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=== Giants in the Tomes of Beasts === Being a set of third-party [[Monster Manual]]s for [[Dungeons & Dragons 5th Edition]], the [[Tome of Beasts]] series has a fair number of unique giants in it. Desert Giants are nomadic wanderers of the wasteland, the last remnants of a long-fallen giant empire. They cover up extensively to hide the fact they tattoo secret lore on their bodies. Flab Giants are believed to be a devolved strain of hill giant, resulting in a creature that stands 8-10 feet tall and weighs between 2,000 and 2,500 pounds on average. They are dull-witted brutes that spend most of their time either sleeping or shoveling anything vaguely organic within reach down their throats. They're too fat to run, and their primary method of fighting is to try and either slap something to death with their meaty fist (their fingers are too chubby to let them wield weapons), or knock it off its feet so they can either trample it or, better still, just sit on it and let it be smothered and/or crushed to death under the flab giant's sheer bulk. Jotuns are enormous, highly intelligent and magical giants who war with the Nordic gods for dominion over the world. Thursir Giants resemble nine-foot-tall dwarves, and share a dwarf-like affinity for metal-work, though they are far more malicious and warlike than dwarves. They are also known for being abusively patriarchal, with a society where all women are relegated to drudges who are fit only to produce children and perform menial labor... though, strangely, women make up the bulk of their priests and spellcasters. Blood Giants are the damned remains of a giant tribe that swore an oath to guard the sacred places and holy treasures of a now-fallen god, sustained through ingesting a drop of their patron's blood over so many centuries tht their flesh has rotted away, leaving them as enormous self-aware skeletons surrounded in an ever-flowing veil of god-touched blood, which they can manipulate at will. Cacus Giants are the giantish spawn of a lesser fire god, who originally employed them as his servants and helpers before granting them their freedom for their works. Unfortunately, they are largely a race of dim-witted, arrogant bullies who have since abused their freedom. Cave Giants are monstrous brutes whose culture revolves around the devouring of sapient beings as a sacred rite. Haunted Giants are male hill or stone giants who are constantly being goaded on and harrassed by the restless spirits of their ancestors, who try to compel the giant to see to sanctifying their remains, but tend to drive them to destruction more often than not. Laestrigonian Giants are shipwrecked human sailors warped into a giantish form as a divine curse for engaging in cannibalism. Devoid of any protection against the ailments that come from eating raw humanoid flesh, the only food they can sate their hunger with, they live short, brutal lives. Mountain Giants are enormous and cruel giants who look like living stone. Void Giants are former cloud giants kidnapped by void dragons and warped into loyal servitors through exposure to black magic and the influence of the Void, Midgard's [[Far Realm]] analogue. Abbanith Giants are a small and peaceful race of giants who dwell deep below the earth, sharing a deep religious reverence for the earth and stone. Phase Giants are a small but malicious strain of giant that has adapted to life on the ethereal plane, and who freely shift between the ethereal and material planes to hunt their food. Their most visually distinguishing trait is their chitinous exoskeleton. Shadow Giants are a cursed race of giants who resemble enormous elves with long horns, condemned by dark fey magic to be forever trapped simultaneously between the shadow and material planes. Snow Giants are smaller, weaker, but more benign cousins of the standard frost giant, often bullied and pushed around by their cousins. They have an elemental affinity for snow, giving them a kind of [[regeneration]] where they can restore injuries by packing them with snow or even replace lost limbs by holding a snow approximation to the stump. Thin Giants are eerily lanky and slender giants with a knack for squeezing through spaces that should be too small to fit. Malicious and cruel, they favor the taste of giant-flesh above all other meats, and are effectively the boogeyman of most giantish societies. Firestorm Giants are a race descended from the crossbreeding of fire giants and frost giants, which gives them an affinity for both elements. They are typically found living a nomadic existence in arctic environments, wandering between various areas of geothermal activitiy. Hellfire Giants descend from stone giants taken as slaves by fiends; their ancestors escaped, and turned the hellish runecraft they used against their former masters, passing these stolen secrets on to their descendants. Lantern Giants dwell in the deepest, darkest depths of the ocean, and resemble enormous humanoid angler-fishes with a bioluminescent lure on their foreheads. Shire Giants are a strain of hill giant that have advanced to the point of developing an agrarian society. Obsessed with having enough food, their vast, sprawling farmsteads house a bewildering variety of creatures and edible plantlife, as well as entire tribes worth of sapients, who are made to labor for the giants' benefit β and who are considered just another form of livestock when it's dinner time. Aniwyes are therianthropes whose natural form is of a grizzly-sized skunk with a wolverine's fangs and claws, but who can freely assume the form of hill giant or ogre at will.
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