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==Tactics & Strategy== ''Main Article: [[Last Stand - Clones|Chaos Sorcerer Clone Tactica]]'' *'''On the [[Muscle Wizard]]'s First Build: Fuck the Spells, I have Fists''' **Being a Muscle Wizard is both possible and, curiously enough, remarkably effective - and even more surprisingly, it has a build viable at low levels; an easy-to-use Muscle Wizard build first becomes available at about level 5 - provided you have the DLC. Start with the Oracle Stave and Rubric Helm, throw on the Vestments, Icon of Greater Summoning, either Tome of Doom or Accursed Idol, and either Consume or Orb of Blood. This gives you a free-to-use periodically make-shit-explode button in the Stave, a massive armor spike courtesy of the Rubric Helm, the ability to heal yourself in a pinch, and a means of either easily splattering small crowds or an errant vehicle threat, or to quickly deal retaliatory damage. As this build advances, cycling out the Vestments for the Armor of Might Undivided is a good idea, and, as ever, tossing Blood Orb/Consume for Rite of Sustenance, though individual tastes should always play a part. *'''On the [[Muscle Wizard]]'s Second Build: Doomblasting Tank''' **A favorite of several in Last Stand, this build involves taking the Sword of Spite, backing it with the Rubric Helm and both Sorcery Sigils. For Armor, you want either the Robe of Unholy Fortitude or one of the Narcissist Armors, and either Icon of Greater Summoning (for the Narcissistic Sorcerer) or Icon of Pain (for the opposite). Get in close, fire off Doomblast, enjoy massive armor improvement that makes you stay in the fight, rinse, repeat. Narcissistic variants of this build have better defense and health, but the Fortitude variant offers more energy, higher damage, and the ability to gain disposable asshole minions from low-level minions. *'''On the [[Muscle Wizard]]'s Third Build: Hellblade Asshole''' **The Cataclysmic Hellblade is, without a doubt, one of the coolest wargear options in the game, offering matchless DPS and fantastic fluff, but it can be extremely hard to use for even the most Muscly of Wizards. Essentially, it trades spellcasting and efficiency for a melee weapon that casts a minor punch-enemy-in-balls spell with every swing. There's several ways to make this weapon work, but the most tried-and-proven is to pair it with either Narcissistic armor, and the Rite of Sustenance. This will allow the sorcerer to replenish about half of his spent mana from swinging the Hellblade with every swing and heals him significantly each time he swings at something. For further lulz, pair this with Orb of Vengeance and either Accursed Idol or Rubric Helm. Whilst this may ultimately be almost too straightforward, and doesn't do very well on Coliseum, it handles extremely well on Anvil and can make a mockery of the later vehicle waves. *'''On Achievements:''' ** ''Magic Missiler'' (Which unlocks the Accursed Idol) is a simple one. Just spend 3,500 Energy, which a Sorcerer will do with no trouble. ** ''There Can Be Only One'' (Which unlocks the Catclysmic Hellblade) is unlocked just by clearing Wave 16 of the Bloodied Coliseum (The Clone wave). Beat them and you win. Just beware what you build your Sorcerer with, (Icon of Summmoning especially) as it could make getting this much harder without you meaning for it to. *'''On Daemonic Doppleganger Tactics:''' **You can clone any normal enemy with Daemonic Doppleganger except for the following: Heroes of any sort, walkers (including Wraithlords and Bloodcrushers), vehicles, super-heavy units of any kind, and a few rare units that count as heroes, such as Zoanthropes and Lictors. **With Icon of Greater Summoning, you can clone any of the units on the above list except for Super-Heavies. **For Sorcerers that lack the Icon of Greater Summoning - either because they don't have it yet, or because they are using the other Icons - the best minions are ones that have either good abilities, good damage, or versatility. Particularly prized units for each faction are as follows: Ork Stikkbombas (good damage; free grenades), Ork Stormboyz (Jetpacking and good damage), Tyranid Warriors (either ranged or melee formats are win), Tyranid Raveners (huge ranged damage and burrowstrike), Eldar Wraithguards (massive damage and suppression), Eldar Warp Spiders (Great damage and hard to pin down), Imperial Guard Catachans (good damage at any range, plus grenades), Imperial Guard Ogryns (damage sponges), Chaos Marines (good durability and solid in close-combat), Chaos Cultists (Incredibly Fragile, but the grenade launcher ones absolutely dump out unnaturally high ranged DPS), Bloodletters (See Chaos Marines), Space Marine Scouts (ridiculously high damage to the point of being almost game-breaking; also grenades), and Assault Marines (High damage, good mobility). **Avoid cloning the following unless there is no better option: Eldar Grav Platform Teams (shitty AI makes them almost unusable), Banshees (remarkably fragile and come in squad sizes too small for a player to properly exploit), Imperial Guard Heavy Weapons Teams (See Grav Platform Team), Imperial Stormtroopers (Squad size too small to be that useful), Tyranid Tyrant Guards (they exist to tank and nothing else; unlike the Hive Tyrant's guard, this one almost never uses Taunt), and Space Marine Devastator Squad (see also: Grav Platform Team and Heavy Weapons Team). **With the Icon, you want tougher, stronger minions, or ones with really handy abilities. **For Bloodied Coliseum, this means the Wave 4 Captain and Apothecaries, the Wave 8 Zoanthropes, Wave 12 Wraithlords, wave 16 Dopplegangers, Wave 17 Lictor Alpha and Carnifexes, Wave 18 Ork Warboss and Deff Dreads, Wave 19 Elite Terminator and Dreadnaughts, and Araghast on Wave 20. **For Anvil of Khorne, grab fucking any vehicle you want, but especially the Predators, Leman Russ, and Fire Prisms. Assault Cannon Dreadnaughts are fine too. **Wave 16 Heroes on Coliseum are especially highly-prized for Sorcerers with the Icon of Greater Summoning, especially if you can keep them alive. Not only will they provide extra firepower, but they are the only minion capable of reviving players. This alone justifies their use, but if you can clone say, a high-level Hive Tyrant or Shas'O, or an unkillable Necron Overlord the game just got infinitely easier for you. *'''On Narcissist Sorcerer Tactics:''' **Losing your Doppleganger ability is fucking ''huge.'' Without the clones to screen for you or provide fire support, you lose out on both staying power and damage, and you aren't able to benefit from the advantages of the Armor of Eternal War (damage buff), Deathless (survivability boost), or Robes of Unholy Fortitude, either, so your default damage and initial survivability, before upgrades, will be lower. The key, thus, with the Narcissist Sorcerer is to make up for this in other areas. **The central advantage to going Narcissist comes from the durability boost via Icon of Greater Summoning and benefitting directly from Daemonic Gifts. A special note needs be made as well for wargear options that benefit the Sorcerer more, such as the Mark of Tzeentch and Consume. **Both Narcissistic Armors give decent buffs; the Armor of Might Undivided gives better armor and access to both Fearless and Unshakable, whilst the Vestments of Power Undivided give increased energy regeneration - something that is invariably valuable on a character as energy-hungry as the Sorcerer. Both are excellent; use them well. **For a Narcissistic Sorcerer, Daemonic Gifts go from being gimmicky fun to being undeniably powerful options, and completely change how you fight. If you don't have one on a Narcissistic Sorcerer, you'd almost invariably be better-served by going with the Robe of Unholy Fortitude, which will give you notably enhanced durability whilst not robbing you of your ability to call minions. **Gift of Retaliation means Doomblasts without the Sword of Spite, which means fundamentally you get two primary spells from one character. Better still, it benefits from the Sigils of Greater/Master Sorcery. Using this carefully allows you to become immensely powerful: this combination with any of the primary spellcasting weapons makes for a lethally-powerful Sorcerer who can be remarkably hard to pin down because the Gift will exterminate standard melee enemies and buff the Sorcerer all at once. The effects of the Gift and Sword of Spite do not stack, so make sure that if you're taking the Gift of Retaliation, you use something other than the Sword of Spite. **Gift of Sustenance allows you to heal by inflicting damage, and regain energy from close-combat kills, functionally giving a Narcissist Sorcerer a counterpart to the Mekboy's Big Choppa in that it lets him recover energy by bashing enemies with a stick. Alternately, it can take the edge off using the Cataclysmic Hellblade, or bolster a Sorcerer's use of the likes of the Oracle Stave. The survival rate boost it gives is sizable, and should be exploited at the first opportunity, even if it isn't as flagrantly overpowered as it used to be. **Gift of Spite isn't hugely powerful, but gives one last "fuck you" when you die. Again comparable to the Mekboy's suicide bombs, Gift of Spite is especially handy in scenarios like Wave 9 of Bloodied Coliseum, where players tend to get swarmed and subsequently devoured by the Eldar Banshees. This gift can ensure that even if the Sorcerer goes down, the warp rift he generates gives those nasties an unpleasant surprise. It also means that there's a legitimate reason for you to use something like a Guerrilla Doombolter build, which tends to die quickly under enemy fire, but ultimately this particular Gift tends to be more useful on minions. **Tome of Hunger goes from being a mediocre ability for a Summoner to being a godsend for a Narcissistic Sorcerer. For 25 Energy, you can restore 75 Health - no minion required. This gives a huge amount of survivability to the Sorcerer provided you have decent micromanagement and can help keep you alive that much longer. The cost is expensive, but certainly worth it if it means surviving to see a later wave. **Mark of Tzeentch also goes from being mediocre to being good for a Narcissistic Sorcerer. The doubled energy boost means enough energy to cast Consume twice, or hurl out 2 Doombolts and a Curse of Tzeentch. You can do a lot with 50 Energy, so make good use of it.
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