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Codex - The Banished
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===Miscellaneous Equipment=== '''Plasma Grenades'''- ''These are timed devices that can stick to enemy vehicles or infantry and explode with in burst of super-heated plasma.'' '''Spike Grenades'''- ''The primary fragmentary armament of choice for Jiralhanae infantry, these explode in a hail of heated spikes that only the most foolhardy of enemies would take on directly.'' '''Firebombs'''- ''Primary used by Jiralhanae elite infantry, these explode in a gout of flames that make a mockery of cover.'' '''Shrapnel Mines'''- ''Used by the Banished as a growing replacement for Plasma Grenades, throw-able mines that causes severe laceration and physical damage.'' After your army deploys, scouts redeploy and infiltrators deploy, but before the roll to Seize the Initiative, you may booby-trap a single piece of battlefield terrain in your deployment zone for each unit with Shrapnel Mines. The piece of area terrain should be marked with a small marker to remind both players that it has been booby-trapped. Enemy models treat booby-trapped pieces of area terrain as dangerous terrain. Note that booby-traping the same piece of area terrain multiple times has no additional effect. Models with the Infiltrate or Scout special rules may equipped with Shrapnel Mines may booby-trap a single piece of area terrain anywhere on the table. '''Guardian Shield'''- ''A shield that is equipped to high ranking Unggoy, Kig-Yar and some light or immobile weapons and vehicles.'' It grants a 5++ invulnerable save. '''Sangheili Combat Harness'''- ''Worn by most ranks of Sangheili squad leaders and units, the regenerative energy shielding of the armor grants superb protection against most small arms fire, and even limited protection against heavier weaponry.'' It grants a 4+ armor save and 6++ invulnerable save. '''Jiralhanae Combat Harness'''- ''While most Jiralhanae prefer to rely on their natural toughness to ignore enemy firearms, a coming shift in power dictated that they don their armor once more. While lacking a more durable form of energy shielding, it provides a generous modicum of protection to its bearer.'' It grants a 4+ armor save. '''Jiralhanae Assault Harness'''- ''Worn by higher ranking Jiralhanae units, it still notably lacks a cohesive energy shield system, but is comparatively more durable and perfect for close-combat assaults.'' It grants a 3+ armor save. '''Heroes Harness'''- ''This harness is worn by the greatest of the Covenant. Only the War Chieftans and Warlords of the Jiralhanae are granted these privileges.'' '''Stealth Harness'''- ''Available in both Sangheili and Jiralhanae versions, this is granted to Covenant special forces and incorporates a cloaking field that renders the wearer nearly invisible. The Sangheili version does not have an energy shield since there is not enough power to maintain both an energy shield and cloaking mechanism.'' It grants a 4+ armor save and the Stealth and Shrouded special rules. Note that the bonuses from these special rules only apply to the models wearing the armor, it does not benefit models such as Independent Characters that have joined the unit. '''Unggoy Harness'''- ''A simplistic design, it integrates a methane re-breather system for Grunts.'' Provides a 6+ armor save. '''Bonded Armor'''- ''This armor is made from the same material that starship hulls are made from, only the Megalekgolo from the Banished can carry its weight.'' Grants a 3+ armor save. '''Active Camouflage'''- ''Unlike the Stealth Harness, active camouflage is not meant to be used in combat. Merely to get into position.'' '''Ironclad Armor'''- ''The lack of Covenant resources meant that the Banished are forced to improvise. One of the most formidable armors are centermeters thick molecular enhanced iron, steel and titanium wielded together by high pressurized lasers. Aptly named ironclads, these pieces of armor could shrug off and reflect even the most heaviest of firepower.''
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