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=== Doc's Surprise! === This is the catch-all terminology for any orky bio-mod that doesn't fall into the above. '''Fuel Injection Implants''' outfit an ork with a refillable tank of fungus-juice fuel and the ability to flood their systems with the stuff via intravenous injection. It's basically an orky stim-pack, wich can be triggered to gain +2 Movement and Initiative for the rest of the game. '''Fungus Breff''' implants are basically secondary stomachs laced with symbiotic fungi, allowing the ork to belch gouts of toxic gas in combat. '''Iron Masks''' are extensive cranium reconstructions; steel teef, built in helmet, and three random facial bioniks all in one. '''Cybork Bodies''' are the term used for heavy cybernetic reconstruction of the torso, making the ork stronger and tougher (+2 to both scores), but also prone to malfunctioning like any other bit of ork engineering. '''Head Grafts''' are what happens when a painboy sews a still-living decapitated ork head to the body of an otherwise intact ork. The two heads share control of the body, gaining increased ambidexterity. On a 5+, this implant comes with a second pair of arms for free, allowing the ork to wield four weapons at once thanks to its twin brains and augmented nervous system. '''Armor Plating''' is simply what it says on the tin; grafting metal bits to the ork's skin and flesh to patch up holes and make them tougher (+1 Toughness, in fact). '''Steel Teef''' are a cosmetic treatment that no ork wants. For reasons that should be obvious if you read the [[Toof]] article. Finally, the infamous '''Squig Brain Transplant''' results when the painboy swaps the brain of an ork with the brain of a pet squig, creating a zombie-like orkish slave. Too many of these will get a painboy krumped dead quick! Squig-Brained Orks have M4, WS3, BS2, S6, T6, W2, I2, A2, LD3, Int 3, Cool 8 and Willpower 3. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Orks]] [[Category: Dred Mob]] {{Template:Orks-Forces}}
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