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Codex - Tyranids: Hungry Swarmhost Edition
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===Hivemind's Wrath:=== *'''Primaris: The Horror''' ::Warp Charge 1 ::The Horror is a malediction that targets a single enemy unit within 24”. The target must immediately take a Pinning test with a -2 modifier to their Leadership. *'''1: Psychic Scream''' ::Warp Charge 1 ::Psychic Scream is a '''nova''' power with a range of 6". For each target unit, roll 2D6+2 and subtract their Leadership. That unit suffers a number of Wounds equal to the result. Armour and cover saves cannot be taken against Wounds caused by Psychic Scream. *'''2: Alien Voice''' ::Warp Charge 2 ::Alien Voice is a '''focused witchfire''' power with a range of 18". Both target and the Psyker must roll D6 and add the result to their Leadership - if the Psyker gets a bigger result, the target is removed as casuality, but if the target get a bigger result, the Psyker's Synapse range is immediately reduced by 6" until the start of his next Psychic phase. Models without Leadership value cannot be affected by this psychic power. *'''3: Despair''' ::Warp Charge 1 ::Despair is a '''witchfire''' with the following profile: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 18 | 9* | 2 | Assault D3+1 |- |}<br style="clear: both; height: 0px;" /> ::<nowiki>*</nowiki> Against targets with Toughness value, Despair wounds against their Leadership rather than toughness. Glancing and Penetrating hits from this power does not cause vehicles to lose Hull Points and penetrating hits only roll D3 for vehicle damage (adding modifiers for AP values and Open Topped as normal) and don't roll for building damage at all. *'''4: Paroxysm''' ::Warp Charge 1 ::Paroxysm is a '''malediction''' that targets a single enemy unit within 24". Whilst this power is in effect, the target unit’s Weapon Skill and Ballistic Skill are both reduced by D3 (roll once and apply the result to both characteristics). *'''5: Hunger''' ::Warp Charge 1 ::Hunger is a '''witchfire''' that targets a single non-vehicle enemy unit within 24". Roll an opposed Leadership test against the highest LD value in the targeted unit, if the target fails, the unit immediately suffers a number of hits equal to the number of models in that unit. These hits are resolved using the unit’s majority Strength (if drawn, use the highest) and AP-. Wounds are allocated by the owning player and armour saves (but not cover saves) may be taken. *'''6: Warp Blast''' ::Warp Charge 2 ::Warp Blast is a '''witchfire''' power. Warp Blast can be used as either a Burst or a Lance. Each time this power is manifested, the controlling player must choose which profile is being used, before the target is chosen: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Burst | 24 | 6 | 3 | Assault 1, Blast |- | Lance | 18 | 10 | 1 | Assault 1, Lance |- |}<br style="clear: both; height: 0px;" />
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