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===Heavy Infantry=== *'''Imperial Agents, Crane Rank:''' The Crane Rank are door busters. They have good stats all at a decent but high price. Some have Sensor, a very useful tool to reveal hidden shenanigans, and every single option has dual Nanopulsers for Emperor Palpatine lighting hands action. There's only 1 specialist option -an assault hacker- which is strong with WIP14 and BTS6, however, he doesn't have Sensor or X-Visor. They're best in close-mid range combat and even at longer ranges X-Visors help lessen the range penalties. **'''Core:''' They do not have the Core skill, but up to 3 may join a Core team of Celestial Guards. With all the fireteam bonuses, the Crane is a hot mid-ranged aggressive fire platform especially the Spitfire option. If you're tight on points, a Multi Rifle/Sensor Crane in a full team is actually very strong because of the fireteam bonuses; However, a full team would already have SSL2, so sensor may not be useful for the team. The Hacker option isn't very useful here because the Celestial Guard can be specialists. *'''Wu Ming Assault Corps:''' Wu Ming are a very kitted out HI unit. They're expensive, but also offer a few cheaper options. The only specialist option is a Forward Observer. There isn't much point in taking them as solo units. However, they have 2 Fireteam options: **'''Core:''' Wu Ming can form a Core fireteam, making for a very flexible HI pain train. Another way to link them in a Core team is to include a single Zhanying (1 + up to 4 Wu Ming). The agent can also be a bit pricy, however, the Wu Ming will be doing all the heavy lifting, so taking the most basic Zhanying can help save points. Also the Zhanying FO is pretty inexpensive and adds a specialist into the team. The Wu Ming HMG or HRL will most likely be the cornerstone of the fireteam, and there great ARO options in the form of a Panzerfaust to back him up. There is also a great 25pt option with Chain Rifle and SMG for filler. **'''Duo:''' There are 2 Duo options. These Duos are great for specialist escorting or fire support. The Chain Rifle, SMG is only 25pts good for both Duo and Core. *'''Hsien Warriors:''' Hsiens are a tough MSV2 HI, and most compared to the Aquila Guard. However, the Hsien comes better equipped for a little less BS and a MSV downgrade. Firstly, the Hsien all have Martial Arts L1, which also grants them Stealth and V:Courage. Additionally, every Hsien has a Nanopulser for extra utility (Meaning he can blast low BTS models, Intuitive Attack through Eclipse Smoke, hit multiple models, etc etc). The Multi Rifle ain't too bad, but the most popular option is the HMG. With MSV2 and BS14, the Hsien can engage anyone from long range. Taking them as Lt to benefit from WIP14 for the Initiative/Deployment roll off and the extra Lt Order isn't a bad idea. If you're worried about Loss of Lieutenant, take a Pheasant. **'''Haris:''' A single Hsien Warrior can join a Zhanying Haris fireteam for a very expensive but powerful 3-man HMG platform. *'''Su-Jian Immediate Action Unit:''' Su-Jian is one of the best rambo pieces in the game. Mechanical Transformation lets the Su-Jian change between the two 2 forms: '''High Mobility Form''' is pure speed at a FAST 8-2MOV and Climbing Plus. Silhouette changes to S3. This form lowers BS to a decent BS12, but let's the robokitty to get anywhere. '''Combat Form''' drops to only 4-2MOV, goes to S5, and BS rockets up to BS14. Once the Su-Jian is where he needs to be, this form makes him an excellent gunfighter. The Su-Jian is a very hard unit with ARM5, BTS6, 2STR, and V:NWI. <s>There is an extra layer of survival from the interactions between G:Remote Presence and V:NWI; The Su-Jian can take a hit from a Missile Launcher, fail all of it's saves, and still keep going</s> FAQ'd - now you have to choose when you lose your last wound to either enter NWI or take two layers of uncounsciousness; you can, however, choose to activate NWI if you lose a wound while unconscious. The 2 options are Spitfire or Heavy Shotgun; BOTH options have LFT and Panzerfaust. Both options are very deadly because the Su-Jian's speed can easily make up for range. Also, the Su-Jian is a Heavy Infantry, meaning it can dodge (reliably on PH14) without the modifiers a REM would have, and can also go prone. **'''Duo:''' If you're a crazy cat lady or you just gotta go fast, the Su-Jian has the Fireteam:Duo skill in the profile for an expensive but extra mobile team. *'''Sun Tze:''' Firstly, you should only take Sunny T as the Lieutenant for Strategos L3. Otherwise what's the point? Additionally, the Lieutenant options come with Advance Command, a very rare skill that provides an extra Command Token (5 total). Sun Tze himself is an average shooter at BS12 (low for Heavy Infantry). However, he is packed with goodies. Mimetism gives him a bit of an edge in firefights, and ARM4, BTS6, 2W, V:NWI, AND Total Immunity makes him extra tough in case he takes a hit. A Boarding Shotgun or the Multi Rifle are not weapons to write home about, however, he's armed with a Flash Pulse at a massive '''WIP17''' for mid-ranged stunning. Also he has 2 Nanopulsers for force lightning action.
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