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== Other laser weapons == The lasgun also comes in carbine, pistol, bullpup, sniper ("long-las"), and light machine gun varieties, and the Imperium fields many other weapons based on the same technology, such as the [[hellgun]] (a powerful lasgun powered by a backpack power pack), the mighty [[lascannon]], the even bigger [[Apocalypse|volcano cannon and turbo-laser]], the even even bigger Defense Laser, and the very much bigger ''still'' laser weapons mounted on [[Battlefleet Gothic|starships.]] Must be a different type, though, because a broadside from a Retribution class battleship can devastate half a continent depending on the [[Skub|calcs]]. A single barrage from an Imperator class Titan can devastate an ''entire'' city with weapons as strong as modern day nukes. Keep in mind how large an Imperial city is. So, far stronger than modern nukes. Oh, and [[C.S. Goto|multilasers]]. === Bale Eye === [[File:Bale_Eye.PNG|150px|right|thumb|Bale Eye]] The smallest known lasweapon short of a Digital Weapon. The Bale Eye is a ''unique'' weapon (So far) used only by [[Commissar Yarrick]]. This gleaming monocle of doom is an optical implant which also functions as a short-ranged laser, similar in effect to a laspistol at close range. It is rumoured within [[Ork]] camps that Yarrick could kill with a glance, and the Bale Eye is where this rumour came from. Other sources indicate that this rumour started shortly after Yarrick led the successful defence of Hades Hive from Warboss Ugulhard's Waaagh! He lost his left eye during later campaigns and decided to [[Troll|play upon the Orks' fears]] and incorporate a real "evil eye" into the implant. It is unknown if this piece of equipment stayed unique to Yarrick or if the Imperium actually mass produce these things for rich folks who like to impress. Given how Imperium nobility goes, it is most likely the latter, with Yarrick just being the most famous user. <gallery> Bale_Eye_Model.PNG </gallery> === Laspistol === ''See main page, [[Laspistol]]'' {{clear}} === Lasgun === [[Image:lasgun.jpg|thumb|right|200px|Standard Cadian pattern Lasgun]] You know'em, you love'em. There really isn't a point in repeating what has already been said since you are on a page talking about this wonderful piece of Imperial equipment other <s>then</s> than putting it in the Lasgun family. Of course there are certain modifications that may breach the line on what ''may'' count as a Lasgun. But overall, it is cheap, effective and put a lovely little dent to most light infantry contrary to popular belief. Just don't try and attempt go all [[Leeroy Jenkins]] on this thing. The Lasgun is a light assault weapon, not a Titan-busting Volcano Cannon. There is a [[Lasgun Patterns|metric fuck ton of various Lasgun patterns]]. {{40k-Ranged-Weapon-Profile-7-8|name=Lasgun|r7=24"|type7=Rapid Fire|s7=3|ap7=-|r8=24"|type8=Rapid Fire 1|s8=3|ap8=0}} <gallery> image:CadianLasgun.png|<center>Cadian</center> </gallery> {{clear}} === Suppression Laser === [[File:Suppression_Laser_2.PNG|200px|right|thumb|Suppression Laser]] The Suppression Laser is a type of Lasgun often used by gang members in the underhive of a [[Hive World]]. As its name suggests, a Suppression Laser is a laser shotgun that has a [[Dakka|stupendous level of firepower.]] Within the tight confines of a underhive, the large spread of lasers makes the Suppression Laser a popular weapon, especially among members of [[Tek]] gangers of [[House Van Saar]], which has the capacity and capability to both produce and maintain these weapons. Because its a shotgun, the Suppression Laser trades the reliability, range, and accuracy of the Lasgun with balls-out power. The Mechanicus equivelent of this is the Mitralocks. On [[Necromunda]] tabletop, the Suppression Laser is a laser version of a different weapon; in this case its 10 credits more than the humble Shotgun, [[Derp|but for no perceivable benefits.]] It can’t even use any of the cool ammo that Shotguns can get. <gallery> Suppresion_Laser.JPG </gallery> === Laser Gauntlet === [[File:Laser_Gauntlets.JPG|200px|right|thumb|Laser Gauntlet]] Works essentially the same as a [[Boltstorm Gauntlet]] in function, just replace the bolt rounds with pew pew lasers, though these were deployed first. These are multiple arm-mounted laser tubes. Laser Gauntlets can unleash a deadly storm of lasbolts at considerable range from the bearer's fists. With an increased power supply, the gauntlets can fire a series of sustained beams that can punch through enemy armour. Laser Gauntlets are found mounted on [[Spyrer]]s wearing [[Yeld Hunting Rig]]s, used in the underhive of [[Necromunda]]. Would probably be useful if you like the idea of still having firepower without sacrificing one of your hands for weapon firing. === Hotshot Laspistol=== [[File:Hotshot_Laspistol.jpg|200px|right|thumb|Hotshot Laspistol]] ''See main page, [[Hellgun#Hellpistol|Hellpistol]]'' The Hotshot Lasgun's little brother, also known as [[Hellgun#Hellpistol|Hellpistol]] (although there do remain some canon conflict about these two weapons designation). Hotshot Laspistols are typically hand-crafted, rather than mass-produced in factories, and many of them are hundreds of years old and have acquired histories over the course of centuries of use in combat. Unless otherwise specified, a Hotshot Laspistol remains the property of the Departmento Munitorum, though an individual can be awarded one for heroic deeds. A Hotshot Laspistol fires a higher-intensity shot than a laspistol, therefore, despite its higher penetration it will cauterize the wound it causes and prevents too much blood from being shed. For this reason, Hotshot Laspistol are preferred for use as execution weapons for officers and commissars, as a shot to the condemned soldier's head will prevent any blood from staining their uniform. <gallery> image:TempestusPistol.png|<center>Tempestus Scion</center> </gallery> {{clear}} === Hotshot Lasgun=== [[File:Hotshot_Lasgun.png|200px|right|thumb|Hotshot Lasgun]] ''See main page, [[Hellgun]]'' A variant of the Lasgun, also known by the far cooler name "[[Hellgun]]" (although there do remain some canon conflict about these two weapons designations since they have different art, different models, and are used by different units in both the lore and in the models...so yeah, probably totally different things), the Hotshot Lasgun and Hotshot Laspistol are weapons used primarily by the [[Stormtrooper]]s (and presumably other arms of the Imperial war machine). In some canon sources, these are juiced-up versions of the Lasgun charge pack inside a normal Lasgun, or in ''other'' canon sources, the entire weapon has a beefier build with better conduits and optics to survive the prolonged increased strain of a higher power throughput. They are designed to be used by elite troops or officers, who are generally better shots. Instead of the Hellgun's design approach of using lots of batteries and a heavy-duty build to attain higher cyclic fire rates, Hotshots use a super-concentrated laser blast to achieve the same kind of armor-penetrating power. It seems to have just enough penetrating power to be able to pierce most forms of space marine power armor. Or at least as deep as a non-explosive bolt shell would. {{40k-Ranged-Weapon-Profile-7-8|name=Hotshot Lasgun|r7=18"|type7=Rapid Fire|s7=3|ap7=3|r8=18"|type8=Rapid Fire 1|s8=3|ap8=-2}} <gallery> image:TempestusLasgun.png|<center>Tempestus Scion</center> </gallery> {{clear}} === Hotshot Volley Gun === [[File:Volley_Gun.png|200px|right|thumb|Hotshot Volley Gun]] Another variation of the Hotshot category of Lasguns. These weapons are borne into battle by [[Stormtrooper|Tempestus Scions]] to deal with armored enemy infantry. The Hot-Shot Volley Gun is a larger version of the Hot-Shot Lasgun that "incorporates penitent-class heat sink arrays" which means that they "can maintain a punishing rate of high powered laser fire". Think of them as a fully automatic LMG version of the regular old Hotshot Lasgun. As you can imagine, the sheer amount of [[Dakka]] means that they are more likely to be situated within the heavy weapons category then the normal Hotshot Lasguns. They are known to fire with a distinctive spitting howl. The real life equivalent would be the the light machine guns of WW1 and WW2 (like the Lewis Gun and the BAR) and the modern Squad Automatic Weapon (SAW) concept, having the same ammo as the standard rifle (either a short round like the 5.56 NATO for logistics or a long one like the 7.62 NATO to drop what you hit. Though recently America has adopted .277 Fury to replace the latter. Where America goes NATO and its other allies follow). If the Lasgun is a M16 with 5.56 shots and the Hotshot Lasgun is a 7.62 M14, then the Hotshot Volley gun is an MK48 M249 variant or a M240 firing 7.62x51 ammunition...but translated into their future, grimdark space variants. This also highlights the glaring lack of a laser light machine gun equivalent in the Imperial Guard, while the Hotshot Volley Gun exists as a laser medium/general purpose machine gun a regular Volley Gun as a LMG/SAW hasn't been shown so far. <gallery> image:TempestusVolley.png|<center>Tempestus Scion</center> </gallery> {{clear}} === Mining Laser === [[File:Mining_Laser.jpg|200px|right|thumb|Mining Laser]] Mining Laser is not formally a weapon, but a tool for breaching tunnels in the mining process. In some cases though the Mining Laser can be used as a weapon, often by [[Genestealer Cult]]s. For example, Dvarlock pattern Mining Laser, founded and identified by Tempestor Gulack of the Kappic Eagles have been modified so it can blast the hole through a meters-thick bulkhead with a single pull of a trigger. It also features three hand-grips, indicating its use in combination with a tertia pattern servo-arm (or the extra arms of a Genestealer Hybrid). There is also the Heavy Mining Laser which is a heavier variant of the standard version, used on [[Goliath Truck|Goliath Rockgrinders]] (More can be read below). Although to be honest, it is only 'heavy' because it is on a turreted mount, other than that there is very little difference between the Heavy Mining Laser and the regular old Mining Laser. It is fucking irritating in Space Hulk Deathwing, where it will be the number one cause of bullshit deaths. <gallery> image:HybridLaser.png|<center>Neophyte Hybrid</center> </gallery> {{clear}} === Long-Las === [[File:Long-Las.jpg|200px|right|thumb|Long-Las]] In the good old days the Imperial sniper rifle was the poorly named [[Needler|'needle rifle']] which was in fact a kind of laser weapon. Well, partly. It had two parts to each shot. It fired a narrow beam laser to burn through armor, and then it fired a 'needle' bullet; a spike of some kind of metal filled with horribly poisonous toxins. With the armor removed first, the spiky bit all but ensured a kill if you hit, spurting deadly death juice into your unfortunate body. Sadly they weren't especially well conceived weapons (hitting the same spot with two different weapons, one that responds to wind and gravity, and the other that doesn't is something of a challenge) so they've pretty much been written out of the setting these days as being too expensive for regular use. Now the term "sniper rifle" is used fairly loosely in the Imperium; many sniper rifles are simply over-powered lasguns called long-las rifles, while many others (such as those used by [[Space Marine]] [[Scout]]s) are high-velocity slug-throwers which have more in common with [[autogun]]s than they do with energy weapons. Then there are other more exotic variants firing poisoned darts or even stranger payloads, such as the aforementioned needle rifle (which [[Ratling]]s still prefer) or the [[Exitus Rifle]] that fires straightup death. All of these variants have pretty much the same effect on the target, unless you play older editions or use special characters who have rules that say otherwise. Or play [[Dark Heresy]]. However, since you are on the Long-Las category, we might as well talk about it. The Long-Las is a sniper variation of the Lasgun with a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters. Within the Imperial Guard the Long-Las, formerly known as the Sniper Variant Lasgun, is issued only to those Guardsmen with the necessary marksmanship skills and knowledge in stealth and scouting operations. It uses the XC 52/3 strengthened barrel, longer and thinner than normal models, and lacks a charge setting slider, instead using hotshot power packs. It's also much quieter than other lasguns and features a flash suppressor to dampen the revealing flashes of its shots ([[FAIL|even though like other lasguns its laser beam is visible]]). However the increased wear on the barrel from using the overpowered energy packs means more frequent barrel changes than is usually required for normal lasguns. You may be wondering why the IG does not use a shorter, thicker heavy barrel version with improved cooling as standard issue for all Guardsmen to kick serious ass. Ask your local [[Commissar]] for a detailed explanation. <gallery> image:CadianLongLas.png|<center>Cadian</center> </gallery> {{clear}} === Lascarbine === [[File:Lascarbine.jpg|200px|right|thumb|Lascarbine]] During the [[Great Crusade]] the Lascarbine was the great grandfather of the Lasgun. Basically the same weapon as the Lasgun in a smaller package. As a carbine, it has a shorter effective range but is far more compact and easier to handle in close combat fire operations. Given the myriad of Xenos that likes to go in close and personal at that time, the Lascarbine made sense. They were standard issue among the Imperial Army. In modern WH40k, a Lascarbine is designed for use by special operations units and is usually employed by Drop Troopers or scout units of the Imperial Guard such as the [[Elysian Drop Troops]]. Catachan troopers also use them. It could also be potentially used by Imperial Navy personnel due to its compact size, although no canon images have been confirmed. <gallery> image:CatachanLascarbine.png|<center>Catachan</center> </gallery> {{clear}} === Auxilia Lasrifle === [[File:Lasrifle.png|200px|right|thumb|Auxilia Lasrifle]] The Auxilia lasrifles (Specifically the Kalibrax V-I Pattern) were the primary weapon of the [[Solar Auxilia]] during the Great Crusade and Horus heresy eras. And as befitting weapons from a time when Imperial Technology had not yet sunk into the abyss, they have better range compared to their inferior knockoffs. Its notable for its heavily reinforced energy transfer capacitors, overall durability, and superior heat dissipation qualities. The Kalibrax could also easily handle a variety of modifications and augmentative systems, such as bolt-collimator arrays and induction blast-chargers. These weapons have the option of taking Blast-chargers, which turns the lasrifle into a miniature lascannon, though on the roll of 1 the charger melts in its operator's hands, preventing the player from using them for the remainder of the game (the gun can still fire after 1 turn of cooling off). They also [[awesome|come standard]] with Collimators, which switch out Rapid Fire for Heavy 2, making any opponent think twice about about charging a squad of [[Solar Auxilia]]. As if a Super Heavy tank as a Dedicated Transport wasn't enough reason to stay out of range. They were produced on selected few Forgeworlds (despite being the go-to armament of 20% of Imperial Army) to begin with, required advanced technology to make and specific combined-armed tactics (a big no-no for [[Imperial Guard]] thanks to a certain [[Roboute_Guilliman|genius]]) of Solar Auxilia cohorts to use effectively, so were shifted out of production in favor of a basic flashlight. <gallery> image:SolarAuxiliaLasrifleProfile.png|<center>Solar Auxilia</center> </gallery> {{clear}} === Blast Pistol === [[File:Auxillia_Blast_Pistol.PNG|150px|right|thumb|Blast Pistol]] ''Not to be confused with the [[Phosphor Blast Pistol|Phosphor Blast Pistol]], another 30k era weapon that fires <u>completely different rounds.</u> Nor the [[Dark Eldar]] [[Drukhari Blast Pistol]] which also fires <u>[[Herp|completely different ammunition]]</u>.'' Basically a souped-up las-pistol that explodes in the user's hand. Their description makes them seem like laser revolvers used by officers of the Solar Auxilla, to mirror when an officer during the 19th century was issued a sidearm. This gave him a faster-firing gun compared to line troops who had to use lever and bolt-actions, which is similar to the Blast Pistol's apparently faster rate of fire. These bespoke weapons like the Hotshot Laspistol and Hellpistol were able to fire only a handful of shots before reloading, but their damage output rivals that of arcane [[Volkite Weaponry]]. Due to this, Blast Pistols were seen as an emblem of wealth and prestige, and many were works of art in their own right, and thus they also became a widely used form of decoration and reward for extreme gallantry and commendation within the Solar Auxilia regiments. Now, ''[[derp|for some reason]]'', the [[Ash Waste Nomads]] from [[Necromunda]], you know, those [[murderhobos]], have an entire [[wat|stockpile of these things]]. Where they get these [[Horus Heresy]]-relics from can be chalked up to Necromunda being an [[STC]] minefield. But even then, it is bizarre, given that the Ash Waste Nomads are a bunch of space Amish like the Eldar Exodites, so they shouldn't have the knowledge to maintain these things. Given their ragged appearance and their abysmally short range, their shitty maintenance may hold some legitimacy. On the [[Horus Heresy]] table top, Blast Pistols are 6" S5 Las-pistols with Twin Linked and Gets-Hot for two points. Twin linked counteracts Gets Hot, but if you want a good pistol just spend the extra 8 points on a Plasma Pistol. On [[Necromunda]], the Ash Waste Nomads' [[derp|unga-bunga-ing]] their Blast Pistols have resulted in a shittier quality; resembling more like a [[melta]] weapon than a las weapon. As such, they have a few peculiar...quirks nowadays. This, alongside its bigger brother, the Blast Rifle, have the '''Shock''' rule which means that if the target is hit by this weapon on a natural 6, the wound roll is considered automatically succeed with no wound rolls needed to be made. Pretty god damn nasty. <gallery> image:SolarAuxiliaBlastPistol.png|<center>Solar Auxilia</center> Necromundan_Blast_Pistol.PNG|<center>Ash Waste Nomads</center> </gallery> {{clear}} === Blast Rifle === [[File:Blast_Rifle.PNG|200px|right|thumb|Blast Rifle]] The bigger brother of the Blast Pistol. The Blast Rifle, like its littler hand cannon, are relics from the [[Great Crusade]] and [[Horus Heresy]]-era. Despite this, as of yet, there is no model from the Horus Heresy line, suggesting that this thing was replaced by the mass-produced Auxilia Lasrifles. In terms of function, we can assume that this gun functions the same as their smaller counterpart. However, since so little is known about these weapons, everything is a guestimate since they only appear on [[Necromunda]]. They seem to only be used by the [[Ash Waste Nomads]] and what has been said about the Blast Pistol can also be said here. If you include their comparatively much reduced range than most laser weapons and their melta-looking heatsink barrels, it can be assumed that the Blast Rifle releases a wide radius of dispersed lasers; akin to a laser melta. Although it does not seem to correlate with the nosecone barrel design which should indicate a more concentrated and therefore, longer range weapon under conventional wisdom. In terms of rules, on Necromunda, like their smaller brother, the Blast Rifle has suffered some unique quirks over the millennia by the Nomads' constant DIY tinkering over these things. This resulted the Rifle and the Blaster having the '''Shock''' rule which means that if the target is hit by this weapon on a natural 6, the wound roll is considered automatically succeed with no wound rolls needed to be made. Given that it is a bigger weapon, the Rifle has a longer range that the Pistol. But that is not much of a feat given their pitifully short range. === Digital Lasers/Digital Weapons === [[File:JokaeroDigitalWeapon.jpg|200px|right|thumb|Digi-Weapon]] These are actually melee weapons. However there isn't really anywhere else to put them. In 40k they are exclusively made by [[Jokaero]]. During the Great Crusade and Horus Heresy they are weapons of [[Blood Ravens|unknown]] [[Heresy|Xenos origin]]. This section describes how the Imperium at large uses them. Digital weapons are best described as a small laser used by Space Marine officers. It allows them to re-roll one failed hit during the Assault/Fight Phase, which is decent. However, it is not anywhere near as cool as when they are used in Black Library books or the weapons stated to be used by the [[Jokaero]]. Only the Xenos monkeys have them on the table top in 8th edition. 30k Digital Lasers are as usual better than the 40k version. Rather than just Space Marines, Inquisitors and the occasional gun/chain/power sword toting hero, every officer had access to them. They are short ranged but deadly weapons that are "small enough to be concealed in a ring, gauntlet, sword hilt or helm." So they should be as strong as a single Hot Shot Lasgun, Lasrifle or Las-Lock beam. In the Horus Heresy game a Digital Laser gives the model one additional attack, [[Awesome|so the officer doesn't have to give up their sole ranged weapon for an extra melee hit.]] One would assume either weapon would also allow an extra ranged attack with the same strength and AP as a Hot-Shot Lasgun or Archaeotech Pistol, like how the Servo Harness gives [[Techmarines]] extra ranged and melee weapons. However, Games Workshop and Forge World aren't nice enough to give players an option that would be useful in more than one situation without making them pay extra real life money for it first. In HH 2.0 they no longer have rules despite the Imperum being more advanced than their counterparts in the 42nd millenium. This might get FAQ'ed or return in an upcoming rulebook. <gallery> image:JokaeroDigital.png|<center>Jokaero Weaponsmith</center> </gallery> {{clear}} === Las-Lock === [[File:Las-Lock.PNG|200px|right|thumb|Las-Lock]] Las-lock is like a granddad to "modern" Lasgun, or perhaps the lasgun's equivalent to a musket. While very few Guard Regiments still use it in-universe in 40k (see [[Only War]] by FFG), the Las-Lock is popular with the Mechanicum in 30k. [[Tech Thrall]]s are thus far the only known Mechanicum troops to carry las-weapons (on tabletop, but many las weapons are used by Skitarii and servitors in fluff), but oh boy, aren't they numerous. Las-locks sacrifice rate of fire and range for more damage per shot, making it a worse version of the Hot-Shot lasgun with higher Strength, but with miserable AP of 6 and 1 shot max. Not sure how this particular AdMech weapon fares in fluff, though. Since it’s AdMech, large, and has a ton of thick cables attached, it probably hits extremely hard. For an accurate perspective to wrap your head around a fairly antiquated but somewhat useful and powerful weapon think of it like a laser musket from Fallout 4. In addition to the forces mentioned above, las-locks were commonly issued to low level Chaos occupation troops during the Sabbat Crusade. It's also not uncommon to find these in civilian hands. <gallery> image:TechThrallLasLock.png|<center>Tech Thrall</center> </gallery> {{clear}} === Mitralock === [[File:Mitralock2.PNG|200px|right|thumb|Mitralock]] There is also the Mitralock, a [[what|laser shotgun]] with reduced range. Both have the option to upgrade to Induction chargers [[awesome|increasing their shots to two.(represented as Assault 2 in game.)]] While still allowing them to Assault with no penalty. This turns them into a high risk unit for any opponent dumb enough to charge them. In terms of tabletop, the Mitralock is the [[Shotgun|Scattergun]] of the Las Family. It is an 8" range Las-lock, but it gains Shred. It also has Induction Chargers which is an optional attachment to both Las-locks AND Mitra-locks (HH3, p. 221) it upgrades them to Assault 2. Meanwhile, the name is most likely a reference to the French term for grapeshot ('''Mitra'''illeuse). <gallery> image:TechThrallMitralock.png|<center>Tech Thrall</center> </gallery> {{clear}} === Lascutter === [[File:Bits-lascutter.jpg|200px|right|thumb|Lascutter]] Lascutters are a powerful but extremely unwieldy type of Laser Weapon. Originally industrial tools used for cutting through armoured bulkheads and dense ores, these weapons make use of disruption field-assisted short range laser arcs. They were later utilized for warfare, being used in sieges where they were able to breach enemy fortifications and, if necessary, become devastating close-quarters weapons. Only Breachers can take them in the Horus Heresy game. In Horus Heresy 2.0, Lascutter stats have been fixed to work like other las weapons. Now, they're ''Exotic Weapons'' instead of ''Las weapons''. They're still shitty at melee but that's not why you're taking them. Lascutters are now 8 inches, Assault 1, S10, Ap 1 with ''Armorbane(Ranged)''. Making them better than [[Meltagun]]s and a viable alternative to [[Graviton_weapons|Graviton guns]]. Meltaguns need to be at 6 inches to get their anti vehicle bonus. This may seem uncomfortably close but they pair well with [[Volkite Charger]]s. The original Space Marine energy gun. So now your Breacher troops can crack open [[Land Raider]]s while driving around in a [[Land Raider]]. Their melee profile has been nerfed to S7 while still having the ''Cumbersome'' and ''Unwieldy'' rules. Breachers shouldn't be participating in assaults anyways. Now Astartes don't have inferior weapons to Genestealers & other humanoid or xeno-terrorists. Lascutters stats currently paint them as proper precursors to [[Mining Laser]]s and [[Heavy Mining Laser|heavy variants]] they should be. In 9E they can be taken by Elysian Drop Troops. They use the outdated profile with no ranged attacks and only one melee hit. Where you don't want them to be. So use Special or Heavy Weapon options and cross your fingers if you want them to be like their 30k counterparts instead of pieces of shit. <gallery> image:LegionBreacherLascutter.png|<center>Legion Breacher</center> </gallery> {{clear}} ===Lightning Gun=== [[File:Lightning+Gun.jpg|200px|right|thumb|Lightning Gun]] [[Forge World|Oh boy, here we go]]. Lightning Guns are, seemingly confusingly, a type of laser weapons used by the AdMech, which given some varied fluff can prompt [[Skub|debate]] as to how much of a laser or electromagnetic weapon they are. Depending on the description they're either a laser beam wreathed in lightning (read: an ionised laser beam) as a form of electrolaser with most of the killing power from the pew pew lasers, or they fire a laser as a [[Tau|markerlight]] to change the polarity/ionise the location on the target and cause a bolt of lightning to leap to it. This may seem dumb at first glance, but with the Ad Mech's usual technobullshitium it makes sense. At least compared to the [[Needler]], which has a similar design of 'laser beam then killing shot' but doesn't make sense even once you try to explain it. Either way, they're Great Crusade era weapons used by various Adeptus Mechanicus troops, most notably [[Thallax]], with the ability to provide effective damage against organic enemies and yet still able to overload mechanical targets like tanks via electromagnetic damage. Or alternatively depending on how you take the above they're good at overloading mechanical targets like tanks via electromagnetic damage yet still able to clear out meatbags with the laser burns. <gallery> image:ThallaxLightning.png|<center>Thallax</center> </gallery> {{clear}} ===Las-Fusil=== [[File:Las-Fusil.JPG|200px|right|thumb|Las-Fusil]] ''Not to be confused with the [[Pulsar-Fusil]] or the [[Phased Plasma-Fusil]]'' The more [[Awesome|chad version]] of the Long-Las. The Las-Fusil is essentially the laser equivalent to the [[Mk.III Shrike Pattern Bolt Sniper Rifle]]. These are powerful, anti-personnel heavy Laser Weapon used by Space Marine [[Eliminator]] Squads. Like the Hellguns and/or Hotshot Lasgun, the Las-Fusil requires an external battery supply to power its shots. Although instead of a large and ungainly backpack, it has a modular battery that can be held in the side pocket of the Space Marine. Because it has no mass, the Las-Fusil is more accurate and has greater range than the Shrike Bolt Sniper Rifle. However, it is heavily affected by atmospheric conditions and higher maintenance cost. Seeing as how a Long-Las has the power to punch through power armor, the Las-Fusil which has a more advance powerpack and stronger focusing lense should be able to punch through vehicle armor like an anti-material rifle. The crunch seems to agree with the fluff as you can swap your Bolt Sniper Rifle for this weapon which is counted as an anti-light vehicle and anti-TEQ gun (36", heavy 1, S8, AP-3, D3). === Multilasers === ''See main page, [[Multilasers]].'' The Multilaser is basically just a [[Hellgun]] that's been modded for more [[Dakka]], being a pretty good weapon against most non- to lightly-armored targets (infantry, Taurox-equivalents, skimmers, etc.). Gets a bad rep due to C.S. Goto, but it’s actually pretty awesome and the Guard should learn to spam them. Waaaaay cheaper than heavy bolters, after all. Because laser. As stated above, if the Lasgun is an Assault Rifle, the Hotshot Lasgun/Hellgun is a Battle Rifle and the Hotshot Volley Gun is a Medium/General Purpose MG (with the awkward lack of an Light MG/Squad Automatic Weapon), the Multilaser is a Heavy MG bordering on light autocannon depending on the pattern. {{clear}} === Heavy Mining Laser === [[File:GoliathRockgrinderLaser.png|200px|right|thumb|Heavy Mining Laser]] The aforementioned Heavy Mining Laser. As previously mentioned, it is basically a Mining Laser on a turret. Like its smaller brother, the Heavy Mining Laser is used primarily to bore through rock and other quarry within Mining and Forge Worlds of the Imperium. However it can also be used to cleanly bore through the side armor of a Leman Russ and a Space Marine if needed. Rules of the Internet, Rule 40,000: if it exist, the Imperium will weaponize it. The [[Genestealer Cult|Genestealer Cults]] have exploited its power because of this. The only difference between the regular Mining Laser and the Heavy Mining Laser is in its power supply. The regular Mining Laser carries its own portable power supply which makes it mobile but at the cost of a shorter battery life (eg: less 'shots') and a shorter effective range. The Heavy Mining Laser on the other hand, is connected to a much larger and thus, powerful power supply which allows for a longer battery life and a longer range. It is often mounted on the [[Goliath Truck|Goliath Rockgrinder]], but it can also be mounted on the [[Achilles Ridgerunner]]. === Lascannon === ''See main page, [[Lascannon]].'' These are the main Imperial anti-tank weapon (Heavy1 72" S9 AP3 for D6), and they are mounted on [[Heavy Weapons Squad|E]][[Predator|V]][[Devastator Squad|E]][[Razorback Transport|R]][[Leman Russ Battle Tank|Y]][[Sentinel|T]][[Dreadnought|H]][[Land Raider|I]][[Tarantula|N]][[Fortress of Redemption|G]] and occasionally wielded by [[SPESS MEHREENS]]. {{clear}} === Heavy Lascannon === ''See main page, [[Heavy Lascannon ]].'' The Lascannon's bigger brother. The Heavy Lascannon is what happens when not even Lascannons are doing their job in turning superheavies inside out. It is one of the primary weapons that a [[Field Ordnance Battery]] could carry. {{clear}} === Solex Heavy Lascannon === ''See main page, [[Solex Heavy Lascannon ]].'' The ''Heavy'' Lascannon's bigger brother on steroids. The Solex ([[skub|Or Sollex]]) Heavy Lascannon is the primary long-ranged weapon for the [[Thanatar-Calix Class Siege-Automata]]. These suped-up Lascannons possess a much longer barrel and is overall, a much larger weapon than the regular Lascannon. Unfortunately, the crunch doesn't seem to match the fluff however. {{Clear}} ===Corve Las-Pulser=== [[File:ContemptorAchillusLasPulser.png|250px|right|thumb|Corve Las-Pulser]] The Corve or ''Corvae'' Las-Pulser is a type of Laser Weapon used by the [[Adeptus Custodes]]. They are the giant Lascannon mounted on top of the giant Dreadnought-like spear. It was equipped to the Dreadspear of the Custodes Contemptor-Achillus class Dreadnought. The Corve is a 36" S9 AP2 Heavy D3 weapon. It is an upgrade for the Agamatus jetbikes and found as part of the Contemptor-Achillus's Dreadspear, and most of the reason for it's 40 point upgrade cost. The Pulsar is one of the few weapons that Custodes have as a counterpart to Lascannons. <gallery> image:LasPulser.png|<center>Contemptor Achillus</center> image:AgamatusLasPulser.png|<center>Agamatus Jetbike</center> </gallery> {{clear}} ===Las-Ripper=== [[File:Las-Ripper_Side_View.PNG|200px|right|thumb|Las-Ripper]] Essentially a weaker version of the Las-Talon. A Las-Ripper is a type of heavy Imperial Laser Weapon usually deployed on the Primaris Space Marines' [[Astraeus Super-Heavy Tank|Astraeus Super-Heavy Grav Tank.]] Las-Rippers are used as sponson weapons on Astraeus grav tanks, where they serve as the vehicle's standard anti-personnel weapons for close and messy encounters. In terms of crunch, as previously aforementioned, the Las-Rippers are a weaker version of the Las-Talon. Although it is not a bad weapon per se, it suffers from the fact that there are much better weapons that the Astraeus could be equipped with. Most often, the Las-Ripper is replaced with the more powerful Plasma Eradicators. This have got to do with the fact that the [[Plasma Eradicator]]s are understandable more powerful per shot, but what is unusual is that the Eradicators have more range and is [[Wat|''cheaper'']] than the Las-Ripper of all things. <gallery> Image:AstraeusLasRipper.png|Alternate View </gallery> ===Las-Talon=== [[File:LasTalon.jpg|200px|right|thumb|Las-Talon]] A short-range but more powerful Lascannon. The Las-talon is a specialized type of Laser Weapon that can only be found on both the [[Stormhawk|Stormhawk Interceptor]] air superiority fighter used by the Adeptus Astartes and the Primaris Space Marine [[Repulsor Tank]]. The Las-talon fires two potent blasts of laser energy in rapid succession, ensuring a clean kill against even the heaviest armored targets. Unlike other laser weapons, the Las-talon is relatively short-ranged, with its damage heavily reduced at great range. And as you know, it is basically the big brother of the Las-Ripper. <gallery> image:RepulsorLasTalon.png|<center>Primaris Repulsor</center> File:Las-talon Stormhawk Interceptor.png|<center>Stormhawk Interceptor</center> </gallery> {{clear}} ===Laser Destroyer=== [[File:Laser_Destroyer.jpg|200px|right|thumb|Laser Destroyer]] The Laser Destroyer is an Imperial laser weapon mounted primarily on the [[Destroyer Tank Hunter]], capable of destroying enemy tanks from long range. The Laser Destroyer however is a highly-complex system which all but a few Forge Worlds can no longer reproduce; even those who can create new ones must hand-craft each one through a painstakingly slow process. The result has been that these weapons and the vehicles which use them have become incredibly rare amongst the Imperial Guard. The chance of receiving any replacement for lost or destroyed models is very slim, often leading to recovered tank destroyers instead being fitted with another weapon. During the invasion of Armageddon, though, a number of Chimeras were refitted with Laser Destroyers and re-designated APDS-6a 'Defenders' as an effective stop-gap measure against the Orks. {{clear}} ===Neutron Laser=== [[File:NeutronLaser.jpg|200px|right|thumb|Neutron Laser]] A Neutron Laser is a heavy weapon utilized by the forces of Adeptus Mechanicus' Skitarii Legions as a primary weapon for [[Onager Dunecrawler|Onager Dunecrawlers.]], and Imperial Guard forces on the [[Valdor Tank Hunter]]. A Neutron Laser is the last word in battlefield anti-tank weaponry. With a stabilised neutronic coil arc reactor as its power source, a Neutron Laser is able to fire a beam so devastating that it not only is able to punch through the thickest of armour, but also sends a blast wave of electromagnetic energy that scrambles circuits and synapses alike when it strikes its target. It doesn't seem to suffer as much of a backfire feedback that usually plagues its larger brother. So that's a plus. <gallery> image:OnagerNeutronLaser.png|A slightly more safer version of the Neutron Laser Projector. ''Slightly''. </gallery> {{clear}} ===Arachnus Heavy Lascannon Battery=== [[File:Arachnus_Heavy_Lascannon_Battery.JPG|200px|right|thumb|Arachnus Heavy Lascannon Battery]] Not to be confused with the Arachnus Heavy Blaze Cannon. The Arachnus Heavy Lascannon Battery was a Laser Weapon system that was used by the ancient [[Dreadnought#Deredeo Pattern|Deredeo Pattern Dreadnoughts]] of the Legiones Astartes during the [[Great Crusade]] and [[Horus Heresy]] eras. As one might expect, it is developed by Arachnus which also produce the Blaze Cannons used by everyone's favourite [[Adeptus Custodes|golden bananas.]] The Arachnus Heavy Lascannon Battery was a set of two massive, twin-linked [[Lascannon]]s that has been suped-up and overcharged, taking up both the Deredeo's weapon mounts. Far more powerful than any other pattern of Lascannon regularly fielded by the Legiones Astartes, the Arachnus could inflict devastating amounts of damage with each hit, far more than any standard Las-weaponry. The Arachnus Heavy Lascannon Battery is still found in use by the various Space Marine Chapters and possibly the Traitor Legions that still maintain functioning Deredeo Dreadnoughts in the 41st Millennium. On the tabletop, one must remember that this isn't twin-linked Lascannon, but it does fire 2 S10 AP2 shots, and if its shots score a penetrating hit on a vehicle the shot has a 50% chance of having it count as [[Awesome|''two'' penetrating hits instead of one.]] ===Sabre Neutron Blaster=== [[File:SNeutron_Blaster.JPG|200px|right|thumb|Sabre Neutron Blaster]] [[Derp|Not to be confused with the]] [[Vespid|Vespid's]] [[Neutron Blaster]]. The Sabre Neutron Blaster is one of the three primary weapons that the [[Sabre Strike Tank]] could be armed with. Unlike the [[Volkite Saker]] which deals with mass infantry or the [[Anvilus Snub Autocannon]] that targets light armour. The Sabre Neutron Blaster is specifically designed to turn superheavy tanks inside out. Nothing more than the [[Neutron Laser Projector]]'s little brother. The Sabre Neutron Blaster was constructed in the same manner as the larger neutron cannon employed by the [[Sicaran Battle Tank#Sicaran Venator|Sicaran Venator,]] the intense radiation emitted by the capacitors and charge packs of the cannon is so deleterious that it will eventually degrade the Sabre's own control systems. Rules-wise, the Sabre Neutron Blaster is a relatively short-ranged ant-tank weapon. At only 24", you are not hitting far. But if it hits, it hits hard. S9, AP1, Heavy 1 weapon with Concussive and Shock Pulse rules. This thing can stun-lock enemy vehicles while [[Anal circumference|carving a new rear hole.]] ===Heavy Laser Destroyer=== [[File:HeavyLaserDestroyer.jpg|200px|right|thumb|Heavy Laser Destroyer]] The bigger, badder brother of the regular Laser Destroyer. The Heavy Laser Destroyer is a type of heavy Laser Weapon with powerful anti-armor capability. It is commonly mounted on the Space Marine [[Repulsor Tank#Repulsor Executioner|Repulsor Executioner tank]], with a smaller variant found also mounted on the [[Gladiator Tank#Gladiator Lancer|Gladiator Lancer Tank.]] The larger chassis of the Repulsor mounts much larger and more powerful generators which could release a more potent shot. Of course, this means that the barrel needs to be strengthened and lengthened to accommodate the high heat dispersal. Crunchwise, this is a new Primaris weapon found on the Repulsor Executioner and the Gladiator Lancer. The Executioner's is a 72" range, Heavy 2, S12, AP-4 and D3+3 weapon whilst the Lancer is a slightly weaker 72" range, Heavy 2, S10, AP-3, Dd3+3 weapon, nevertheless, they are both dedicated tank killers, though it is an expensive weapon. ===Arachnus Blaze Cannon=== [[File:ArachnusCannon.jpg|200px|right|thumb|Arachnus Blaze Cannon]] The Arachnus Blaze Cannon is a type of Laser Weapon used by the Adeptus Custodes. This weapon was a development of standard Imperial las-technology, but with built in esoteric and powerful components which could never be replicated en masse. The Blaze Cannon is mounted on the [[Coronus Grav Carrier]]. On tabletop they are basically the bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and Exoshock, which gives you an automatic second Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...). The Blaze Cannon itself is a S6 AP5 Heavy Bolter, or 48" S8AP1 Heavy 1, Exoshock: In all honesty, the Burst mode is rather shitty, but Concentrated is essentially a Lascannon with nasty special rules. <gallery> image:CoronusBlazeCannon.png|<center>Coronus Grav-Carrier</center> </gallery> {{clear}} ===Arachnus Heavy Blaze Cannon=== [[File:CaladiusAnnihilatorHeavyBlazeCannonProfile.png|200px|right|thumb|Arachnus Heavy Blaze Cannon]] A larger version known as the Arachnus Heavy Blaze Cannon also exist. This time it is mounted on the [[Caladius Grav-Tank|Caladius Annihilator]] and it is basically a twin-linked Lascannon on steroids. On tabletop they are basically the bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and Exoshock, which gives you an automatic second Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...). The Heavy Blaze Cannon itself is a 48" S8 AP3 Heavy 4, or 72" S10 AP1 Heavy 1, Exoshock: Optional turret replacement for the Caladius. <gallery> image:CaladiusAnnihilatorHeavyBlazeCannon.png|<center>Caladius Annihilator</center> </gallery> {{clear}} ===Arachnus Storm Cannon=== [[File:TelemonArachnusStormCannon.png|200px|right|thumb|Arachnus Storm Cannon]] The big honcho mounted only on the biggest of Dreadnought walkers. The Arachnus Storm Cannon is a large gatling-style Laser Weapon used by the Adeptus Custodes. Seeing as how it is a ''double-barrelled'' gatling weapon, there must be one hell of a cooling system to prevent this from melting the golden gunstick into a golden beatstick. Although, give how its godfather, the [[Superheavy Laser Weapons#Arachnus Magna-Blaze Cannon|Arachnus Magna-Blaze Cannon]], have a stupidly expensive cooling/containment system, I guess something like the Storm Cannon is just as capable in preventing a meltdown. It is most typically mounted on the [[Telemon Heavy Dreadnought]]. The Golden Bananas just wanted to have an oversized Multi-Laser and the Emprah delivereth. On tabletop, the Storm Cannon is a 48" S7 AP3 Heavy 7, or 72" S9 AP1 Heavy 2, Exoshock: the Telemon's big Gatling gun and perhaps the most versatile of the Arachnus weapons. This is a must take if you are facing armies with a large amount of vehicles. <gallery> image:|<center></center> </gallery> {{clear}} === Helfrost weapons === [https://en.wikipedia.org/wiki/Laser_cooling Laser cooling is actually a thing.] ''See main page, [[Helfrost Weaponry]]'' {{clear}} === Laser Destroyer Array === [[File:VindicatorLaserDestroyer01.jpg|200px|right|thumb|Vindicator Laser Destroyer Array]] Laser Destroyer Arrays are a special type of lascannon array. Instead of firing in a single, solid blast the laser destroyer would fire short pulses microseconds apart from its various barrels, acting as a sort of long-ranged drill. On the plus side this means they're more destructive (never a bad thing) as it allowed them to bore through everything, on the downside it's apparently more of a pain in the ass to fire and reload them, going by their tabletop stats and they're nowhere near as portable. Note that despite sharing the name, they are not the same as laser destroyers. In 7th edition (and Horus Heresy) this gave you a single lascannon shot which was Ordnance instead of Heavy and AP 1 instead of 2. It dealt with vehicles better but similar lascannon arrays fired 2 shots instead of the one (both are twin-linked) so if you had to decide on the two then you had to make a choice, quality hits or quantity of hits? There was a way to up the shot count, but only if you took a Vindicator Tank Destroyer. If you stayed motionless and/or declared to overcharge it after remaining motionless, you could add +1/+2 to its shots respectively, and after it fired you'd do the equivalent of a Gets Hot roll. In practical terms if you were playing 40k you were free to remove whatever vehicle your opponent fielded that you didn't like, whereas if you were playing Horus Heresy you'd wish Flare Shields weren't a thing as you still couldn't kill that Spartan. In 8th edition the Laser destroyer is hilariously powerful, being S 12, AP -4, D6 damage but before you roll for damage, roll a D6. On a 1-2, it's still just D6 damage. On a 3-5, it's 2D6 and on a 6, it's 3D6. Ever wanted to cripple a Knight, Land Raider, monster or just remove that one character who accidentally got a little too close in only one shot? Now you can. It's also surprisingly cheap meaning you can spam the fuckers and potentially forget about taking lascannons entirely. Also hilarious is that the Rapier Laser Destroyer has actual combat stats, and not the kind that are explained away via its crew steering it into the enemy, but literal stats as somehow the thing attempts to hurt the enemy by poking it with its barrels (presumably). Despite being (technically) a vehicle its pokes are also weaker than the Guardsmen who push it around, being S3 whereas these macho-men are S4. <gallery> Image:Rapier4.jpg|Rapier variant </gallery> ===Superheavy Laser Weapons=== ''See main page, [[Superheavy Laser Weapons]]'' {{clear}}
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