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===Light Infantry=== Those guys will be your Cheerleaders and cheap, backup specialists. Unfortunately PanOceania does not have them in flavor cheaper than 10 pts, but at least they can fight on their own, which is good for a backline/corner guard and ARO pieces. *'''Auxilia:''' Some people use them as DZ guards/cheerleaders and Lts, but don't make that mistake. Auxillia is a combination of a cheap specialist and camo hunter/close range fighter meant to be used aggressively. The ability to fight in two places at once or use an expendable piece of equipment to force a Camo trooper into revealing itself on a 15 pts FO is not something to scoff at, especially when they have a Fusilier link support. And the funniest part? AVA: Total. Auxilia spam is a thing that happens, so if you like your pierogi, you’ll get a shitton of them. One of the few PanO units with BS below 12. They're basically a PanO version of a Warband unit. **'''Update:''' Recent rules updates have forced the cracks in this unit to be a bit more apparent, the biggest one being that they cannot be part of a combined order due to their AuxBot. Though you can have as many Auxilia as you can fit in your army, they have become that much more order hungry; a good choice, but multiple Aux become difficult to manage. *'''Aïda Swanson:''' Aïda is a great piece if you have the first turn: FD1 mimetic universal fighter that will move forward, drop a few Viral Mines all over the place and then go into Suppressive Fire. If you don't have the first turn she will probably die. But what is 24pts? Unfortunately doesn't have Krakot's extra Impetuous Order advantage. *'''CSU, Corporate Security Unit:''' Since Neoterra is home to most PanO corporations, you get these weird bodyguards. For a price of a specialist Fusilier you get a Duo linkable one with unusual weapon options and MetaChemistry. They also have Sixth Sense, which means they're very good corner guards, as they can Delay ARO against enemies in their ZoC they can't see – effectively you can't slip past a CSU. The new Rifle + Light Shotgun profile is a pretty interesting specialist, especially when you link 2 CSUs together, and the Breaker Rifle/Combi-Rifle will make Ariadna grumble, making them an interesting alternative to Auxilia FO. These also have two Spec Ops options and better WIP than PanO units. *'''Deva Functionaries:''' Friendly reminder that ALEPH loves you. Devas are elite LI with NWI and Nanopulsers. Devabots are identical to Auxbots in use, while WIP 15 makes them excellent hackers or sensor troops. Another interesting thing is a Spitfire with MSV2 for just 1 SWC, very much a steal. It’s not a bad idea to take them. *'''Fusiliers:''' The PanOceanian basic line infantry, 10pts for a base one, with BS 12. Just like everywhere else, in NCA they get Fireteam: Core, all the basic heavy weaponry and specialist options as well as a non-SWC Lieutenant. These guys will be your most likely cheerleaders and linked with BS12 base they make for excellent MSR or ML ARO pieces. AVA 5 is exactly a full link team. **'''Fusilier Indigo Bipandra:''' A WIP13 Doctor. <s>Unfortunately still costs 0.5 SWC</s>. In NCA can be part of a Fusilier fireteam, adding a DTW and Doctor to the mix. Not a popular choice as Fusiliers excelt at ranged defence rather than objective runs and Bipandra is still a little costly. Not to mention it removes her ability to take a Palbot. But she's an OK replacement for Trauma-Doc if you have the extra 10pts. *'''Hexas, Strategic Security Division:''' A true clandestine PanOceanian unit, Hexa can be a real pain in the ass to remove if armed with a MULTI Sniper or a Spitfire. WIP 13 and two hacker profiles make it also a decent, if expensive, Infowar and Specialist choice. *'''Machinist :''' Basically a non-linkable Fusilier with Engineer and higher BTS. Not very good, but it's the only Engineer in entire PanOceania, so if you're heavy on Remotes, you'll be taking him anyway. Get him a Palbot. *'''Tech-Bees, Maintenance Battalions:''' An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. But the more interesting part is Remote Assistant Level 1: Tech-Bee gives a +1 WIP bonus to all your Engineers and Remote Pilots, a.k.a Machinist and Crabbot (and in TAGline, Cordelia). Can be very strong with Engineer Spec-Ops. Pretty much auto-include in TAG lists. *'''Trauma-Doc:''' The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap. Get her a Palbot. *'''WarCor:''' 3pts for a Flash Pulse ARO piece. Only if you have spare points and are maxed out on Palbots. *'''Indigo Spec-Ops:''' If your meta allows for one, you have a choice of a Fusilier, an Order Sergeant or an Acontecimento Regular. Since Fusiliers are the ones linkable in NCA, that will be your most likely choice. A Spitfire in that aggressive LI team with Bipandra might be helpful, or alternatively just make him your specialist. Order Sergeant or Regular choices are good for a specialist with a Palbot, since you can’t use one in a link team.
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