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Disney Villains Victorious Kings and Villains
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==Hunnish Empire== '''King'''<br/> Name: Shan Yu, the Immortal Conqueror<br/> Role: Strong/Nimble<br/> Country of Origin: China/The Hunnish Empire<br/> Size: Medium<br/> Species: Human<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 18<br/> Agility: 15<br/> Intelligence: 14<br/> Sensibility: 11<br/> Charm: 8<br/> Will: 3/3<br/> Strikes: 7+4X, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 11<br/> Athletics: 10<br/> Melee: 9<br/> Ranged: 7<br/> Brawl: 8<br/> Prevent Harm: 8<br/> Endure: 8<br/> Stealth: 7<br/> Intimidate: 8<br/> Occult: 6<br/> Travel: 9<br/> Insight: 6<br/> ---Traits---<br/> -Prideful Warlord<br/> Every Social Strike against this character counts double. For every double Social Strike taken, obtain +3 to every combat and Intimidation rolls against the character/party that inflicted it<br/> -Think You Can Hide from Me?<br/> +2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)<br/> -Master of an Army<br/> He can call in his Villains to aid him in a fight if they haven’t been defeated<br/> -Don't You Disrespect Me, Little Man!<br/> +3 to Intimidate if the character has taken a Social strike in this Situation.<br/> -Tin Ear<br/> Immune to all effects of music, harmful and beneficial.<br/> -No Wall Can Stop Me<br/> Shan Yu receives no penalties when going through physical obstacles (Not counting things such as snow or water)<br/> -King<br/> This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them. <br/> ---Powers---<br/> Ride'm!: No matter if it be some strange horse or a bony fish or an even bigger lizard, the character is capable of riding anything able to carry his or her weight.<br/> Now You’ll Bow to Me: At the beginning of each turn, make an Intimidate attack against all those within 50m of Shan Yu. Apply this twice each turn if Prideful Warlord has been activated<br/> Then Kneel in PIECES!: +3 bonus towards the first attack roll against characters that have resisted “Now You’ll Bow to Me”. <br/> ---Equipment---<br/> (Cold Iron) (Great) Hunnish Flamberge: +4 to Melee. +10 to resist or destroy any mystical attack or defense.<br/> (Great) Hunnish Warbow: +3 to Ranged. <br/> '''Villains'''<br/> Name: Attila, the Scourge of God<br/> Role: Strong/Charming<br/> Country of Origin: China/The Hunnish Empire<br/> Size: Medium<br/> Species: Human<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 16<br/> Agility: 14<br/> Intelligence: 11<br/> Sensibility: 10<br/> Charm: 15<br/> Will: 3/3<br/> Strikes: 5+3X, where X is the number of players in the party.<br/> ---Skills---<br/> Acrobatics: 8<br/> Athletics: 8<br/> Melee: 7<br/> Ranged: 6<br/> Brawl: 6<br/> Prevent Harm: 6<br/> Endure: 6<br/> Stealth: 4<br/> Intimidate: 7<br/> Persuasion: 5<br/> Travel: 7<br/> Insight: 4<br/> ---Traits---<br/> -Prideful Warmonger<br/> Every Social Strike against this character counts double. For every double Social Strike taken, obtain +2 to every combat and Intimidation rolls against the character/party that inflicted it<br/> -Think You Can Hide from Me?<br/> +2 to Insight when attempting to detect people in Stealth. (Alternatively, people trying to hide from you suffer a -2 to their Stealth rolls, whichever works better.)<br/> -Master of a Brigade<br/> He can call in his Mooks, Lackeys and Inner Circles to aid him in a fight if they haven’t been defeated<br/> -Don't You Disrespect Me, Little Man!<br/> +3 to Intimidate if the character has taken a Social strike in this Situation.<br/> -Tin Ear<br/> Immune to all effects of music, harmful and beneficial.<br/> -Noble Privilege<br/> This unit is the grandson of a KING. He gets +5 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.<br/> ---Powers---<br/> Ride'm!: No matter if it be some strange horse or a bony fish or an even bigger lizard, the character is capable of riding anything able to carry his or her weight.<br/> Scourge of God: +5 to resist divine attacks/magic.<br/> 420 RAZE IT: +3 to arson, rape and pillage.<br/> ---Equipment---<br/> The Sword of Mars: +6 to Melee<br/> (Great) Hunnish Warbow: +3 to Ranged.<br/> Iron-beaded Leather Armor: +3 to Resist Harm<br/>
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