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JAEVA: Giant Robot RPG system
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=== Jaeger/Eva advancement === Robots don't advance like people do: they require immense funding to repair their massive and rare parts, and upgrades to increase their effectiveness. A battleworn machine in JAEVA will have many unique weapons and pieces of gear that turn it from something fairly normal into something wildly different by the end of a campaign. This is done through Requisition points, which are an easy way to account for, and pay for, the massive funding these programs need to sustain themselves, usually paid for through taxes, imaginary created money sending future generations into a swirling vortex of debt (but hey, it's all for them, right?), and the United Nations. Each requisition point is worth quite a bit of money, though the amount is vague to keep the paperwork down so how do you get them? Here's how: *Kill Kaiju: you saw this coming. What use are giant robots if they don't defend the cities from massive beasts? Every Kaiju you fight will have a price on his head of around 10 Requisition points per level. kill it, and you get some points, however.... *Don't cause collateral damage: that's what the kaiju are here to do. causing collateral damage gets points docked from your pay. Don't sweat the small stuff though; crushed cars, massive footprints in the streets, and broken windows/lamp posts are covered by the UN, no questions asked. but the golden gate bridge? tokyo tower? empire state building? the forbidden city? that comes out of your pay. flattening an entire city block isn't what they hired you for, so don't fuck up. GMs will subtract fitting amounts of requisition from your bounty if you cause wanton destruction. *Keep it intact: Guess what? Hannibal Chau and his compatriots want those kaiju corpses for sellin' purposes, and he has more actual money than most countries at this point. The more intact a dead kaiju is, the more they are likely to pay (and thus more of a bonus you and your team are likely to get). keep that in mind as you weigh the risks of blowing the head off one. They also come in handy for research purposes too, I guess, but scientists are cheap-asses. With Requisition you will buy repairs, custom weapons, and equipment for your bot that will make them your own. Weapons work on a point-buy system: simply buy the basic weapon type (cannon, launcher, blade, fist, club, spear, shield) which as a very basic set of stats, and then buy descriptors which give the weapon a number of options, but not all descriptors are available to every type of weapon (you won't have an automatic blade, or a piston cannon. What the hell would those even look like?). Weapons are limited to 3 descriptors each. Gear and equipment add to your bot in a similar way to how descriptors add to your weapon; each gives new abilities or enhances old ones. Equipment like the Rear Jets would allow a bot to move from medium range to long range in a single action, while equipment like a targeting system would increase the accuracy of the user, a full and ever-expanding list will be ready at the bottom of this page that will have all weapon/equipment types, their requisition price, and their effects. Creation of Characters, Evas, and Jaegers will all be covered in a later section.
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