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===Heroes=== *'''Dark Lord:''' A Captain with an edgy paintjob. He's heavily customizable to fit out any mix of shooting (which you can milk out with Relentless granting extra shots) or melee as well as any manner of mobility. They can also grab either Havoc Tactics to add +3" to their unit's shooting and charging ranges or War Chant to give Furious and make charging deadlier. **Shooting: Havoc brothers suffer quite a bit with shooting, and the lord is no different. Your stock assault rifle can grab any manner of attachments, but that's about it. If you go for the pistol, you could grab either a twin assault rifle for two shots or the plasma pistol. You're pretty hosed if you're looking for any better. **Melee: If you're planning to go all=out with offense , then you can sacrifice everything for a pair of energy claws, dumping four AP 1 attacks - you'd be wasting Relentless though. If you grab the pistol, you can swap your CCW for either the energy sword (AP 1 and Rending), energy fist (AP 3) or energy hammer (AP 1 Deadly 3). **Personal Upgrades: First off, you have access to Chosen Veteran, making you even better in combat. Aside from that, you have all the same options as the normal captain: the destroyer armor gives ambush and Tough 6 if you want to be a tank, the jetpack gives you mobility by being airborne, and the bike gives speed and a twin assault rifle, a good option if you want to maintain Relentless. *'''Dark Champion:''' Take your Dark Lord, chop off 10 points and Relentless and you get your Champion. They can be useful in plugging up any options that your lord didn't take or dedicate them to be the choppier since they don't have Relentless to incentivize shooting. *'''Dark Engineer:''' Don't be fooled by the name; these guys are your medics for any tough units you drag along, including other Heroes and Destroyers. You should be wary of the limits of the Repair ability, as it only heals a single wound on a single Tough unit within 2" on a 4+. *'''Dark Psychic:''' A costly hero, but they also provide you with psychic casting. Alongside the other upgrade lists, you can also upgrade it to Psychic 2 for extra power. *'''Cultist Champion:''' Your super-cheap hero, though it's at the cost of being your worst. That Tough 3 won't account for much with a 5+ defense and 4+ quality makes him crumble quickly. However, he is valuable as one of your most varied shooters among your heroes(e.g. sniper rifle with legs for 55pts). *'''Daemon Champion:''' Insanely expensive, but absolutely powerful. A 2+ on both quality and defense, 6 AP 2 attacks with the daemon sword and Fear make this hero incredibly strong, especially with Tough 6. To top it all off, you can also make them a Psychic with a rating of 1 to 3, which will ratchet up that cost even higher. This guy won't need much in the way of bodyguards, in fact they'll just be a bit of a hinderance compared to the untouchable.
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