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==Society== The Lumineth themselves are split between numerous different kingdoms within Hysh, known as the Ten Paradises. These Kingdoms each reside on a separate Island, which used to be one landmass before it was sundered in the Age of Chaos. The center Island is Xintil, where Teclis awoke in the Age of Myth and where most of the Sigmar worshiping mortals of Hysh live. Xintil is surrounded by eight islands, each ruled by a separate kingdom. Syar, Iliatha, Ymetrica and Zaitrec are known as the Teclian nations, essentially the Athens compared to the more Spartan Oultrai, Aurathrai, Helon and Alumnia who emulate Tyrion. Each has their own culture, such as Iliatha being matriarchal and doing some cloning shit. These Lumineth have also come to treasure Aetherquartz, a crystal mineral native to their realm. These crystals gave their wearers great knowledge and power, but it also involves [[Eldar|sucking out their emotions and personalities - a sacrifice they consider worthwhile since unfettered emotions are the Dark Prince's favorite snack]]. In this way, they're similar to [[Stormcast Eternals|Sigmar's golden bois]] in that they're constantly approaching that point where they become effectively logic-driven, uncreative and unfeeling automatons except these guys see it as an acceptable ending compared to the Stormcast's mad search to end the flaw. The emotions drained into the Aetherquartz are used as a source of power by the mages known as Scinari <s>Crack Whores</s> Cathallars, weaponizing their suppressed negative emotions to spread terror and despair among their enemies. After the Reinvention Wars, an important part of their society has become the Aelementari Temples, cults dedicated to bonding with the landscape of Hysh, in the form of the rivers, winds, mountains or even the light of Hysh's sky (Zenith). To join these cults is extremely difficult; first one must abandon all worldly possessions, then spend years meditating and seeking oneness with the spirit of their chosen location. The final trial is fatal if the spirit deems the aspirant unworthy: those dedicated to the rivers must weigh themselves down and jump into the water, while those dedicated to the mountains must let themselves get buried alive. Yet if they survive, they gain new powers ([[Avatar: The Last Airbender|please tell me there is some legendary Aelf who has the powers of all the Aelementari.]]) While the mages get elemental magic, the warriors get more subtle powers, like the Stoneguard who can enter the "mountain stance" to become immovable bulwarks in battle. The Aelementari can also be petitioned to possess a construct body and directly fight with their disciples. The only Aelementari temple initially playable on tabletop were the mountain worshippers of the Alarith, who have taken a mountain yak called the "Ymetrican Longhorn" as their symbol, resulting in them being the butt of many cow jokes. The second temple to be officially revealed is the Wind Temple, known as the Hurakan; get it, Hurakan = Hurricane, GET IT!). They too were met with a barrage of memery due to their troops riding on creatures known as the Treerunners which very closely resembled Kangaroos. Aelementari Temples were intended to teach the Lumineth humility, and it half-worked; although their civilization no longer has the unchecked hubris that led to the Spirefall, many Lumineth have become humblebraggers under the impression that after the Reinvention they have successfully overcome all their flaws and created a perfect society. It seems that the arrogance of the (A)elves is the one flaw they can never overcome. In terms of combat strategies and tactics, their design and combat is heavily reminiscent of Ancient Greek warfare combined with a bit of Roman. The traditional Spearmen, called the Vanari Auralan Wardens, are essentially hoplites, who form phalanxes to hold the enemy in place while the archers, mages and cavalry get set up to do their stuff. Each of these phalanxes are lead by a High Warden, essentially a Lochagos, who stands at the rear to make sure shit isn't going wrong. Most of these hoplites also adorn their shields with runes. These runes represent learning and enlightenment for the Realm Lords, but seem to be more for decoration than serving an actual battlefield purpose. These Wardens are also capable of forming into phalanxes called Shining Legions, difficult to harm but also slow. These legions are also present among their brethren who wield swords and bows. The Battletome also mentions unseen chariot and scout units, so theyโre probably going to show up in a future release. Other major leaders include the Loreseekers, a mix of mage and warrior who are tasked with [[Blood Ravens|recovering ancient artefacts from the other races, allies or not, and bringing them back home where they belong]]
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