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===Light Infantry=== Your order supply, Line Infantry are the unloved cheerleaders. In Yu Jing they’re doubly unloved. Save points where you can, because your Heavy Infantry are going to be expensive. *'''Zhanshi:''' Oh, the poor Zhanshi. You’re not as good a shot as a Fusilier but cost a point more. You’ve got (almost) the same statline as an Alguacil, but still cost a point more. And that +1CC? Useless, since Zhanshi have a PH of 10 and thus deal less damage in CC with their knife than with a pistol. Zhanshi are there to provide orders, maybe hide a lieutenant, and not much else. *'''<strike>Keisotsu Butai:''' Possibly the worst line infantry in the game, the saving grace of the Keisotsu is that they’re cheap. The 10 point FO option makes for a bargain-bin specialist in a pinch, but don’t expect them to live very long. **'''Gui Feng, Yuriko Oda:''' As with most Dire Foes characters, Yuriko’s useful. She’s a solid engineer (and a suitable replacement for the Gongcheng and Kohei) that can carry a panzerfaust. Don’t be fooled by her model, though; keep her well away from any close quarters combat. *'''Tokusetsu Butai, Eisei and Kohei:''' Conversely, the Tokusetsu doctor and engineer are both useful due to an acceptable WIP 13 at a cheap 14 points. In other words, they’re a point cheaper than their Zhanshi counterparts (the Yisheng and Gongcheng), for the same WIP.</strike> *'''Celestial Guard:''' Now we start getting to the good stuff. CG are your typical elite LI with pretty average shooting ability, but that’s not why you take them (in vanilla, at least). You take them for two reasons: 1) WIP 14 means they’re fairly competent lieutenants and hackers (it’s only +2 points to move from a WIP 13 Zhanshi hacker to a WIP 14 CG hacker, with ancillary benefits as well), and 2) well, she deserves her own heading: **'''Celestial Guard with Kuang Shi Control Device:''' This (purple) pig-tailed girl is the crux to many lists. First, she carries a light smoke grenade launcher, which is the only regular order smoke in the vanilla army (unless you want to go up to Kitsune, but that’s a whole other story). Secondly, taking her allows your list to include Kuang Shi. *'''Kuang Shi:''' Other armies would kill for a 5 point REGULAR order V:dogged chain-rifle zombie. They provide orders, they can dodge, they trade against almost everything, and when the going gets tough, they hug the enemy and explode. Deploy them carefully, however, as they are also extremely impetuous and thus can’t take cover and have predictable movement. *'''Bao Troops, Judicial Watch Unit:''' The Secret Police. Bao are there to kick in doors and stop shenanigans. While the Multi-Spectral Visor level 2 with Multi-Sniper Rifle profile may seem tempting to those who wished Yu Jing had a Nisse, it’s a bit of a red herring. Without any defensive mods, middling BS, and low ARM, the Bao won’t stand long against much punishment. Instead, take advantage of its 4-4 move, suppressive fire and wide array of shotgun profiles to make camouflaged infiltrators wished they hadn’t. *'''<strike>Aragoto Sekenbutai:''' So I heard you liked Akira? Impetuous 8-6 on a silhouette 4 model means that it’s possible to get these bikes into the opponent’s deployment zone in 3 or 4 orders. They rely heavily on mimetism to survive and they can hit very hard for a relatively cheap price, but don’t expect them to last very long. Live fast, die early. **'''Asuka Kisagari, Aragoto Sekenbutai Jun-I:''' Asuka can be deadly… if she survives long enough to get within close enough range with her assault pistol or light flamethrower. *'''Kempeitai:''' Of dubious value in Vanilla, though they can make for respectable, cheap corner guards.</strike> *'''Imperial Agent, Pheasant Rank:''' The much maligned Pheasant has gotten a little better in HSN3, but not enough for most people to take. The chain of command profiles can be worthwhile if they are used aggressively, but they are less useful in vanilla as they can't be linked and could potentially be killed off on the same turn as the lieutenant they were meant to replace. *'''Zhangying Imperial Agent:''' Sixth Sense level 2 missile launcher? Yes please. Also one of only 3 sensor units in your army, and can take MadTraps alongside a breaker rifle to become an effective doorkicker. *'''Gui Feng, Xi Zhuang:''' Xi Zhuang brings quite a lot for his 20pts. He's only armed with a Combi Rifle+LFT -so very short ranged-, but he's a WIP14 Forward Observer which also makes him a very good Flash Pulser in ARO. He's got Shock Immunity, so Marksmanship L1 and Shock ammo will not insta-kill him, and has the Number 2 rule which only works in a fireteam. However, Xi Zhuang also brings a pair of Madtraps which offers a lot of board control, especially with other troopers with Madtraps.
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