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==Story== The story opens in the final days of what meta-setting lore calls "The Crystal War"; the great genocidal campaign of the Tuatha fae against the mortal races. For years, the gnomes have been working on an arcane engine, the Well of Souls, that will allow them to revive slain mortal warriors in the same manner that their fae revivals resurrect. For years, their efforts have failed outright at best, and produced flesh-eating zombies at worst. And then they succeed. Your character awakens at the peak of a mountain of corpses, having been unceremoniously dumped into the rejects bin with all the others, a complete blank slate that remembers nothing. You swiftly realize that wherever you are, it's under attack as Tuatha burst in and begin massacring the gnomes whilst seeking to tear down the Well of Souls. Fighting your way through their ranks, you escape and meet a Fateweaver named Agarth. This is when you learn what makes you special. Not so much the fact that you came back from the dead, but what happened to you as a result: you are '''Fateless'''. In a world where Destiny is an inescapable force, you are able to successfully say "Screw Destiny" and carve your own path. And not just your own path! Even ''meeting you'' can destabilize a being's place in the tapestry of Fate, changing their future and allowing them to potentially escape their preordained end - assuming you don't step in and directly change things as you see fit. In a world Fated to end with the Tuatha's victory, you are the ultimate wild card; the one hope that Fate can be changed and the world saved. As a result, you are sent east, to fight your way across the western Faelands and then lead the counterattack against the Tuatha, fulfilling many, ''many'' sidequests along the way. Through your powers as the Fateless One, the Tuatha advance is broken, and the forces of men and alfar breach their defenses, pressing on to the Tuatha's stronghold in the heart of Alabastra. {{spoilers}} And this is where you learn the truth. The ultimate power behind the Tuatha is Tirnoch; a dragon-goddess with the power to control and shape Fate to her liking. 10,000 years ago, she was sealed in a [[demiplane]] called the Amethyn, and the experience has driven her quite, quite mad. Fueled with vengeance, she created the Tuatha to ravage the world that imprisoned her and set her free. The Fateless One was originally a member of a secret society that has striven to cover up Tirnoch's existence and maintain her prison for the past 10 thousand years. He attempted a suicide mission to infiltrate Alabastra's capital city of Bhaile and assassinate Gadflow. Instead, Tirnoch killed the Fateless One, which tore them free of the Weave of Fate and caused them to be revived in the Well of Souls. Tirnoch had planned to wait for the Fateless One to return to her, so that she could feast on the bounty of stolen fate that the Fateless One had accumulated and become even mightier than before. Unfortunately for Tirnoch, this plan backfired on her because she forgot that "being completely free of Fate" meant that the Fateless One's power to say "Screw Destiny" gave the Fateless One ''the power to kill her''. Which the Fateless One promptly did, ripping Tirnoch's destiny out of the Weave of Fate, shaping it into a giant sword, and stabbing her through the heart with it before tossing her corpse back into the Amethyn to rot for all eternity. If you think about it, this whole Fateless One plan was a pretty stupid plan on Tirnoch's part, since Gadflow was already destined to succeed. Every Fateweaver or other Fate-aware individual in the game emphasizes that the Tuatha's victory and Tirnoch's release is inevitable if Fate is allowed to play to its established end. So creating the Fateless One literally screwed up Tirnoch's entire plan. The only defense we can offer is that she ''is'' bugfuck insane after 10,000 years alone in an empty void. Anyway, Tirnoch gets skewered, most of the Tuatha die or scatter into the wilderness as insane remnants of their former selves, and the Weave of Fate is seemingly permanently destroyed, leaving Amalur free of Tirnoch's meddling forever. ===The Teeth of Naros=== In this DLC, the Fateless One choose to sign up with a small expedition seeking to explore a cave that supposedly leads to a mysterious valley in the depths of the titular mountain range. After the rest of the expedition party gets picked off, the Fateless One alone makes it to the valley, and discovers it is home to a colony of Kollossae. They attempted to build a floating city here in accordance with a divine prophecy, but failed to complete their masterwork by causing the central divine artifact to rise into the sky with the city. Combined with the fact it killed the last Primos (Priest-King) who tried to raise it, and the Kollossae are feeling pretty bummed out. The Fateless One has to work to raise the artifact and restore the confidence of the Kollossae.
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