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Kings of War/Tactics/Forces of Nature
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===Cavalry=== *'''Centaur Bray-Hunters:''' Shooting centaur. They're really low on attacks, but on the flip side of they cost less than most of your infantry. The problem is that Naiad Heartpiercers are better shooters and more survivable, while Centaur Bray-Striders are better cavalry and are cheaper. Not a good choice. *'''Centaur Bray-Striders:''' Medium cavalry that hit on 3+ with CS (1) and TC (1). The few attacks that they do have are quite dangerous, especially when adding in their Pathfinder ability. While they will never fill the role of "knights" in a Nature list (no units available really can) they are definitely not useless. At only 155 points they are quite possibly the most points efficient combat cavalry in the game. Compared to the more expensive Centaur Longmanes in the Herd army, Bray-Striders have the same Melee, Defense, Nerve, CS, TC, & Inspiring. On a points per attack basis the Bray-Striders and Longmanes are identically costed. This means that for every 3 Herd Longmane regiments you can get 4 Nature Bray-Strider regiments that have the same combat output, but 33% more nerve on account of the extra regiment fielded. Bray-Striders don't have Nimble, but with their low cost can be fielded in larger numbers that make then more capable of surrounding the enemy and gaining flank charges that will double their combat power. Don't take 2 like you would Knights, take 4+ and saturate the field with numerous units so that the enemy can't easily match them 1-for-1.
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