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===D么zr=== [[File:Dozr.PNG|160px|right|thumb|C'mere you little shit! I will give you a Sunday Special!]] Ah the D么zr. What can we say about this Scottish Bar Hooligan stereotype? The D么zr made rounds in /tg/ for how [[lulz|absolutely hilarious his whole get-up is.]] Imagine a Squat, whose entire specialty is in bar brawls. [[Wat|We are not making this shit up.]] [[Herp|Look at his pose and what he is wielding as a weapon.]] As expected, these hobos are the second type of melee-specialists for the Kin. They carry the infamous fisticuffs called a [[Concussion Weapons#Concussion Knuckle|Concussion Knuckle]]. Whilst the range if obviously downright pitiful, fortunately for the Kin, range doesn't really matter within the closed space of a Space Hulk, so they are perfectly-suited to the cramped quarters of a Space Hulk or ruined tunnel. These bar brawl enthusiasts use their Knuckles to break down hatchways and barricades in a quick and very compact way. Other than that, as overglorified brass knuckles, it still leaves the Kin's fingers free to be articulated. Which actually frees up the D么zr's hands to do something other than giving a Genestealer an uppercut. Other than that, they carry the standard [[Autoch Pattern Bolt Pistol]] or a [[Bolt Revolver]], as well as a [[Plasma#Plasma Knife|Plasma Knife]]. They wear [[Void Power Armour]] like all Kin. On the Kill Team tabletop, despite wearing void suits, this particular stuntie got the balls to take off the sleeves of this pressurized suit to instead wear knuckle dusters (called Concussion Knux cuz '''''[[Serious Business|EXTREME]]'''''). These knuckles aren't too shabby either, as they have 4/4 damage with Ceaseless and Lethal 5+ to more easily trigger Stun on a crit. Even better, fighting this bastard makes combat reinforcement shenanigans fall flat and can make one final swing before dying. He also has a special action that knocks an adjacent enemy square/3" back and deals d3+1 MWs, with a 3 also robbing the enemy of 1 APL on their next activation. For this reason, it would be a nice trick to keep the D么zr close to any key operatives when near a melee-heavy force and act as their bouncer. D么zrs are classified under Combat and Staunch. {{Clear}}
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