FNP 5+ for {{W40Kkeyword|AIRCRAFT}} *'''Lordsβ Approval:''' melee weapons get -1 AP if within 9" of an {{W40Kkeyword|OFFICER}}. *'''Missile storm:''' When you roll Missile weapon's damage, Roll 2 dice and keep the highest. *'''Mobile Infantry:''' {{W40Kkeyword|INFANTRY}} can Advance and still shoot any weapon type except Heavy weapons but with -1 BS. Assault weapons do not suffer any penalty. *'''Pyromaniacs:''' Flamers, heavy flamers, and twin heavy flamers re-roll wound rolls of 1. *'''Reinforced armour:''' {{W40Kkeyword|VEHICLE}} treats attacks against them with an AP of -1 as having AP 0. *'''Shield of courage:''' {{W40Kkeyword|INFANTRY}} halve the number of models that flee, rounding up, if they fail a Morale test. *'''Slum Fighters:''' {{W40Kkeyword|INFANTRY}} scores an additional melee hit on an unmodified melee hit roll of 6. *'''Spotter Details:''' +6" to the range of heavy weapons with a range of at least 24". *'''White of their eyes:''' Can declare Overwatch even if the enemy is not visible, counts as being within 1β, and can re-roll 1βs to hit. In addition, the first Overwatch stratagem per turn is free and can be used as normal a second time on a different unit. *'''Wilderness Survivors:''' {{W40Kkeyword|INFANTRY}} that did not advance get the cover save bonus to their saving throws. </div> </div>
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