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=== HQ === There's a reason this section is left for last. Most of the markerlight strategies for your HQs are built off of the strategies that your other units use. For example, both Darkstrider and the Cadre Fireblades have access to markerlights, but Darkstrider is basically just a souped-up Pathfinder, and the Cadre Fireblade is just a souped-up Fire Warrior Shas'ui (he even comes complete with his own target-lock). A unique method for HQ markerlighting comes from the XV8-05 Crisis Battlesuit Commander. What you're probably going to do if you want to flood the table with BS5 markerlights is to take him with a drone controller, 2 Shas'vre bodyguards, and 6 marker drones, and then attach him to a drone squadron made of marker drones, making for a total of 14 (as the commander won't be able to join both his bodyguards and the drones) BS5 markerlight hits dropping out of the sky into your opponent's backyard. A good way to make your opponent shit bricks. Now Forge World has given the Tau new ways to get markerlights in the HQ section. Commander R'alai and his Blacklight drones and the XV84 crisis suit. R'alai is a pretty good HQ choice but not for markerlights. You can read more him on main Tau Tactic page. But he does come with two blacklight marker drone. Don't get excited all they are are markerdrones equipped with a blacklight filter. They ain't even networked. In short get R'alai for R'alai and accept the drones as a free bonus. If you want more markerlights you are better off getting somewhere else. The XV84 Crisis suit is a signature sysyem crisis suit. For a flamer and a plasma pistol you get a networked markerlight and a target lock. Before you slap this in your commander or his bodyguard that it is a weapon system and the muti-tracker only let's you use two weapons. It's not a bad system but needs a unique suit build to get the most out if it. A body guard armed with this system, shield generator, stim injector and your favorite suit weapon might be the best way to go. Makes for a useful whipping body that still fires two weapons a turn.
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