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=== Magic in D&D 3.5e === Magic in [[Dungeons and Dragons]] 3.5e is called the ''art'' by elves and other such nonsense by other such nonsensical creatures. It is similar to the [[weeaboo]] idea of chi/ki where magic is all around us like the force from Star Wars, like the holy Gandalf in religion and the.... yeah you get the picture. Magic in 3.5e is everywhere like pedobear. To cast spells you first need to know the spell (if it is an '''arcane''' spell) which makes sense - you can't differentiate an integral if you don't haz mathz. '''Divine''' spell casters have it easy though, their god/deity/imaginary friend lets them cast any spell if they have enough levels and if they ask ''really'' nicely in the morning. Casting the spell takes "a lot" of effort (seriously, magic users in D&D are physically weak) so they can only cast a certain number of spells from a certain casting difficulty per day. Except for Warlocks and Dragonfire Adepts, who cheat by not actually being wizards themselves and begging for power from something else without even putting in the personal effort a Cleric does to prepare spells. They just kinda channel someone else's power and use supernatural abilities that look a lot like spells but somehow technically aren't. This became more and more of a thing as splatbooks increased, with new magic systems being released that operated by different <s>awesome and cool</s> <s>terrible and weird</s> rules. Examples include: * Psionics, a very old system that was even included in the SRD, is pretty much reflavored spellcasting, except with a mana reserve referred to as power points and the potential to seem massively overpowered to people who don't read the rules carefuly. * Binding, a thing that [[Binder]]s do to temporarily graft weird spirit-bits to themselves to get at-will abilities and bonuses that technically aren't spells but that do allow monster summoning, Wall of Stone, and the ability to rebuke undead. * [[Shadowcaster]]s had a thing. It was terrible, and basically involved using their own magic system to pretend to be inferior versions of an illusionist. * Truenamers existed, but they were so incredibly terrible and badly written that no-one ever played them and they never got any support - not even web enhancement stuff like Binders and Incarnum users got! They could say magic words and do magic that wasn't actually involve spellcasting, but was instead at-will and based on skill checks with weirdly scaling DCs. * [[Incarnum]], a very confusing system that was released during Dread Cthulhu's brief employment at WoTC * [[The Book of Weeaboo Fightan Magic]], which refuses to call itself magic but still allows teleportation, fireballs and the ability to stop time. But you're holding a katana so it can't be pussy Vancian magic, right?
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