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===Medium Infantry=== You have two options here, not the best section but not the worst. *'''Maakrep Trackers:''' They wear an automedkit and an MSV2 and have courage and sixth sense 1. Their sole purpose is to dig out cover-camping shits with camo, so take the grenades and boarding shotgun for infiltrators or the MULTI-sniper or HMG for the long range jerks. You can consider the EIHD if you didn't take a Nexus but want one anyway. *'''Rodok, Morat Armed Imposition Detachment:''' Rodoks have an impressive arsenal to field. Though they are slow at 4-2MOV, they have the Super Jump skill -thanks to their Super Mario Boots- to get to high places for better attack vectors. Mimetism makes them harder to hit, and with BS12, they are great in firefights. Unfortunately, they have no mid-ranged options so the short-ranged options like Combi Rifles and Shotguns will struggle to get up in relevant rangebands. There are 2 specialist options: Paramedic and EI Assault Hacker. **'''Core:''' The Rodoks are a very popular Core choice. Their slow movement is greatly mitigated by the order efficiency of a the fireteam bonuses. The HMG will be the cornerstone platform and do most of the fighting in Active Turn. However, even short-ranged options can make take out enemies thanks to firteam bonuses. The ML options is a great ARO piece, and the Boarding Shotgun options all come with Mines. Adding either a Paramedic or Assault Hacker makes this team ready to cap Objectives and Classifieds for ITS. Mimetism on a Core fireteam is actually uncommon, but incredible. The OCF gives them an option for either an Umbra (Samaritan or Legate) or a Nexus Operative and they're all a mixed bag at best. Basically, the awkward MOV values and Super Jump just do not lend well to attaching other units to their team.
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