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==On The Tabletop== ===1E=== [[File:Ferrus-manus1.jpg|250px|thumb|right|Praise be to [[Forge World]] for the making of this! The head even comes as a seperate part...]] {| class=wikitable | Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | 455 || 7 || 6 || 7 || 7 || 6 || 5 || 4 || 10 || 2+/3++ |} Ferrus Manus is essentially God-King of Mars, functioning like a Tech-Priest Dominus on steroids. In addition to all the fun godly powers given to all Primarchs, he also has Relentless and Smash, and straight up all ranged weapons fire at him at -1 strength value. At T7, that means boltguns, sluggas, and all manner of S4 shooty guns as are prevalent throughout all of 40k no longer have the chance of hurting him. Bringing him also makes your Legiones Astartes Iron Hands army function a lot like the 40k Chapter Tactics, in that all models gain Feel No Pain (6+) unless it already had one better. He has Battlesmith and passes all repair rolls on a 3+ (That becomes a lovely 2+ thanks to his servo-arm). He also makes any of your vehicles with at least 1 AV of 13 or higher gain It Will Not Die. You are going to field tanks and Contemptor Dreadnoughts with this guy. He is good to them. His crazy 2+/3++ armor includes a Nuncio-Vox so Ferrus can help direct your heaping gobs of indirect tank fire, and it gives him a servo arm. It also lets him shoot two of his guns in the shooting phase, making him the shootiest Primarch, which include a [[Plasma Blaster]], [[Grav-Gun|Graviton Gun]], [[Grenade Harness]] or [[Heavy Flamer]]. Still, if you're looking for a Primarch to lay back and shoot things, better look on the Traitor side, where Lorgar and Magnus can spam titan-melting mindbullets and reliably intimidate most of the Primarchs into hiding in units and/or transports - Ferrus' guns are a nice bonus things for him to do while he's slogging to a glorious melee, not his main focus. Lastly, his hammer Forgebreaker (that one forged by [[Fulgrim| Fulgrim]]) is "typical" Primarch stuff in that it's Sx2 Ap1 Concussive Strikedown. Not bad, Fulgrim, you pretty boy fuckhead. [[Dwarf Fortress|You make a pretty decent hammer]]. Considering his bonus Primarch powers are a force multiplier for a large tank army, and Legiones Astartes Iron Hands already gain several bonuses for tanks, you're bringing him with as many as you can field. Roll him alongside your tank columns so he can repair as you roll onward, knowing full well he can capably handle most any hand to hand unit thrown his way and is an excellent shot with powerful weapons in his own right. He's very well designed for the simple reason that he makes the Iron Hands better at what they already excel at (not dying). The 6+ FNP has great synergy with Inviolate Armor, and if you're taking Head of the Gorgon (which you should), Predators and Vindicators can [[Awesome|Outflank and possibly regain 2HP a turn.]] That said, if he gets assaulted by a tarpit or if his transport is destroyed, he can have trouble making his points back. He's ultimately an average Primarch. And yes, the model's head is detachable. (THAT WAS FUCKING AWESOME!!!) ====Ferrus Manus VS other Primarchs:==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (Especially with someone like Ferrus, with T 7 and 2+/3++ as saves). With that in mind this section is how Ferrus Manus fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarch use their most powerful weapons (because why have a contest if you don't do your best?) so naturally Ferrus is equipped with Forgebreaker. Also, don't ever forget that he comes with Servo Arm for that ever useful +1 attack at S8 Ap 2, even if Unwieldy. <div class="mw-collapsible-content"> * Ferrus Manus VS Horus **Horus hits 4.667 times (Worldbreaker), wounds 3.333 times, 1.111 after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 2.0833 times, 0.694 wounds after saves and IWND will take that down to 0.361. **As always, the Warmaster can't be put down. Although Ferrus can put up a decent fight thanks to his resilience. * Ferrus Manus VS Angron **Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.852 at the start of the next turn. **Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves, IWND will take that down to 0.556 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and FNP, and IWND will take that down to 0.361 wounds at the start of the next turn. **Angron wins by [[What|tanking more than Ferrus can]]. * Ferrus vs Mortarion **Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083. **Ferrus hits 2.5 times, wounds 2 times, 1 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn. **Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and to his hammer * Ferrus vs Fulgrim **Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Fulgrim Round 1: hits 5.629 (Master-crafted) times, wounds 3.284 times (Child of Terra), 1.094 times after saves and IWND will take that down to 0.761 wounds at the start of the next turn. **Fulgrim Round 2 and thereafter: hits 3.611 times, wounds 2.107 times, 0.702 times after saves and IWND will take that down to 0.369 wounds at the start of the next turn. **The infamous match! And also one of the closest, with the same outcome as the lore unless Fulgrim either has the Laer Blade or he doesn't have Child of Terra, in which case he doesn't really stand a chance. With the Hammer, Ferrus is like Fulgrim's worst nightmare, 'cause strikedown will go off even if the strike doesn't wound him, reducing his initiative to 4 and stripping him of all his advantages. In the end, Fulgrim will win on the 11th round, while Ferrus needs 12 rounds to come on top, so Fulgrim did really well to take the hammer away. Also, a really epic fight! ***''Its worth noting that in the fluff during this duel Ferrus was fighting with Fireblade and Fulgrim with Forgebreaker. Here's how well that goes: against a primarch Fireblade is only a little better than just using his bare hands, though against most Primarchs Ferrus still wounds on a 2+ so it's all right for him. For Fulgrim though Forgebreaker is a HUGE upgrade. He goes from wounding of 4+ to 2+ thanks to strength 10. Most importantly Ferrus will no longer have Concussive to mitigate Fulgrim's sublime swordsman rules so he still gets more attacks. Even worse is that since Fulgrim can concuss Ferrus down to initiative 1, sublime swordsman will generate SEVEN additional attacks whenever concuss hits and hitting so much means it should be every turn. And even worse is that since Ferrus is down to initiative 1 a lot of the time, Blind is much much more likely to hit. It doesn't even matter if we make Forgebreaker unwieldy in Fulgrim's hands because unwieldy doesn't actually reduce initiative, it just makes you fight at that initiative step, and putting out so much more damage means striking at the same time simply doesn't matter. In the first turn Fulgrim should get that first unsaved wound to concuss and after that it gets disgusting. Once Fulgrim concusses Ferrus he gets 12(!) attacks (since sublime swordsman doesn't limit the bonus attacks it can give) hitting on 3+ (8 hits) wounding on 2+ (5.3 wounds) which is a frankly disgusting 3.5 wounds after saves. IWND will take that down to 3.177 but holy shit is Ferrus screwed. He dies after 3 rounds of combat and quite frankly he gets wrecked like a bitch. With Forgebreaker there's a reasonable chance that Fulgrim could take on Horus simply because the combination of sublime swordsman and concussive is just so powerful.'' '''Turns out Fulgrim WAS the better smith, after all.''' ****''It's also worth noting that in the fluff Forgebeaker isn't a '''sword''' so the Sublime '''Sword'''man rule would probably not apply here or at least be amended. Fulgrim would still win anyway but not by such a big margin. * Ferrus VS Konrad Curze **Curze hits 4 times, wounds 2.222 times, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 2.083 times, 1.042 times after saves and IWND will take that down to 0.709 wounds at the start of the next turn. **Ferrus win. **Note: if Konrad use Hit and Run he can almost completely close the gap, doing 1.018 wounds on the turn he charges (counting his knives and HoW though). but when counting in Ferrus' overwatch he wins anyway. Just not so easily, making this fight akin to that of Ferrus vs Fulgrim, but a lot faster. * Ferrus VS Vulkan **Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 2 times, 0.667 times after saves and IWND will take that down to 0.111 wounds at the start of the next turn. **The fight between the two big tanks end in an almost surprising victory for Vulkan, 'cause even though Ferrus does marginally more damage, Vulkan is a bit tougher. * Ferrus VS Lorgar **Lorgar hits 2.5 times, wounds 1.667 times, 0.556 after saves and IWND will take that to 0.222 wounds at the start of the next turn. **Ferrus hits 3.333 times, wounds 2.0778 times, 1.389 times after saves and IWND will take that down to 1.056 wounds at the start of the next turn. **Ferrus win. **Note: as always, psychic powers not included. You know how it would end anyway... *Ferrus VS Perturabo **Perturabo hits 2.667 times, wounds 2.222, 0.74 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **The mirror match! (yes, I used Forgebreaker for both of them. Yeah, I know it is stupid...) In the end Perturabo wins thanks to his WS, since even with one more attack Ferrus hits marginally less times. **Note: without the hammer(s) Ferrus would defeat Perturabo, 'cause he would wound Perturabo on a 3+ (2+ with the Servo Harm) wounding 1.75 times, with Perturabo wounding him on 4+ and so wounding him 1.333. Guess old Perty could use Fulgrim's hammer better, in the end. * Ferrus VS Alpharius **Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 2.083 times, 1.042 times after saves and IWND will take that down to 0.709 wounds at the start of the next turn. **Ferrus easily win. * Ferrus VS Rogal Dorn **Dorn hits 2.667 times, wounds 1.481 times, 0.494 wounds after saves and IWND will take that down to 0.16 wounds at the start of the next turn. **Ferrus hits 2.5 times, wounds 1.667 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn. **Ferrus win. * Ferrus VS Corvus Corax **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.222 times (Scourge)/1.667 times (Shadow-walk), 0.741 wounds (Scourge)/0.556 wounds (Shadow-walk) after saves and IWND will take that down to 0.408/0.222 wounds at the start of the next turn. **Ferrus hits 2.5/1.667 times, wounds 2.083/1.389 times, 1.389/0.926 wounds after saves and 1.056/0.592 wounds after IWND. **Ferrus win. **Note: if Corax can pull off his tactics of Hit & Run he can close the gap, doing a lot more damage on the charge, but Ferrus' Hammer has Concussive AND Strikedown, and even if Corax use Shadowalk there is a 93% chance he will receive at least one wound, making it almost impossible to rely on this tactics and assuring Ferrus victory. * Ferrus VS Roboute Guilliman **Guilliman Round 1: hits 2.5 times, wounds 2.083 times (Hand), 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn. **Ferrus: hits 2.5 times, wounds 2.083 times, 0.542 times after saves and IWND will take that down to 0.208 at the start of the next turn. **Ferrus lose this fight. (OUR SPIRITUAL LIEGE ALWAYS WINS) * Ferrus VS Leman Russ ** Ferrus Round 1: Hits 1.33 times, wounds 1.11 times, saves take that down to 0.555 and IWND brings it down to 0.366. ** Ferrus Round 2: Hits 0.666 times, wounds 0.555 times, saves bring it down to 0.2777 wounds and IWND brings it down to 0.1833. ** Leman: Hits 4.667 times, wounds 2.068, saves bring it down to 0.6827 and IWND brings it down to 0.45604 ** A long as hell fight, since Ferrus' high saves make him very hard for Leman to damage, but at the end of the day, his complete inability to damage Leman (after round 2, every wound takes upwards of 5 rounds due to his needing 6s to hit) means that Leman will eventually win. This isn't including Sever Life however, but while Ferrus' is more resistant to it than most (due to T7), it will add on to the damage which means he'll go down faster. * Ferrus VS Jaghatai **Jaghatai: hits 4 times, wounds 1.333 times and 0.444 after saves which IWND will take down to 0.111 at the start of next turn **Ferrus: hits 2 times with Forgbreaker and 0.5 times with his Servo Arm, wounds 1.666 times and 0.333 respectively which after saves becomes a **total of 0.666 wounds after saves which IWND will take down to 0.333 wounds at the start of next turn **Ferrus outdamages Khan with despite having fewer attacks and so wins, but like Morty takes a long time about it. * TLDR version: Ferrus is a really tough Primarch that, thanks to his sheer resilience and high strength attack can put up a good fight against any other Primarch, being even capable of taking down the big melee monster that is Angron. </div></div> ===2E=== {| class=wikitable | Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | 465 || 8 || 7 || 6 || 7 || 7 || 6 || 6 || 6 || 10 || 2+/3++ |} In 2.0, Ferrus functions in a pretty similar way to how he did in 1E, but with a few differences. His T7 stacks with the Iron Hands Legion Trait giving him immunity to S4 or lower ranged attacks, and his Initiative and Attack stats have both increased to 6, making him a bit more "fighty" and harder to Tarpit. He can now fire all of his three guns thanks to ''Firing Protocals(3)'' (Grenade Harnesses don't shoot stuff anymore) making him of of the better ranged Priamrchs. His Graviton gun has been replaced with a ''Master-Crafted'' Graviton Shredder, and his Plasma Blaster has also gained ''Master-Crafted'' (but not his Heavy Flamer since it wouldn't effect it). His Warlord trait ''Sire of the Iron Hands'' has rolled some of his old rules into a single one giving all Iron Hands Infantry a ''FNP(6+)'' and now '''all''' Iron Hands Vehicles gain ''It will not die(5+)'', which stacks with the Iron Hands Legion trait to become ''It will not die(4+)'' on all Iron Hands Vehicles. Both of these rules make Ferrus a great force multiplier in a mechanised army. ''Sire of the Iron hands'' also grants his army an additional reaction during the assault phase while he's still alive. The '''Medusan Carapace''' still give him a 2+ armour save and a 3++ invuln save, but it no longer has an inbuilt Nuncio Vox. Ferrus also has the ''Heavy'' Sub-type meaning he can re-roll his armour save against Blast weapons, but he can't run and reduces his Initiative by -1 when making movement reactions, so he is probably the slowest Primarch in the game now. Rounding off his rules he has ''Battlesmith(2+)'' which he can potentially use 3 times a turn thanks to ''Firing Protocols(3)'' and his Servo arm gives him an extra S8, AP2 attack. But the true standout is '''Forge Breaker''', as [[Fulgrim]] clearly put as much blood, sweat and other [[/d/|bodily fluids]] into making it this time round. It is one of the best Primarch weapons in the whole game. It's now a flat S12 with AP1, and while it's lost ''Strikedown'', it's gain ''Master-Crafted'', ''Exoshock(3+)'' allowing Ferrus to easily take vehicles apart. But the most savage improvement is it now has ''Brutal(3)'', which throws most fights against just about anything in Ferrus' favour since each time he wounds someone (not hard considering the hammer he's swinging) he will inflict 3 wounds on them. Ferrus is a great Priamrch in 2.0 as he still makes the Iron Hands even better at what they do what they do best, with the bonus of getting a truly destructive beat stick at the same time. His play style is fittingly, pretty blunt and direct. Step 1; Bring him to buff all your infantry and tanks. Step 2: Drive him, and his chosen kill squad, right up the arse of your opponents army and sodomise it into victory. He's not fussy about what he fights as most things are fair game thanks to Forge Breaker. Knights, Tech-Priest Domini, and most of the other Primarchs are all well within Ferrus' capability to kill this edition (with a [[Horus|few]] [[Leman Russ|exceptions]]). Obviously bringing a 465 point model just to kill the enemy warlord/lord of war is a bit of a waste, so a smart player would also make the most out of his Warlord trait and bring a bunch of Infantry and Tanks to really get the most out of ''Sire of the Iron Hands'' to really get the most out of what he can offer. ====Ferrus Manus vs the other Primarchs: Round 2==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. <div class="mw-collapsible-content"> '''Ferrus v. The Lion''' *Lion with the Lion Sword & Deathwing subtype ''(hits on MC 2+)'': 5.97 hits, 4.97 wounds, '''1.65 unsaved wounds''', which is reduced to 1.32 at the end of the turn thanks to IWND. **Lions Choler (+1 attack): 6.81 hits, 5.67 wounds, '''1.89 unsaved wounds''', which is reduced to 1.56 at the end of the turn thanks to IWND. **Lions Choler (+2 attacks): 7.64 hits, 6.37 wounds, '''2.12 unsaved wounds''', which is reduced to 1.79 at the end of the turn thanks to IWND. *Ferrus Manus ''(hits on MC 5+)'': 2.22 hits, 1.85 wounds, '''2.52 unsaved wounds''', which is reduced to 2.19 at the end of the turn thanks to IWND. :Ferrus wins- not even close, not at any point. With a 3++ save and Brutal(3) hammer, even with the disadvantage of lower WS, those hits that do land will multiply into so many saves that the Lion can't do much about it. ::The Lion Sword negates Feel No Pain, so it hasn't been included. ::If the Lion uses the Wolf Blade and can trigger ''Reaping Blow'', his potential does actually outstrip the Lion Sword, starting out at '''1.91 unsaved wounds''' for 9 attacks, then increased to '''2.12''' and '''2.32''' for Lions Choler. While his damage output is still lower than Ferrus, he can actually win the fight because he has higher initiative, and can total enough damage to kill the Primarch of the Iron Hands before Forgebreaker hits him in the third round. '''Ferrus v. Fulgrim''' *Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.2 hits, 5.17 wounds, '''1.72 unsaved wounds,''' which is reduced to 1.38 at the end of the turn thanks to IWND. **Fulgrim charging with the Laer Blade '''(Initiative 9, +4 attacks, hits on MC 3+): 6.87 hits, 5.73 wounds, '''1.91 unsaved wounds,''' which is reduced to 1.57 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+)'': 2.22 hits, 1.85 wounds, '''1.85 unsaved wounds,''' which is reduced to 1.51 at the end of the turn thanks to IWND. :[[wat|Ferrus Manus wins by a little.]] '''Ferrus v. Perturabo''' *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''4.07 unsaved wounds,''' which is reduced to 3.74 at the end of the turn after IWND. *Perturabo with the Logos Array ''(Hits on 4+):'' 3 hits, 1.5 wounds, '''0.5 unsaved wounds,''' which is reduced to 0.17 after IWND. :Fucking yikes. Ferrus Manus wins, and it's a landslide. '''Ferrus v. The Khan''' *The Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 1.88 wounds, '''0.63 unsaved wounds,''' which is reduced to 0.3 at the end of the turn thanks to IWND. **The Khan Charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.18 unsaved wounds,''' which is reduced to 0.85 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''2.71 unsaved wounds,''' which is reduced to 2.38 at the end of the turn thanks to IWND. :Ferrus Manus wins. '''Ferrus v. Russ''' *Russ with the Sword of Balenight: 5.55 hits, 3.70 wounds ''(doubled before saves)'', '''2.46 unsaved wounds''', subtract which is reduced to 2.13 at the end of the next turn thanks to IWND. **Russ charging with the Sword of Balenight: 6.22 hits, 5.18 wounds ''(doubled before saves)'', '''3.45 unsaved wounds''', which is reduced to 3.22 at the end of the next turn thanks to IWND. **Russ using Counter-Attack the Sword of Balenight: 6.88 hits, 4.59 wounds ''(doubled before saves)'', '''3.06 unsaved wounds''', which is reduced to 2.72 at the end of the next turn thanks to IWND. *Ferrus Manus: 2.56 hits, 2.13 wounds (tripled before saves), + 0.28 servo-arm wounds, '''3.34 unsaved wounds''', which is reduced to 3.01 at the end of the turn thanks to IWND **Ferrus Manus charging: 2.89 hits, 2.41 wounds (tripled before saves), + 0.28 servo-arm wounds, '''3.76 unsaved wounds''', which is reduced to 3.43 at the end of the turn thanks to IWND. **Ferrus Manus on any turn where Russ has charged (hits on 6+): 1.31 hits, 1.09 wounds (tripled before saves), + 0.14 servo-arm wounds, '''1.71 unsaved wounds''', which is reduced to 1.38 at the end of the turn thanks to IWND. :Whoever charges wins. '''Ferrus v. Dorn''' *Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.30 unsaved wounds,''' which is reduced to 0.96 at the end of the turn thanks to IWND. **Reaping Blow (+2 attacks): 5.33 hits, 4.74 wounds, '''1.58 unsaved wounds,''' which is reduced to 1.25 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+)'': 2.56 hits, 1.28 wounds, + 0.16 servo-arm wounds, '''2.01 unsaved wounds,''' which is reduced to 1.68 at the end of the turn thanks to IWND. :Ferrus Manus wins. ::With Reaping Blow, it's a tie. '''Ferrus v. Curze''' *Curze with Mercy and Forgiveness ''(Hits on 3+):'' 5.33 hits, 2.96 wounds, '''0.99 unsaved wounds,''' which is reduced to 0.66 at the end of the turn due to IWND. **Curze charging with Mercy and Forgiveness ''(Hits on 3+):'' 6 hits, 3.33 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.78 at the end of the turn due to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''2.78 unsaved wounds,''' which is reduced to 2.45 at the end of the turn due to IWND. :Once again, Brutal (3) manages to take Ferrus Manus to victory. '''Ferrus v. Sanguinius''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.16 wounds, '''1.05 unsaved wounds,''' which is reduced to 0.72 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.17 wounds, '''1.39 unsaved wounds,''' which is reduced to 1.06 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''2.78 unsaved wounds,''' which is reduced to 2.45 at the end of the turn due to IWND. **Ferrus Manus with Forgebreaker ''(vs. charging Sanguinius, hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.38 unsaved wounds,''' which is reduced to 1.05 at the end of the turn thanks to IWND. :Ferrus Manus wins. '''Ferrus v. Angron''' '''Ferrus v. Guilliman''' *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''3.82 unsaved wounds,''' which is reduced to 3.49 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''2.08 unsaved wounds,''' which is reduced to 1.75 at the end of the turn due to IWND. :Ferrus Manus wins. Guilliman got out-Brutaled. '''Ferrus v. Mortarion''' '''Ferrus v. Magnus''' '''Ferrus v. Horus''' *Ferrus with Forgebreaker ''(Hits on MC 5+):'' 2.56 hits, 2.13 wounds + 0.22 servo-arm wounds, '''2.20 unsaved wounds,''' which is reduced to 1.87 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.39 at the end of the turn thanks to IWND. :Horus wins. '''Ferrus v. Lorgar''' '''Ferrus v. Vulkan''' '''Ferrus v. Corax''' '''Ferrus v. Alpharius''' </div></div>
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