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==Death Knights== <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> ''"Ummm ladz? Where'd da boss get dat big 'ole in his 'ead from all of a sudden?"'' - final words of Gaznik, Ork Nob. <div class="mw-collapsible-content"> {{Infobox Spess Mahreen Chapter |Name = Death Knights |Heraldry = [[Image:Death Knights.jpg|center|140px]] |Battle Cry = Life is nothing but a grace period! |Founding = M.38 |Successors of = Ultramarines |Chapter Master = Chaptermaster Esekial |Homeworld = Abraham Umber |Strength = 800 |Allegiance = [[Imperium]] |Colours = Green }} The Death Knights are an Ultramarines descendant chapter founded late in the 38M as a crusading chapter tasked with taking back an important Imperial sector recently conquered by the Orks. Upon arrival however, they found that the Human populace were, oddly enough, content with the Orks, even fighting along side them against the Marines. It turns out this was because the sector had grown to resent the Imperium for its heavy taxation of its agriculture over the years, and the Orkish invasion provided just the catalyst they needed to declare their independence from the wider Imperium. The Chapter, made up of ex Ultramarines, realized that it now needed to abandon some of the more revered portions of the codex Astartes in favor of more subversive measures, including using spy's and assassins to dispatch the Orkish and rebel leadership Slowly but surely, the Death Knights managed to subjugate these worlds and drive out most of the remainder of the Orks. They struck a deal with the Inquisition that, rather than subject these worlds populace to purges, that they would allow the Death Knights to control them directly to use as both recruiting worlds and, if they were ever to rebel against the Imperium again, as "target practice" for the Chapter. So the Death Knights now control these worlds, hated by the populace, and regularly come down to kidnap potential Astartes candidates from their parents during the night, dressed in black robes and acting silently lest they cause a mob to form. In battle, they rely on a larger than average contingent of Scout squads, most often trained as snipers and in the art of stealth, which tactics they continue to emulate upon becoming full-fledged battle brothers. Bolt-silencers are almost universal throughout the chapter, and the importance of a simple knife or club in the use of CQC so as to eject minimum amounts of ammunition is paramount to their doctrine. The chapter operates and trains it's marines under the assumption that supplies above the bare basics are a luxury, with every resource from the smallest bullet to the most mighty Titan must be used sparingly when no other option is available. This makes them excellent infiltratiors, operating deep behind enemy lines for months or even years at a time with little complaint or expectation for back-up. After action reports from interrogated traitors often include disbelief at the armored giants abilities to sneak up and slit the throats of numerous high ranking officers and causing total disorientation before any actual shots are fired. While this may be somewhat of an exaggeration, their exploits while fighting alongside regiments of the Catachan Jungle Fighters has earned them a surprising amount of respect among the guards ranks, some would even say there's a friendly rivalry.between the two. this chapter may be absorbed into the Neo night sentinels. </div> </div>
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