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===Cut-Skin=== [[File:CutSkin.jpg|200px|right|thumb|A Kroot who has spent way too much time attending a knife-nut convention.]] The Yin to the Long-Sight's Yang. Cut-Skins are close-quarters melee specialists who have spent decades [[Weeaboo|studying the blade]]. Therefore, these warriors fully embrace close-quarters combat and wield blades to cut down the enemy in quick motions. Due to their nature, they are genetically faster and more nimble than their counterparts at the expense of durability, with their muscles and skeletal structure becoming longer and more flexible in the process. Due to the fact that they are knife-nuts. Cut-Skin only carry around [[Basic Close Combat Weapons#Combat Knife|daggers, knives and other assortments of light close-combat weapons.]] They are equivalent to the [[Blooded Squad]]'s [[Traitor Flenser]] and the [[Ork]]s [[Slasha Boy]]. Crunchwise, these close combat specialists can fight twice against the same operative with their '''Savage Assault''' special rule with their balanced and lethal Cut-skins blades which is made even more ridiculous when you consider that their knives get a decent damage with Balanced and Lethal 5+ [[RIP AND TEAR|''each hit'']]. They also deal mortal wounds for any dice rolled against them that don't hit, so keeping your opponent locked in combat for multiple rounds will usually go in the Cut-Skin's favour eventually, even if you're not attacking them. This is absurdly powerful when facing high-wound enemies. They are categorized under Kill Team as a Combat unit. Ergo, it is best that they are treated as frontline units since they lack any and all range weapons to compensate. Whilst they are monsters in close-combat; stun-locking the target until the opponent [[RAGE|flips the entire fucking table]], they are just as equally as vulnerable in being headshotted by any marksman or gunner before their turn even start. {{Clear}}
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