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===Sekiro=== In another departure from the traditional Souls formula, Sekiro placed players in the sandals of the imaginatively named Wolf, a one-armed shinobi tasked with protecting his young (as in, literally prepubescent) lord from a variety of different enemies. Nominally set in the Sengoku period of Japan, there are plenty of mythological elements in addition to historical reproduction. The gameplay is paced very different from previous Souls games, relying on perfect timing to parry enemy blows and break their posture, rendering them more vulnerable to attack and giving you the ability to finish them off. You have fewer weapons at your disposal (technically just your sword) but a variety of tools that can all be used and upgraded as soon as you find them. You can also come back from the dead without going back to the bonfire-analogue, although usually only once, there's a light smattering of stealth elements (you are a ninja, after all), the boss fights are even tougher, and the story carries more samurai cliches than you can shake a fedora at. Also at least twice as difficult due to both it ''being'' more difficult and some walking in expecting it to play like Darksouls, with all the rolling that comes with, which WILL get you killed quite quickly. If you learn to play Sekiro like Sekiro and not Darksouls/Bloodborne, you will be miles ahead of the rest. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Spoilers! <div class="mw-collapsible-content"> It's Jade Empire but with ninjas, right down to the plot twist about your adopted father figure. </div> </div>
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