Editing
Masque of the Red Death
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Masque of the Jade Dragon/Horror== Whilst the 3e revival of Masque of the Red Death wasn't exactly received warmly, the writers were still game to try it again. As this was before the days when [[Oriental Adventures]] became a dirty word, a crazy plan was conceived to create a spin-off to MotRD 3e that would combine its Horror/Historical Fantasy style with ''Asian'' cultural horror, instead of the Victorian Empire-centric [[Gothic Horror]] of its predecessor. This spin off has been named alternatively as "Masque of the Jade Dragon" and "Masque of the Jade Horror", which may have been due to confusion because this setting's equivalent to the Red Death was supposed to be called "The Jade Horror". Sadly, MotJD/H never made it onto shelves; although the project as a whole was about 85-90% complete, [[White Wolf]] lost the license to [[Ravenloft]], and with it all rights to do anything with Ravenloft's subsettings. Add in non-disclosure agreements, and we know '''very''' little about what the heck the Jade Dragon/Horror gameline was going to be. What we do know boils down to this: * Lore-wise, Masque of the Jade Dragon was intended to be "stand alone"; you ''could'' make it work as the [[Oriental Adventures]] analogue for MotRD, but you could also run it as a completely independent setting. * The Jade Dragon/Horror was thus supposed to be as much a mystery as the Red Death; it could have been an ally, a rival, independent of it or just the local name for it in the Asian sphere. * The designers for Masque of the Jade Dragon were veterans of the 3e MotRD project, and had paid attention to the many, ''many'' criticisms about its mechanics, especially the awful class and magic systems, so they were intent on fixing everything that they got wrong the first time with their efforts to stay true to the original [[TSR]]-crafted ruleset. Thus, MotJH could be seen as a "3.5" version of MotRD, offering alternative systems for classes, magic and feats that you could freely rip-out and backport to fix your games of MotRD. Alas, unlike Van Richten's Guide to the Mists, the compiled work was never released to the internet, and thus we will probably never see what was intended for this intruiging game.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information