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==Notable Characters== Unfortunately, the Halflings don't have many characters other than Lumpin. * [[Hisme Stoutheart]]: The current Elder. Although he only supported [[Karl Franz]] due to extensive bribery in the form of beer and oatcakes he also secured a lucrative trade deal, and has been more active in sending Halfling forces to defend the Empire than previous Elders. ===Lumpin Croop=== [[File:Lumpin Croop.png|thumb|right|400px|"I don't always bullshit my way into being more famous than [[Markus Wulfhart]]. But when I do, its with some stolen turnips and a rabbit from the local lord's private forest. Stay hungry, my cocks."]] The only notable named halfling character in all of Warhammer canon. Bastard son of an itinerant carrot salesman and a blacksmith's daughter, Lumpin grew up on the wrong side of the tracks, his father dead before his birth (possibly at his grandfather's hands), his mother a drunkard and his grandparents hating him. The ginger-haired little nuisance ultimately ran away from home to become a pickpocket, con-artist and poacher. This ultimately got him into trouble when, one evening, he was ambushed at a halfling tavern - The Old Pig & Bucket in Beggar's End - by a band of vengeful gamekeepers, ready to give him a sound beating. Staring down so many angry halflings, with no way of escape, Lumpin did the only thing he could do: he started spouting bullshit. He spun his audience a yarn of of excitement, treasure and vast banquets waiting to be had in the lands over the mountains, of how they could have adventure, gold and glory by becoming mercenaries. And they bought it hook, line and sinker! Next thing Lumpin knew, his former angry mob was now a loyal band of glory-seeking mercenaries, and he found himself reluctantly leading them from the Moot to the wider world. He keeps trying to give them the slip and escape, but they're better trackers than he is, so he always gets caught. He also has a tendency to end up in the most amazingly fortunate turns of events, usually winning glory despite his attempts to keep away from the fighting. Amazingly, his followers adore him, and believe him to be a brilliant, adventurous thrill-seeker, whom they'd follow into the Chaos Wastes if he asked. In this, he can be seen as a sort of prototype for [[Ciaphas Cain]]... complete with a certain level of ambiguous heroism, as his fluff usually states that Lumpin is starting to become loyal to his men. In 6e, Lumpin Croop has Movement 4, Weapon Skill 3, Ballistic Skill 5, Strength 3, Toughness 3, Wounds 2, Initiative 6, Attacks 2, and Leadership 9. He carries a hand weapon, a bow, a shield, and light armor. He has the Skirmishers special rule. ===The Fighting Cocks=== The former gameskeepers turned mercenaries who follow Lumpin Croop. Despite his endless attempts to escape them or keep them out of danger's way, they keep tracking him down and getting themselves into danger. And they absolutely love their new lifestyle; they wouldn't give it up for the world. They have endless faith in Lumpin for putting them on this path, and constantly rationalize his cowardly behavior as just brilliant tactical insight. And, in fairness, his "training exercise" (the Fighting Cocks tracking him down when he tries to run away) have made them some of the best damn scouts in the Empire. Their battlecry is "Hurray! Hurray! The Moot! The Moot!". This was born out of an early battlecry when Lumpin tried to flee the field, shouting "Run Away! Run Away! To the Moot! To the Moot!", but the chaos of the battlefield garbled the message and they instead made a heroic charge that brought the Empire victory. The Fighting Cocks are a halfling [[Dogs of War]] unit that have appeared in most editions of Warhammer Fantasy. In 6e, each individual member of the Fighting Cocks has Movement 4, Weapon Skill 2, Ballistic Skill 4, Strength 2, Toughness 2, Wounds 1, Initiative 5, Attacks 1, and Leadership 8 - the exception is the Standard Bearer, Neddly Hamfist, who has Ballistic Skill 5. The default Fighting Cocks consist of Lumpin Croop, Neddly, a Hornblower, and three halfling archers at a total of 90 points; they can purchase additional halfling archers for +7 points per halfling, to a max unit size of 20. The Fighting Cocks are a Special Unit for [[Dogs of War]] and a Rare Unit in any other 6e Army, except [[Bretonnian]]s, who won't have anything to do with them. [[Category:Regiments of Renown]] ===The Halfling Hot Pot=== The ''other'' halfling [[Dogs of War]] unit, the Halfling Hot Pot is a pissed off team of halfling chefs using a giant slingshot to propel kettles of boiling hot soup at the enemy. A Halfling Hot-Pot, in 6e, consists of the Hot Pot itself and 3 halfling crew for 50 points. The Hot Pot is a warmachine with Toughness 4 and Wounds 2; it fires as a Stone Thrower except it has a maximum range of 36" and hits are S3, no Armor Save allowed - the model directly under the template's hole takes a S6 Armor-Ignoring hit that does D3 wounds. The individual halflings have Movement 4, Weapon Skill 2, Ballistic Skill 4, Strength 2, Toughness 2, Wounds 1, Initiative 5, Attacks 1, and Leadership 8, and are armed with hand weapons.
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