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==Crunch== ===Mechanics=== '''Foretell''': A ''Morph''-like ability that can also appear on instants and sorceries, players can put foretell cards into exile for two generic where they can be cast for a reduced cost on a later turn. Later turn issue aside, casting a foretell card follows normal timing rules so no casting sorceries on your opponent's turn. ''While there are a limited number of foretell cards both in the main set and the Commander precon deck, nearly all of them are quite useful.'' '''Snow''': An old supertype from ''Ice Age'' that initially only went on lands, when a snow permanents or spell produces mana, that mana is snow mana which can be used like regular mana but interact with snow permanents (and in some cases, spells) in various ways. ''While in constructed there's nothing preventing you from replacing your entire land base with snow versions (for now, snow will eventually rotate out of standard), the new snow cards require much setup in this regard and may not be worth the effort for some players.'' '''Double-faced cards''': They're back! Well, kind of back, since only the gods of the set have a second side that's usually some kind of artifact or enchantment with Alrund and Valki being 2 exceptions. The second half for the double-sided two-color lands also gets completed here. '''Boast''': A creature-based keyword that can be activated once per turn after making an attack. ''Yet to be evaluated for effectiveness, but general impressions in casual use suggest Boast is too conditional and potentially too situational in control-heavy metas.'' ===Notable Cards=== Unlike other MTG settings with gods, these gods aren't resistant to removal (as in no returning to your hand or having indestructible), which makes sense since in Norse Mythology most of the gods die during Ragnarok. * Valki, god of lies: In Modern there was this thing where you would cascade into Valki to cast [[Tibalt|the 7 mana planeswalker]] on his other side. Due to a rules change, you can't do this any more (unless your cascade spell costs more than 7 mana, which defeats the point). * Tibalt's Trickery: Part of a combo deck where you play something cheap (like stone coil serpent with x=0), and then counter it with Tibalt's Trickery, and hope you hit something expensive. Banned in Modern and Historic. If you want to play Tibalt's trickery fairly, you can put it in the sideboard of a red deck that doesn't have blue and bring it in against combo decks and hope casting it will mess up the opponent's combo (obviously this wouldn't work against some combo decks like Tibalt's Trickery combo), or bring it up against a control deck that has to cast a counterable finisher (and you have to hope they don't leave up a counter spell to counter tibalt's trickery). ===Preconstructed Decks=== * Elven Empire * Phantom Premonition {{MTG-Settings}}
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