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====Others==== *'''[[Scout|Scout Squad]]''': Scout Marines are Neophyte Space Marines who are charged with scouting terrain and enemy positions, in addition to demolitions and what we would today call special forces operations. A risky job, but this has the effect of ensuring that the more cautious ones survive while the reckless and foolish are weeded out. *'''[[Veteran Squad]]''': Veteran Marines are those who have been through several centuries of combat, allowing them access to all the cool toys in the Chapter's armory. They're hopefully experienced and cool-headed enough not to, say, [[Dakka|super-glue the relic blade of the founder to the codpiece of their armor to skullfuck the enemies of mankind.]] A Chapter's first company veterans get to wear [[Terminator]] armor (the Crux Terminatus is a cross between a medal and authorization papers) but they sometimes stay with normally-sized power armor which is instead slowly turned into Artificer armor by all the bling and enhancements. Power-armored Veterans are divided into two subgroups: Vanguard (who focus on close quarters combat) and Sternguard (who focus on bolter drills and other forms of ranged warfare). *'''[[Bladeguard Veteran]] Squad''': Veteran Primaris Marines with Storm Shields, Heavy Bolt Pistols and Master Crafted Power Swords. The Sergeant may exchange his Heavy Bolt Pistol for a Plasma Pistol or a Neo-[[Volkite]] Pistol. The first and tenth companies '''very''' rarely take to the field as single formations; instead the veterans are seconded to other companies, often serving as commanding officers and sergeants to other squads, so as to spread their experience and skill as widely as possible. The same is also said of Scouts, who are attached to other companies as auxiliary units so that they can learn their trades alongside their more experienced brothers, which was in fact the standard operating procedure as putting all scouts together was only done in major battles in desperate situations where the entire chapter was at war before the reforms dispersed the scouts by default to all companies and made the Tenth Company into a full vanguard company. Now, Vanguard squads are far more likely to be dispersed and if the Vanguard Company is working as one there is a direly critical objective to infiltrate which will likely draw most of the Chapter anyway. If the Veteran Company is fighting all together shit has officially hit the fan. On top of listed equipment pretty much every marine not in Terminator or Gravis armor carries multiple frag and krak [[Grenades & Explosives|grenades]] and their combat knives. A very common codex variant is to keep a company's veterans attached to their parent company permanently, acting as an additional squad in a company and assisting the captain and his command staff where necessary, filling the role of Champion, Standard Bearer and any other administrative positions as the Command Squad. These men are very seldom counted as part of the 100 man structure of the company and are instead counted among the command staff. More rarely the Veterans will supplant one of the tactical squads, particularly when they act autonomously from the Captain and form the line of battle, instead of as a command squad - or in an even greater deviation from the codex, are added as an extra squad that is counted amongst the company's order of battle. This organization is used by the [[Space Sharks]], [[Iron Hands]] (and most of their successors due to the ancient Clan-Company tradition), [[Iron Snakes]], [[Executioners]], and [[Dark Angels]] (and their successors, as their first and second companies are the [[Deathwing]] and [[Ravenwing]] and they have... special duties, see below and their articles) among others.
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