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Imperial Guard Regiment Commander Creation Tables
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===Regiment Tactical Information=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! Regiment Core Units ! d100 |- | '''Line Infantry''': The backbone of the Astra Militarum. Endless foot soldiers armed with lasguns and stubbornness. | 01–10 |- | '''Light Infantry''': Masters of stealth, skirmish tactics, and ambushes. Ideal for recon, flanking, and guerrilla warfare. | 11–15 |- | '''Heavy Infantry''': Armored foot soldiers with heavy weapons. Slow, but hit like a hammer. | 16–20 |- | '''Mechanized Infantry''': Transported by APCs or Chimera variants. Fast-moving, flexible forces. | 21–25 |- | '''Motorized Infantry''': Lighter vehicles like trucks and bikes allow for mobile warfare in open terrain. Less armored, more agile. | 26–30 |- | '''Drop Troopers''': Experts in grav-chute insertion and deep strike tactics. Shock-and-awe incarnate. | 31–35 |- | '''Cavalry''': Traditional or exotic mounts (horses, reptiles, cyborgs). Great mobility and shock value. | 36–40 |- | '''Airborne Infantry''': Helicopters, Valkyries, and other aircraft insert these troops into hot zones. Distinct from drop troops. | 41–45 |- | '''Armored''': Tank-heavy regiments—Leman Russes, Sentinels, and occasionally Baneblades. Blitzkrieg incarnate. | 46–50 |- | '''Siege Infantry''': Equipped with breaching gear, demo charges, and heavy weapons. Masters of trench and tunnel warfare. | 51–55 |- | '''Artillery''': Basilisks, Manticores, and mortars aplenty. Not great up close, but devastating at a distance. | 56–60 |- | '''Shock Troopers''': Elite assault troops. Well-equipped, drilled to break enemy lines and secure critical positions. | 61–65 |- | '''Jungle Fighters''': Specialists in close terrain and hostile environments. Often toxic, hot, or both. | 66–70 |- | '''Urban Combat Specialists''': Trained for Hive warfare—close-quarters, vertical movement, and breaching. | 71–75 |- | '''Mountain Troops''': Experts in vertical terrain, high-altitude warfare, and sniping. | 76–78 |- | '''Recon & Forward Observers''': Light and fast, these units provide intelligence and target designation for artillery and air strikes. | 79–81 |- | '''Psyker-Integrated Units''': Units with sanctioned psykers embedded in the squads as opposed to being detached from Regiment (or higher level) assets. Rare and volatile. | 82–84 |- | '''Penal Legion''': Shock units made of criminals and traitors seeking redemption—or just survival. | 85–87 |- | '''Abhuman Core''': Ogryns, Ratlings, and other authorized mutants. Their biology defines their combat role. | 88–90 |- | '''Mixed Forces''': This regiment uses a mix of doctrines or troop types. Roll 1d3 more times on this chart. | 91–100 |} Do note that different regiments from the same world have different compositions and specialties (such as an Abhuman Shock and Awe regiment or an Artillery Trench regiment). What is rolled is what the world is famous for, or the specialties of the particular regiment you are rolling up. Also note that seemingly contradictory combinations like Artillery Close Combat regiments can be explained through the insanely variable IG arsenal. In that case, obviously this is a regiment with assault guns or tank destroyers. In another fringe case, Drop Trench Warfare units specialize in building fortifications behind enemy lines or rushing to strategic points of importance before digging in. And in another seemingly egregious example, Armored Hive and Urban Warfare units usually have close assault vehicles with a preference for Melta and Flamer secondary weapons. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Loyalty Rating (d10) |- ! 1 | '''Overzealous:''' Need to be actively held back from giving their lives for the Emperor or from going too far when infrastructure and manpower must be preserved after an insurrection. |- ! 2-3 | '''Fanatical:''' No remorse, no retreat, no fear. They would sooner die to the last than do anything to shame the Emperor. |- ! 4-5 | '''Adherent:''' Hold fast to the Creed and His will. About the standard for most regiments. |- ! 6-7 | '''Undisciplined:''' Will follow the Emperor but don't expect them to bow to authority figures. |- ! 8-9 | '''Unorthodox:''' Serve the Emperor in ways frowned upon by most in the Administratum/Ministorum. This can vary from worshipping the Emperor in an unusual fashion (e.x.: as the Omnissiah), or the regiment adopting unusual tactics. |- ! 10 | '''Heretical:''' This regiment has abandoned the truth of the Emperor, and their fellows from the same planet will despise them for the black mark of shame. May be [[Lost and the Damned Creation Tables|wholesale heretics]], or merely self-interested renegades. |- |} Feel free to reroll or choose the previous table as desired.
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