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===Medium Infantry=== *'''Reverend Agents:''' The main Bakunin combat force, the Reverends here are Medium Infantry with ARM 3 and Mimetism, designed to fit specific combat roles - but all of them aggressive. Slow and 1-wound, but effective. Variants include: **'''Reverend Custodiers:''' Come with their own Pitcher, which is always a good thing. All of the profiles are hackers and they bring one LT option. They can form a Haris and/or join Moiras in their link. **'''Reverend Healer:''' Or Healer-Killer as fluff would have it, Healers have a +1B Medkit and a high CC skill, but their EXP CCW got downgraded to Shock CCW only. Her main use is putting one in a link of Moiras and you absolutely should! Can take a Boarding shotgun or combi rifle on the cheap; the latter comes with a nanopulser or you can upgrade the combi to a MULTI for more points. That's not super necessary considering she'll be hanging out in a link team with quite a few MULTI rifles. **'''Reverend Moiras:''' Moiras are a gunfighting unit that uses Mimetism (-6) to put the enemy on poor odds. Barebones Moiras pack MULTI rifles and Zappers with options for an E/M GL for an SWC or HMG or Multi Sniper Rifle in place of their MULTI rifles for 1.5 SWC. They all have NCO, letting them use the LT order which is quite nice; however, they as a group are quite expensive. The LT has an SWC tax for whatever reason. All the other Reverend Agents can join their Fireteam, which keeps their cost down and their versatility up. **'''Reverend Superior Cassandra Kusanagi:''' The head nun is a little package of hurt. BS14 Spitfire paired with Mimetism (-6) lets her win most firefights and NWI is there for those she loses - Shock Immunity makes sure she can get up again, too. With a Specialist Operative skill and two LT choices on top (one of them GRANTING 1 extra SWC!), Cassandra is a very decent pick for a Reverend Haris. **'''Reverend Mother Healer Agatha Wabara:''' quite the mouthful of a name for a new reverend character. In contrast to her sisters, she is both strong and tough - PH13, CC22, MA2, NWI, BTS6 and shock immunity. She hits like a truck with her EXP CCW and for ranged combat brings either a Vulkan Shotgun or a BCR and Pulzar. Oh, and as her long name implies, she's a doctor (+3). *'''Prowlers:''' This is an interesting unit with Infiltration, Camouflage and Hidden Deployment. Hidden Deployment allows them to be very safe until you choose to have them reveal themselves. The unit is quite good at scoring objectives in ITS due to Specialist Operative, D-Charges on three of its profiles and its unit type and classification. The Spitfire is very interesting as a midfield specialist that's packing a serious gun that can pop out of nowhere thanks to Hidden Deployment; same goes for their ADHL, great for slathering problem units (like TAGs) in industrial future space superglue. The Combi Rifle + Flamethrower is fun with the concept of getting an ARO flamethrower on clumps of passing enemy troopers. The KHD benefits from the beefy BTS 6. *'''Observance Agents:''' Brand new in N4, these are Observance units that aren't Reverends, nor are they limited to MI anymore but these are the ones that are in MI. Like **'''Initiated:''' The oddball pseudo-infiltrator of the Observance, can either Parachutist with a boarding shotgun and maybe a KHD and demo charges. If that's not your taste, they can also infiltrate with single-use camo and surprise attack, again with a boarding shotgun or an SMG and a deployable repeater, which is super useful for a custodier. **'''Orphans:''' The lowest rank of the Observance, literally comprised of actual orphans. Decent wildcard unit packing an SMG and Mimetism -3 with options for an Engineer, with or without a repeater and E/M mines, or an MSV2, the only one in all of Bakunin, and a MMR. **'''Sin-Eaters:''' Sin-Eaters could actually be a nice unit if it weren't for the fact Neurocinetics isn't really a nice thing to have in N4 - at least not on a unit in this price category. Still, they make a good ARO piece, especially on the MSR with Marksmanship, which is a nasty combo. ====Mercenaries==== *'''Avicenna, Mercenary Doctor:''' A premium Doctor to bring if you really want to get your gunslingers back up again - with WIP15 and Doctor (+3), she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really begs for any risky moves with her. MOV 6-2 makes her more order efficient in what she's supposed to do. She can join Riot Grrls or Moderators in a link. *'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 Portable Autocannon? These guys got your back. The Longarms get BS Attack (+1 Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M Grenades which is worth mentioning. The Missile Launcher profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo. Terrain (Total) allows them to avoid most of ITS terrain hazards. *'''Fiddler, Aristeia!'s ex-toymaker:''' The Aristea Trans-Monkey on wheels now has an N4 profile, and itβs sweet as hell! Fiddler is an engineer with insane mobility and can bring peripheral Jackbots (which are Vulkan Shotguns on wheels!). These little fellas give her great utility; however, with Clockmakers able to join links and Zoe being a staple in Bakunin lists, she's might not be that cost-effective. Make sure you actually need her on your list. *'''Robin Hook, Outlaw AI:''' A wildcard HI with some solid shooting, loads of weapons, and a lot of special rules. She can either be forward deployed or bound with a fireteam. Just make sure she doesn't get into CC or she's toast! *'''Warcors, War Correspondents:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
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