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==On Tabletop: HH2== [[File:Constantin Valdor model.png|400px|thumb|right|Valdor's overdesigned model.]] {| class=wikitable ! Points || M || WS || BS || S || T || W || I || A || Ld || Sv |- | 350 || 8 || 7 || 5 || 5 || 5 || 5 || 6 || 5 || 10 || 2+/3++ |} Valdor is a monster in HH2, now being a [[Awesome|FUCKING PRIMARCH]] with the Skirmish and Unique sub-types. Primarchs have a set of shared rules: *Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character *They are not effected by negative modifiers to their statlines (other then wounds). *Resolve snap shots at their normal BS. *All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool. *'''Legio Custodes:''' *'''Counter-Attack (1):''' *'''Lightning Blows:''' A hit roll of 6 inflicts two hits instead of one. This ability used to be on every guardian spear, but now it's specific to Valdor only. *'''Loyalist''' *'''The Apollonian Spear:''' Has two profiles-- slicing and shooting. Its melee profile is nasty, with S7, AP2, and Murderous Strike (4+), which is pretty good, though maybe not at the level of the Primarchs' weapons, especially without Master-Crafted. Its shooting profile is fantastic, however-- Assault 2, S5, AP2, and Concussive (1), to reduce the WS of whatever he's charging. *'''Misericord:''' S5, AP-, Instant Death. Just use the spear. *'''Arae-Shrike:''' *'''Melta Bombs:''' Need to blow up a vehicle? Wonderful, here you go. *'''Frag Grenades:''' Valdor's fantastic, but not that great when compared to the Primarchs, who mostly body him with some notable exceptions. However, he's only '''350''' points. That's absurd for how good he is. ====Valdor Vs the Primarchs: Heresy 2.0==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. Remember that all Primarchs are Nemesis units, which means you're getting +1 attack and +1 to your charge rolls, but Primarchs ignore the part that says you can't hit them on worse than a 4+, so you're hitting WS8 Primarchs on a 5+. <div class="mw-collapsible-content"> '''Constantin Valdor vs. The Lion''' '''Constantin Valdor vs. Fulgrim''' *Fulgrim with the Laer Blade ''(Initiative 9, +3 Attacks, Hits on MC 3+):'' 6.22 hits, 5.18 wounds, '''1.73 unsaved wounds,''' which is reduced to 1.40 at the end of the turn due to IWND. **Fulgrim charging with the Laer Blade ''(Initiative 10, +4 Attacks):'' 6.89 hits, 5.74 wounds, '''1.91 unsaved wounds,''' which is reduced to 1.58 at the end of the turn thanks to IWND. *Valdor with the Apollonian Spear ''(Hits on 5+):'' 2.33 hits, 1.55 wounds, '''0.52 unsaved wounds,''' which is reduced to 0.19 at the end of the turn thanks to IWND. :Fulgrim wins. '''Constantin Valdor vs. Perturabo''' '''Constantin Valdor vs. The Khan''' *Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''1.04 unsaved wounds,''' which is reduced to 0.71 at the end of the turn thanks to IWND. *Valdor with the Apollonian Spear ''(Hits on 4+):'' 3.5 hits, 2.33 wounds, '''0.78 unsaved wounds,''' which is reduced to 0.45 at the end of the turn thanks to IWND. :The Khan wins. '''Constantin Valdor vs. Leman Russ''' '''Constantin Valdor vs. Rogal Dorn''' *Rogal Dorn with Storm's Teeth ''(Hitting on 3+):'' 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.97 at the end of the turn thanks to IWND. **Reaping Blow (+2 attacks): 5.33 hits, 5.18 wounds, '''1.73 unsaved wounds,''' which is reduced to 1.4 at the end of the turn due to IWND. *Valdor with the Apollonian Spear ''(Hitting on 5+): 2 hits, 1 wound, '''0.5 unsaved wounds,''' which is reduced to 0.17 at the end of the turn thanks to IWND. :Dorn wins. '''Constantin Valdor vs. Konrad Curze''' '''Constantin Valdor vs. Sanguinius''' '''Constantin Valdor vs. Ferrus Manus''' '''Constantin Valdor vs. Angron''' *Valdor with the Apollonian Spear ''(Hits on 2+):'' 5.83 hits, 3.89 wounds, '''1.95 unsaved wounds,''' which is reduced to 1.62 at the end of the turn thanks to IWND. **Valdor on the first turn of combat ''(+1 Attack, hits on 2+):'' 6.81 hits, 4.54 wounds, '''2.27 unsaved wounds,''' which is reduced to 1.94 at the end of the turn thanks to IWND. *Angron with Gorefather and Gorechild ''(Turn 1, 6 attacks, Hits on 3+):'' 5.33 hits, 5.18 wounds, '''1.73 unsaved wounds,''' which is reduced to 1.40 at the end of the turn thanks to IWND. **Turn 2 (+1 Attack): 6.22 hits, 6.05 wounds, '''2.02 unsaved wounds,''' which is reduced to 1.69 at the end of the turn thanks to IWND. **Turn 3 (+2 Attacks): 7.11 hits, 6.91 wounds, '''2.30 unsaved wounds,''' which is reduced to 1.97 at the end of the turn thanks to IWND. **Turn 4 (+3 Attacks): 8 hits, 7.78 wounds, '''2.59 unsaved wounds,''' which is reduced to 2.26 at the end of the turn due to IWND. :This one is a tie-- they both die on the fourth turn of combat, and have the same initiative. '''Constantin Valdor vs. Guilliman''' '''Constantin Valdor vs. Mortarion''' '''Constantin Valdor vs. Magnus the Red''' '''Constantin Valdor vs. Horus Lupercal''' '''Constantin Valdor vs. Lorgar''' '''Constantin Valdor vs. Vulkan''' '''Constantin Valdor vs. Corax''' '''Constantin Valdor vs. Alpharius''' </div></div>
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