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Codex - Tyranids: /tg/ edition
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===Hivemind's Malice:=== *'''Primaris: The Horror''' ::Warp Charge 1 ::The Horror is a '''malediction''' that targets a single enemy unit within 24β. The target must immediately take a Pinning test with a -2 modifier to their Leadership. *'''1: Paroxysm''' ::Warp Charge 1 ::Paroxysm is a '''malediction''' that targets a single enemy unit within 24". Whilst this power is in effect, the target unitβs Weapon Skill and Ballistic Skill are both reduced by D3 (roll once and apply the result to both characteristics). *'''2: Unsteady hands''' ::Warp Charge 3 ::Unsteady Hands is a '''malediction''' that targets a single enemy unit within 24" that fills a target with a sudden jittering throughout their body as their nerves or electronics are afflicted with psychic energy, making it impossible to shoot or move effectively. Whilst this power is in effect the target may not make shots of any kind, including overwatch. In addition, all melee attacks gain the Unwieldy special rule and are made at -1 Initiative step. *'''3: Mutagenesis''' ::Warp Charge 1 ::Mutagenesis is a '''malediction''' with a range of 24". The target unit must pass a toughness test or suffer a -1 penalty to toughness, strength, and initiative as painful mutations wrack their body. *'''4: The Shadow Notices''' ::Warp Charge 2 ::The shadow notices is a '''malediction''' power with a range of 24" that reduces the leadership of the target unit by d3 for a turn as the shadow in the warp coils around the target; crushing their spirits into the dirt. Against units with the psyker, daemon, brotherhood of psykers, or brotherhood of sorcerers special rules, this power has additional effects; Psykers so targeted suffer a -1 penalty when attempting to harness Warp Charges and when rolling Perils of the Warp. Daemons have their invulnerability save worsened by one, and, if they have the instability special rule, must immediately roll against it on a 3D6, discarding the lowest roll. *'''5: Optical Overload''' ::Warp Charge 2 ::Optical Overload is a '''malediction''' that targets a single enemy unit within 24" with psychic energy that overloads electronic optics and optic nerves alike, rendering the target blind, whilist this power is in effect the target is blinded. *'''6: Stand and Die''' ::Warp Charge 2 ::Stand and die is a '''malediction''' power with a range of 24", filling with the Hive Mind's command to step out of cover and accept their deaths. Enemy units targeted cannot take cover saves for the remainder of the turn and units friendly to the caster may assault the afflicted unit through cover at initiative
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