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Iron Kingdoms: Requiem
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=New Subclasses= Of course, they had to invent new subclasses to further pack out the mechanical goodies, too. '''[[Barbarian]]''' * ''Path of the Long Rider'' is centered upon mounted combat, especially with ride-by rushes. Unfortunately, this still requires you to buy your own mount so you can use all of these features. * ''Path of the Runeshaper'' makes the barbarian into a Third-Caster. However, it doesn't let you cast while raging until several more levels in as well as some geomancy-styled perks. * ''Path of the Warchief'' give a leadership buff to rages, allowing each rage to support allies as well as making their own attacks hit harder. * ''Path of the Bloodgorger:'' Dragonblighted warriors who have learned to practice a form of [[Blood Magic]] by devouring their foes as they fight. They get natural weapons and enhanced proficiency with them so they're actually worth using, the ability to eat their kills for some on-the-field healing, the ability to scare the shit out of their opponents, and finally the ability to invoke one of several boons by eating a just-killed opponent. * ''Path of the Gladiator:'' A kind of bloody performer, these barbarians gain enhanced aptitude with certain weapons, resistance to fear when raging, the ability to debuff foes through intimidation, the ability to boost allies when they takedown foes, and the ability to spend Hit Dice whilst raging to recover HP. * ''Path of the Ravager:'' A brutal warrior who literally eats the hearts of their kills to supercharge themselves with blood magic. * ''Path of the Slaughterhouser:'' A heavily armored barbarian who chops down even the biggest beasts. '''[[Bard]]''' * ''Fell Callers'' are a bard subclass only available to [[trollkin]], since they're based on trollkin lore and culture. Fell Callers are warrior-bards with access to a unique variety of sonic based augments and attacks. * ''Stormsinger'' has an affinity for weather magic, these bards are at their deadliest when fighting aboard ships. They can literally sing up a storm to improve or foul the weather, are adept at predicting general weather conditions and avoiding naval hazards, and finally can summon up choking fogs and waterspouts. * ''College of Fauna:'' Specializes in communing with animals and embracing the beauty - and savagery - of nature. Basically, it's a bard with an animal companion. '''[[Cleric]]''' * ''Benefaction Domain'' is chiefly associated with Morrow, the general lead god in civilized territories, with a focus on self-sacrifice for the good of others. This extends to making a generalized support and healer cleric. * ''Blight Domain'' is the representative domain of the foul dragonfather Toruk. This acts as an undead domain, supporting the undead and dealing necrotic damage. * ''Guile Domain'' is associated with Thamar, Morrow's dark and duplicitous twin. This domain focuses upon deception and can even use unwitting allies as the origin points of spells. * ''Judgment Domain'' is a domain focused upon law and knowledge, as its devotees tirelessly study Rhulic law. This gives perks to high Int clerics as well as various debuffs. * ''Obedience Domain'' is mainly associated with Menoth, whose Protectorate is built around subservience towards the law. The main focus for this is on Hymns, special buffs sustained by concentration. * ''Void Domain'' represents what remains of the dead gods of the Iosan and Nyss peoples. Now this domain can be used to channel the destructive and terrifying power of nothingness. * ''Blight Domain'': This cleric domain represents the faithful worshippers of Toruk Dragonfather, manipulating the dark necromantic powers of the lord of dragons. They gain a bunch of offensive necromantic spells, can heal undead with their healing spells, use Channel Divinity to summon an aura of corruption, can create an aura of blighted energies, infuse their weapons with necrotic damage, and finally gain immunity to necrotic damage. '''[[Fighter]]''' * ''Battle Chaplain'' is basically the fighter-[[cleric]] to the Eldritch Knight's fighter-[[wizard]], being a Wisdom-based [[Third Caster]] with access to the Cleric spell list. * ''Man-at-Arms'' specializes in fighting defensively and in the use of polearms. * ''Marines'' give the pirate stereotype, being able to fight on any weather condition, take control of the ship and handle boarding actions. * ''Ryssovass'' were the former guardians of Nyss, but with the many misfortunes their people have suffered, it has begun spreading to other people. This makes the Fighter something of a gun-tank, skilled with both guns and heavy armor as they protect their allies. * ''Shroud Knights'' have already spent plenty of time around the undead and thus begin taking on some of their traits. Not only can they become immaterial in a limited capacity, but they also have the ability to channel necrotic energy. * ''Storm Knights'' are elite Cygnaran warriors who fight in specialized suits of mechanika armor and wield lightning-based mechanika weapons, with a bit of specialization in leadership. * ''Trooper'' is a dedicated gunman archetype, giving a bit of flexibility between firearms and melee combat as well as ways to defend allies in combat. * ''Marine:'' A fighter who has specialized in combat aboard ships, whether they patrol the rivers and streams or brave the open oceans. They gain several mobility-boosting subclass features, and an affinity for firearms. * ''Shroud Knight:'' Whilst it could be described as a [[necromancer]] [[gish]], the Shroud Knight doesn't gain any spellcasting abilities, but instead gains the ability to summon a mystical cloud of darkness from the netherworld, which grants them increasingly ghost-like abilities. * ''Warder:'' A fighter specializing in defense, especially of their allies. * ''Wolf of Orboros:'' One of the rugged wilderness-trekking survivalists who form the military backbone of the Blackclad Druids of the Circle of Orboros. '''[[Monk]]''' * ''Way of the Battle Mage''' was formerly exclusive to Iosan Elves, but has begun being spread to others, whether by desperation or by thievery. This way focuses on special Power Gauntlets, arcanikal [[Power Fist]]s that can also channel Ki into casting spells. * ''Way of Deception'' makes essentially variant [[ninja]]s focused on spying, disguise, manipulation and politicking rather than [[Shadow Magic]], with the order largely being associated with worship of Thamar. * ''Way of the Dying Hand'' channels the power of undeath, allowing attacks to deal necrotic damage and being able to steal souls for protection. * ''Way of the Fist'' is an elite unarmed combatant monk, complete with special offensive and defensive perks. * ''Way of the Gun'' blends together the monastic arts of Monks with firearms, letting them count as Monk weapons and letting light guns be used in a Flurry on top of other tricks. * ''Way of Lys Healing'' was formerly exclusive to Iosan Elves, but the scattering of Ios has led to this being spread to others. This allows the monk to spend Ki points in order to cast all manner of healing spells. * ''Way of the Dying Hand:'' The armed enforcers of the cult of Toruk, these monks channel dragonblight through their own bodies to augment their abilities. They can spend ki to add necrotic damage to their unarmed strikes, harvest the souls of the slain to bolster their ki and strike foes from afar, drain life with a touch, and emit a burst of dragonblight. * ''Way of the Wrastler:'' A tradition largely associated with the [[gatorman]] culture, but also found amongst the wild folks of Immoren. This is all about grappling, throwing, and toughing out damage. '''[[Paladin]]''' * ''Oath of the Custodian'' dedicates to fighting and protecting to the very last breath. Aside from giving protection to a charge, this also provides several ways to improve the tankiness of the Paladin. * ''Oath of Edicts'' represents an absolute set of laws that must be abided by, regardless of morality. This leads to a serious set of debuffs that can be inflicted on enemies. * ''Oath of Radiance'' represents heroic champions of the Morrowan faith dedicated to battling evil, especially in its manifestations of infernals and the undead. * ''Oath of the Wall'' represent Menite champions dedicated to protecting the flock, and much beloved by the common Menites for their compassion compared to the self-righteous fire-and-brimstone zeal of the lay-priests and their "holy" torturers. * ''Oath Undying:'' A [[blackguard]] whose sheer determination to live grants them necromantic abilities that augment their ability to survive at all costs. They can use Channel Divinity to drain the life from their foes or resist a killing blow, exude a Terminal Aura that lets them and nearby allies do necrotic damage with melee attacks, gain Chill Touch as a bonus spell, and make a combat teleport 1/day. * ''Oath of the Chosen:'' A bodyguard so devoted to protection, either of an individual or of the needy in general, that it grants them magical powers. * ''Oath of the Paragon:'' A paladin who strives to be a living champion of their people. Mostly associated with [[trollkin]] worshippers of Dhunia. '''[[Ranger]]''' * ''Bounty Hunters'' are just generally good at hunting and capturing opponents. * ''Mage Hunters'' specially dedicate their hatred at fighting magic users and constructs. * ''Nyss Hunters'' were formerly exclusive to Nyss Elves, but necessity has forced them to spread this to others to continue their fight against the blighted. Their other abilities are otherwise quite undiscerning, requiring only for dedication to ranged combat. * ''Vigilant'' represents one of the Morrowan-trained magical monster killers. * ''Knight of the Vigil:'' Members of the Cygnaran order which exists to protect Cygnar's coasts against the depredations of the Nightmare Empire, pirates, and other seaborne foes. Knights of the Vigil get a few simple but effective abilities, including proficiency with Deception and Persuasion, Favored Enemy: Undead, increased vigilance, and the ability to take an attack for an ally. * ''Seafarer:'' The Ranger equivalent of the Mariner, the Seafarer is all about their skills at sailing and fighting whilst sailing. They get free proficiencies with firearms and water vehicles, can take the Gunfighter's unique fighting stylers, can take either the ability to unleash a barrage of shots at multiple targets or to move on quickly from one melee kill to the next, and increased resistance to charm, fear, stunning and sleep. * ''Mist Rider:'' A ranger who has mastered the rainy, misty heights of the mountains of northern Khadaron. Rides a giant goat into battle and can summon elemental powers of mist and storm. * ''Reeve:'' Snipers and scouts, reeves specialize in combining firearms with stealth and maneuverability. * ''Shepherd:'' A ranger with some minor warlock talents, allowing them to soothe and manipulate warbeasts. '''[[Rogue]]''' * ''Buccaneer'' is essentially a Battlemaster Rogue, utilizing a special list of maneuvers on top of some perks for dual-wielding. * ''Bushwhacker'' is focused on sniping as well as ways to escape and hide after sniping. * ''Cutthroat'' is an urban specialist with a mixture of features, including special riders on top of sneak attacks. * ''Duelist'' is a combat-focused swashbuckler specializing in dual-wielding blade and pistol. * ''Mage Slayer'' gives plenty of ways in order to track down, disable and kill any spellcasters. * ''Buccaneer:'' A stylistic dual-wielder, the Buccaneer's abilities center around the "Swashbuckling" subclass feature, which gives them access to a special pool of dice-fueled techniques. Their more general abilities include an increased affinity for dual-wielding blades and some bonus attacks. * ''Necrosurgeon:'' A grisly grave-robber who understands just enough anatomy and necromantic rituals that they can not only kill the living more effectively but also recycle parts from the slain to augment friendly undead or create their own "Stitch Thrall" zombie minions. * ''Warwitch Siren:'' Essentially an [[Arcane Trickster]] with a dash of [[Warlord]], this Rogue-based [[Third Caster]] gains access to the library of illusion and enchantment spells, can attempt to charm creatures without spell slots, and also gainst some features that let them buff nearby allies. * ''Desperado:'' A highly mobile rogue who stalks the wilderness, using the cover to ambush victims and then escape retaliation. * ''Poacher:'' Specializes in setting traps, as well as hunting and slaying beasts. '''[[Sorcerer (Dungeons & Dragons)|Sorcerer]]''' * ''Ice Forged'' represents the legacy of the dead god Nyssor, who was known as the god of winter. This not only deals with ice magic, but also a knack for crafting and improving items. * ''Dirge Seer:'' Obviously, given that Cryx is literally saturated with the spiritual corruption of an eldritch [[dragon]]-[[god]], the most common kind of sorcerer there is one who unwittingly taps into the Blight of Toruk. Dirge Seers are combat-focused, gaining increased affinity with melee attacks, an enhanced affinity for acid and necrotic damage, a set of bonus spells (which can be swapped for any arcane Divination or Necromancy spell), and finally the ability to spend sorcery points to curse creatures they have damaged or bolster themselves and allies by mixing the blood of an enemy with their own sorcery points. * ''Sea Sorcery:'' Basically an alternative set of water magic to the canon Storm Sorcery subclass. The biggest bonus is the addition of a set of bonus spells... seriously, WotC, if Privateer Press can figure out that this is what sorcerers need to get good, how the fuck have you failed to get it?! * ''Arcanivore:'' Blessed or cursed with the innate ability to drain magic and then redirect it, arcanivores specialize in nullifying enemy magics and spells. * ''Twin Soul:'' A set of conjoined twins who gain magical powers as a result of their bond. '''[[Wizard]]''' * ''Magister'' is built upon the Arcantrik Harness, a special magical item that can expend charges to reduce damage. This can also gain offensive perks as well as the ability to expend spell slot in order to restore charges on the harness. * ''Tactical Arcanist'' is very much a battle-mage, trained in steam armor and melee combat, supporting allies while in the thick of combat rather than away from it. * ''Soulweavers'' are wizards who have learned to capture the souls of the dead and consume them as fuel for their powers. Officially, this is regarded as the blackest of arts, with ties to both necromancy and the [[Fiend|Infernals]]. Needless to say, their primary class feature is their ability to construct soul vessels to imprison souls in, and all their features revolve around consuming stored souls in order to gain various buffs. '''[Warlock]]''' * ''The Maw'' serves a patron defined by their insatiable hunger, and gains literally and metaphorically cannibalistic powers as a result.
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