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==Monstrous Infantry== *'''Snow Trolls:''' The tankier of the two big infantry choices, has Regen (5+), CS (2), Vicious (Melee) and Wild Charge (1). They do suffer from the typical "Troll Nerve" issue where that extra point of difference between their nerve values means they will spend more time wavered. *'''Ice Elementals:''' Pretty standard big shambling elementals, CS1, Frostbite, Shambling and Ice Shards range attack (10", Piercing (1), Steady Aim) for when you're unable to wholly close the distance. Frostbound keyword and shambling means they '''NEED''' Ice Queen support. Shines with the Double Whammy Surge combo; don't Charge in the movement phase advance instead, shoot their Ice Shards at a target, then Surge them into melee with their target. Easy 18/36 attacks in one turn for your Ice Elementals unit.
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