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== Shooting == The guns of 40k are very much black-and-white affairs, as it stands right now. Barring salvo weapons, and ''maybe'' rapid fire they lack any form of fire mode. They also have retardedly short ranges and hitting a target 48" away is the same difficulty as hitting a target 1" away. These are stark issues if you are expecting your Eldar warriors' superior marksmanship and weaponry to match a horde of conscripts with flashlights as they would in the fluff, for example. *Running allows you to make a second move (exactly the same as in the movement phase), where one cannot turn mid move (i.e. no cornering) and which makes difficult terrain count as dangerous. *Four fire modes would be present for ranged weapons: Single shot, Burst Fire, Braced and Spray **Every gun has at least one firing mode, any guns with multiple need to declare which they are using before any dice are rolled **Single Shot: Extends the range of the weapon by 6", resolved at +1 BS, and (obviously) fires a single shot. Any model firing a single shot may not charge in the subsequent assault phase. **Burst Fire: The weapon in use will have a burst rating if it can use this firing mode. It fires a number of shots equal to the rating. **Braced: Has a numerical rating. The firing model must spend their movement phase bracing the weapon. If they have, they may fire a number of times equal to the rating. A braced model may not charge. **Spray: Used for templates and full auto weapons. For weapons that can spray and have use no template, they can fire a number of shots equal to twice their burst rating, at -1 BS for every full 6" beyond the first they fire, to a minimum of BS1. Templates fire once, in the same way they do currently. *Shooting at any target wholly within 6" of the firing model grants +1 to BS, except in the Spray firing mode. *Any weapon may be fired at up to 6" past its listed range, at a -2 BS penalty, to a minimum of BS 0 *Firing at a unit with more than twenty models, or containing a monstrous creature/vehicle which did not move in its previous movement phase grants a +1 BS bonus *If a blast template hits a target and is entirely over it (i.e. 100% of the blast covers a single model) add +1 to its strength when resolving the hit, up to S 10 This allows for range to be a larger factor in shoot-outs, without the guns magically doubling their firing rate when the enemy gets closer, and for massive size to have drawbacks. It also allows you to represent distant targets in visual cover being easier to hit by hosing down their cover than by trying to be precise. Best of all, it allows guns to be versatile and reflective of fluff. Examples: *Boltgun: Range 30", Strength 4, Pen 2, Single Shot/Burst 2 *Heavy Bolter: Range 42", Strength 5, Pen 2, Braced 4 *Storm Bolter: Range 30", Strength 4, Pen 2, Burst 2/ Spray *Lasgun: Range 24", Strength 3, Pen -, Single Shot/Burst 2
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