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====Light Warbeasts==== *'''Frightmare''': You keep this guy around to fling it’s acid blast around, but it has other uses. It regenerates and can ignore stealth and cloud effects with it’s animus. But seriously: acid blast is a mid pow AOE that does continuous corrosion. In melee, it can throw people with it’s open hands. Not the most exciting unit, and you may need that boost to land a direct hit, but the acid is worth it. *'''Gorehound''': Speed is the name of the game with this warbeast. Very fast with a decent MAT, though leaves a bit to be desired with it’s bite. However, it doubles a warlock’s effective control range for itself, can pass through terrain, obsticals and models, and has prowl. It’s bite can pull an enemy model toward it at reach. Finally, it’s animus grants sprint. These guys make amazing flankers. While not the most durable, they can pounce on out of place solos or pull a model out of formation. *'''Rattler''': Your light combat beast. Decent MAT and P+S with it’s two claws make it a painful up close experience. Berserk means that for each kill, it makes another swing. Potentially, this lets you clear tarpits in a single round. Overtake lets you keep the pressure on. It’s animus grants it countercharge. The Rattler is pretty much what its name implies: it’s designed to shake your opponent and be aggressive. Be weary, though, as it doesn’t take as well as it gives.
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