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===Fulgrim VS other Primarchs:=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is how Fulgrim fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into account when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don't do your best?) so naturally Fulgrim will use Fireblade. <div class="mw-collapsible-content"> * Fulgrim VS Horus **Horus hits 3 times (Talon), wounds 2.667 times, 0.889 after saves and IWND will take that down to 0.555 wounds at the start of the next turn. **Fulgrim hits 4 times, wounds 2.667 times, 0.889 wounds after saves and IWND will take that down to 0.555. **Apparently, a fair fight...but taking into account the -1 to WS and S from the Talon of Horus at the first wounds that Fulgrim will receive, the scale will decisively tip in favor of Horus. Also he could use Worldbreaker to easily negate Fulgrim +2 attack for his initiative, but on the long term the Talon is more effective. * Fulgrim VS Angron **Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148. **Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 1.069 (1.248) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.736 (0.915) wounds at the start of the next turn. **A really close fight: Angron does marginally more damage (if Fulgrim doesn't choose Child of Terra as his Warlord Trait) but is frailer (the irony!) with a weaker save and 1 less wound (I guess that's the catch to have nails inserted directly into your brain...) so he will need 6 (6.1) rounds to kill Fulgrim, with the latter also needing 6 (5.5), but since Fulgrim has higher initiative he'll strike first and kill Angron just slightly before he's killed. Also with Child of Terra there, it's almost no contest... * Fulgrim vs Mortarion **Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222. **Fulgrim hits 6 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. **The first fight against a Primarch who isn't specialised in dueling and Fulgrim (most appropriately), wins. * Fulgrim VS Ferrus **Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Fulgrim Round 1: hits 5.629 (Master-crafted) times, wounds 3.284 times (Child of Terra), 1.094 times after saves and IWND will take that down to 0.761 wounds at the start of the next turn. **Fulgrim Round 2 and thereafter: hits 3.611 times, wounds 2.107 times, 0.702 times after saves and IWND will take that down to 0.369 wounds at the start of the next turn. **The infamous match! And also one of the closest, with the same outcome as the lore unless Fulgrim either has the Laer Blade or he doesn't have Child of Terra, in which case he doesn't really stand a chance. With the Hammer, Ferrus is like Fulgrim's worst nightmare, 'cause strikedown will go off even if the strike doesn't wound him, reducing his initiative to 4 and stripping him of all his advantages. In the end, Fulgrim will win on the 11th round, while Ferrus needs 12 rounds to come on top, so Fulgrim did really well to take the hammer away. Also, a really epic fight! ***'''Its worth noting that in the fluff during this duel Ferrus was fighting with Fireblade and Fulgrim with Forgebreaker. Here's how well that goes: against a primarch Fireblade is only a little better than just using his bare hands, though against most Primarchs Ferrus still wounds on a 2+ so it's all right for him. For Fulgrim though Forgebreaker is a HUGE upgrade. He goes from wounding of 4+ to 2+ thanks to strength 10. Most importantly Ferrus will no longer have Concussive to mitigate Fulgrim's sublime swordsman rules so he still get's more attacks. Even worse is that since Fulgrim can concuss Ferrus down to initiative 1, sublime swordsman will generate SEVEN additional attacks whenever concuss hits and hitting so much means it should be every turn. And even worse is that since Ferrus is down to initiative 1 a lot of the time, Blind is much much more likely to hit. It doesn't even matter if we make Forgebreaker unwieldy in Fulgrim's hands because unwieldy doesn't actually reduce initiative, it just makes you fight at that initiative step, and putting out so much more damage means striking at the same time simply doesn't matter. In the first turn Fulgrim should get that first unsaved wound to concuss and after that it gets disgusting. Once Fulgrim concusses Ferrus he gets 12(!) attacks (since sublime swordsman doesn't limit the bonus attacks it can give) hitting on 3+ (8 hits) wounding on 2+ (5.3 wounds) which is a frankly disgusting 3.5 wounds after saves. IWND will take that down to 3.177 but holy shit is Ferrus screwed. He dies after 3 rounds of combat and quite frankly he gets wrecked like a bitch. With Forgebreaker there's a reasonable chance that Fulgrim could take on Horus simply because the combination of sublime swordsman and concussive is just so powerful (it becomes a matter of where or not Horus fails his 3+ save against stat penalties before the claw cripples Fulgrim enough - and odds are against Lupercal in it).'' '''Turns out Fulgrim WAS the better smith, after all.''' * Fulgrim VS Konrad Curze **Curze hits 3 times, wounds 2.25 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn. **Fulgrim hits 3.5 times, wounds 2.333 times, 1.167 times after saves and FNF and IWND will take that down to 0.833 wounds at the start of the next turn. **Easy win for Fulgrim. * Fulgrim VS Vulkan **Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **Fulgrim Round 1 (And every round he is not Concussed): hits 6 times, wounds 3 times, 1 wounds after saves and 0.444 wounds after IWND. **Fulgrim Round 2 (And every round he IS Concussed): hits 4 times, wounds 2 times, 0.667 wounds after saves and 0.111 wounds after IWND. **Another really difficult fight for Fulgrim, but he should come out on top nevertheless, 'cause even counting in the 55% chance of a lower damage output he still does a little bit more damage on the whole. Still, really hard. * Fulgrim VS Lorgar **Lorgar hits 2.5 times, wounds 2.0833 times, 0.694 after saves and IWND will take that to 0.361 wounds at the start of the next turn. **Fulgrim Round 1: hits 4.556 times, wounds 2.53 times, 1.265 times after saves and IWND will take that down to 0.932 wounds at the start of the next turn. **Fulgrim Round 2 and thereafter: hits 5.333 times/4 times (Concussed), wounds 3.556 times/2.667 (Concussed), 1.778 times/1.333 (Concussed) after saves and IWND will take that down to 1.444/1 wounds at the start of the next turn. **Fulgrim easy victory: even if counting in concussive, Fulgrim will do a lot more damage to Lorgar, and he also has +1 wound. **Note: as always, psychic powers not included. * Fulgrim VS Perturabo **Fulgrim Round 1: hits 4.5 times, wounds 3 times, 1 wounds after saves and 0.667 wounds after IWND. **Fulgrim Round 2 and thereafter: hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.333 wounds after IWND. **Fulgrim Blinded: hits 1.667 times, wounds 1.111 times, 0.37 times after saves and 0.037 after IWND **Perturabo hits 2 times, wounds 1.667, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. **Perturabo (with Fulgrim Blinded) hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Fulgrim surprisingly loses as after the first round he will be brought to I 4 (by Strikedown) and then Blinded and or Concussed pretty much every round (actually 85% of the total rounds, if my calculations are correct, that is more than enough for Perturabo to destroy him). * Fulgrim VS Alpharius **Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn. **Fulgrim hits 5.333 times, wounds 3.556, 1.778 wounds after saves and 1.444 wounds after IWND. **Fulgrim easily wins. * Fulgrim VS Rogal Dorn **Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn. **Fulgrim hits 4.5 times, wounds 3, 1.5 wounds after saves and 1.167 wounds after IWND. **Another easy win. * Fulgrim VS Corvus Corax **Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1 wounds (Scourge)/0.75 wounds (Shadow-walk) after saves and IWND will take that down to 0.667/0.417 wounds at the start of the next turn. **Fulgrim hits 4.667/3.5 times, wounds 3.111/2.333 times, 2.07/1.555 wounds after saves and 1.737/1.222 wounds after IWND. **Fulgrim easily win in a challenge. **Note: even with Hit & Run and Sire of Raven Guard Corax cannot win this fight, unless he gets lucky with Blind. * Fulgrim VS Roboute Guilliman **Fulgrim Round 1: hits 5.333 times (Fireblade is MC), wounds 3.555 times, 1.528 times after saves and IWND will take that down to 1.195 at the start of the next turn. **Fulgrim Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.083 times after saves and IWND will take that down to 0.75 at the start of the next turn. **Concussed Fulgrim (cannot happen earlier than round 3): Hits 3 times, wounds 2 times, 0.75 times after saves and IWND will take that down to 0.417 wounds. **Guilliman with Gladius Incandor Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn. **Guilliman with Gladius Incandor Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn. **Guilliman with Hand of Dominion Round 1/2: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn. **Guilliman with Hand of Dominion Round 3 and thereafter: hits 3.333 times, wounds 2.777 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn. **An unsurprising loss for Guilliman. If Guilliman chooses to use the Gladius Incandor, Fulgrim will out-damage him in the long run, and if he chooses to concuss Fulgrim, Fulgrim temporarily loses his extra attacks, but Guilliman cannot put out enough damage to keep Fulgrim concussed, meaning Fulgrim gets back up to his normal initiative, gains his extra attacks back, and beats down Guilliman. *Fulgrim vs. Leman Russ **Fulgrim Round 1: Hits 2.142 (6 attacks, Master Crafted) times, wounds 1.903 times (Child of Terra), down to 0.952 after saves and 0.592 after IWND **Leman Russ: Hits 4.381 times, wounds 3.65, 1.217 wounds after saves and 0.884 wounds after IWND (Axe of Helwinter) ** Fulgrim puts up a better fight than most with his 3++ save, but ultimately his damage output is totally crippled by having to hit on 5s, just like all the other Primarchs, and he is slowly ground out. * Fulgrim vs Jaghatai **Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333 **Fulgrim Round 1: hits 4 times, wounds 2.333 times, 0.777 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn. **If Fulgrim doesn't have Child of Terra it's a dead tie as they have the same initiative (the White Tiger Dao has Duelist's Edge), with it, Fulgrim wins. *Fulgrim VS Sanguinius **Fulgrim Round 1: hits 3 times (Fireblade), wounds 2.333 times (Child of Terra), 1.167 after saves and IWND will take that down to 0.833 wounds at the start of the next turn. **Fulgrim Round 2: hits 3.5 times, wounds 2.722 times, 1.361 times after saves and IWND will take that down to 1.028 wounds at the start of the next turn. **Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.383 after saves and IWND will take that down to 1.049 wounds at the start of the next turn. ***Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 1.859 after saves and IWND will take that down to 1.525 wounds at the start of the next turn. **Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.185 after saves and IWND will take that down to 0.852 wounds at the start of the next turn. **Sanguinius loses as Fulgrim has a chance of killing him in round 5 (5.94 wounds average), and even if not Fulgrim has the higher initiative in round 6. **Note: On the charge Sanguinius can beat Fulgrim by round 5 (5.93 wounds average) while lowering Fulgrim's own chances, but if he doesn't Fulgrim wins. * TL;DR version: Fulgrim is a really good challenger, having better chances against almost any other Primarch except for Horus, Perturabo (Only with Forgebreaker) and Leman Russ. He struggles a little with something that can impair his Initiative (Concussive, Strikedown), but is still a really tough Primarch and difficult to put down in a fight, like he should be. </div></div>
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