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====Searforge Commission==== [[Dwarf|DWAAAAAAARVES]]. That should be all you need to know, but if you're not convinced yet, the Searforge Commission is the company which arranges trade between the Dwarven kingdom of Rhul and the human kingdoms, and this army represents the Rhulic mercenaries that they occasionally hire to settle disputes. If you prefer, you can use it to represent the Rhulic military, although fluff-wise Rhul has never been invaded by another kingdom -- it's the Switzerland of the Iron Kingdoms. In a Searforge Commission List, you can only take Rhulic or Ogrun mercenaries, meaning that this list is much more limited than the Four Star or Highborn lists. As a rules benefit, the size of your deployment zone is increased by 4" (which is pretty awesome when most of the models in the list are SPD 4), and you get a +1 bonus to the FA of all non-character models and units (which compensates somewhat for the small selection available). Tactically, Searforge is quite different to most other armies, being a turtle-tastic SPD 4 list in a game which is focused on speed and aggression. Dwarven warcasters are tough as nails, but they have terrible FOC scores and not a lot of magic to play with. The army has trouble dealing with some scenarios, as the enemy will almost certainly be able to take the objective before the Commission army can get there. On the other hand, assassination-based play simply doesn't work against Searforge, and most anti-infantry tech will be rendered useless, since even their small-based infantry is armoured like a light warjack.
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