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==Tabletop== Deathwing LOVED 8th edition. With regular terminators retaining all bonuses over vanilla terminators and now being able to Deep Strike them AND charge them is something that they've always been wanting. Deathwing Knights are still badass as they now have super powerful maces and a flail that spills its damage over. 5-wound Apothecaries, Ancients and Champions are now a thing so they can go around separately doing what they need to do. Ven Dreadnoughts are still here as well, so, Deathwing enjoy kicking lots of ass this edition. Also, they're some of the last Fearless units in the game, so, good on them! Unfortunately, once the 'new and shiny' effect wore off of 8th edition Deathwing players (and lovers of Termies in general) noticed that their dudes are dying just as fast if not even faster than before. 2+ armor is now affected by AP-1 weapons which used to be AP4 and thus did jack shit to Termies. They can still be drowned in saves just as in previous editions and anti-tank weapons now deal flat 2, D3 or D6 damage which is enough to down a 2-wound Termie quite easily. All of this means that despite the double wounds, Termies are rather fragile outside of cover or holding storm shields. Chapter Approved publications have helped a lot by reducing points though, so it's not all bad. Still, to kick ass with Deathwing you need to be a) fighting against weaker codices or b) play really well with Deathwing. 9th edition has brought Deathwing back full force. They get a new Inner Circle ability that lets them shrug off everything from Lascannons to plasma. They get an extra wound (up to 3 now), and a sweet new detachment and doctrine. Essentially, you can, and are actively incentivized to run full Deathwing detachments. Essentially you'll become a better version of custodes with troops that have 1+/4++ and 3 wounds and abilities that are arguably better than T5. They're crazy good. Deathwing are longer just Terminators and Dreadnoughts as there a few new additions who can gain the keyword. [[Bladeguard Veteran|Blade Guard Veterans]] lag behind as they have no Power Fist equivalents. Players can now upgrade certain vehicles(including all Dreadnoughts and most Land Raiders) with the Inner Circle rule for an absurdly low cost of five points. So they too can only be wounded on a 3+. That's right you can create a nearly unkillable [[awesome|Leviathan Dreadnought or Thunderhawk.]] Primaris Marines and Firstborn Captains can also get on the fun at a slightly higher fifteen. Yes, RAW that is every kind of Captain. Primaris can plink targets at 18(Heavy Bolt Rifle Captain) or 36 inches(Power Armor with Master-Crafted Stalker Bolt Rifle) while your opponent will have trouble shooting them back while they hide among Heavy Intercessors or Hellblasters. If you prefer to go old school upgrade the Gravis Captain with Inner Circle and a Power Fist then pair with him with Aggressors or Deathwing Knights for some [[Rip and Tear]] like they already were members of the Deathwing themselves.
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