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Hellhound Tank
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== General Consensus == Overall, all the tanks have access to the Heavy Bolter as well, and while it suffers from the same issue with it being Heavy, it is also the cheapest of the secondary guns. And the difference is notable: the Heavy Flamer is more than double the cost and the Multi-Melta is two and a half times its price tag. This means that a consideration has to be made: the cheaper and longer-ranged (longest range on the tank, mind you!) but less reliable Heavy Bolter, or the more expensive and complimentary but short-ranged Heavy Flamer. The Multi-Melta has the worst of both worlds: while its range is not the issue the cost, the different preferred targets, low accuracy and rate of fire means it's not a weapon you take just in case. The trick to using these tanks is getting close to your preferred target ASAP and blast them to bits. The high speed and the smoke launchers (once per game you don't shoot, but instead invoke a -1 penalty to hit with shooting). After that you'll likely get blasted into scrap, but if not you might get lucky a second time. Because they are cheap they make for ideal distractions as well, either with the threat of violence or as a physical screen for your other units. === Power Ratings === With Power Ratings some of the issues are solved, but not all of them. The Heavy Flamers are now a lot more viable and while Devil Dogs cost the same <s>5</s> '''6''' points as the other tanks, the Multi-Melta still suffers from the same problems. <s>5</s> '''6''' points is still cheap, and can make for some highly mobile (if fragile) heavy weapons fire where your [[Heavy Weapons Squad]]s cannot easily reach them. Overall they are useful, but not the best unit on your roster.
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